Nadious
Member
So, in playing around here, I've discovered that GUMP 3 gives you the option to pass along text for your keyword. (Very nice if you have speak a keyword or phrase to an NPC to progress the quest.)
My question is: Is there a keyword modifier that you can put in place as a 'wildcard'? In other words, I have the keyword portion working right when you pass along the correct phrase, but is there something you can put into the keyword portion that basically says if anything ELSE is passed to the NPC, trigger this?
Line 30 is is configured as the Keyword from 20, which triggers the right gump.
However, line 40 is what I can't figure out. If I leave it blank, then the response automatically appears, even when I don't enter anything. (And it is configured to be dependent on 20 as well.)
I hope that makes sense in what I'm trying to do.
My question is: Is there a keyword modifier that you can put in place as a 'wildcard'? In other words, I have the keyword portion working right when you pass along the correct phrase, but is there something you can put into the keyword portion that basically says if anything ELSE is passed to the NPC, trigger this?
Line 30 is is configured as the Keyword from 20, which triggers the right gump.
However, line 40 is what I can't figure out. If I leave it blank, then the response automatically appears, even when I don't enter anything. (And it is configured to be dependent on 20 as well.)
I hope that makes sense in what I'm trying to do.