thanks Tass23. I am at work right now. The problem is with the keyword that is supposed to come from the gump. If I take the keyword out of the yes line it works. Keyword yes (no caps) just like the yes in the gump command string.Please post your NPC file here and I will have a look. Chances are, the keyword is not spelled exactly the same from one entry to the next, or you might not have entered the DependsOn for the line entry.
yes I copy/pasted straight from tutorial. I even tried adding the space;space tried using different keywords as well. At this moment I have it set to gump3 but I don't know what it returns.Do you know which Gump version you are using for the QuestNPC (Gump 0, Gump 1, etc)? You mentioned you're following the tutorial, which uses Gump 4. If that is the case, then I would take a close look at your Response structure. It should be built like this:
End of QuestNPC Dialog.;First response text you want the player to see in the dialog window.;Keyword1;Second response text you want the player to see in the dialog window.;Keyword2
Note the ; separating the npc dialog with the text the player sees and the responses with keywords.
Ok I tried that. still the same except now the gump covers his text. Given the nature of the quest, maybe that isn't a bad thing people will just accept at ramdom... hehehehe. I was even able to add a third option to the GUMP. a maybe the gump shows up and appears to be working as advertised it just isn't sending the keyword!I'm saying Line 10 and Line 20 should be combined (keyword AND Gump in one entry for line 10). Line 20 and Line 30 would then be the keyword responses from Line 10.
Yep, indeed, you always want to spawn the NPC from the configfile, nice catch! No worries though, it's never a waste of time, especially if you solve the issueOk I tried that. still the same except now the gump covers his text. Given the nature of the quest, maybe that isn't a bad thing people will just accept at ramdom... hehehehe. I was even able to add a third option to the GUMP. a maybe the gump shows up and appears to be working as advertised it just isn't sending the keyword!
[doublepost=1488582313][/doublepost]Update!!!!! I found the problem! By pure accident/Luck! See I punted, deleted my whole thing and started over. I followed the tutorial line for line and didn't get cute and think I could vary stuff. Turns out, If you use the NPC's name as your configfile, you are mildly retarded and will spend two days wasting yours,Tass23's and Nadious's time! Also! Do NOT I repeat do NOT set the configfile manually on the npc itself...
Now I will build another just to make sure I got all the retard out...
Thanks Guys!
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