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  1. Moody

    UO Revealed: Renaissance Era with Enhanced Client Support LAUNCHING SOON!

    Hey all! We will be launching at 5pm EST on the 7th of August! If you're interested in joining us and using the Enhanced Client, I suggest downloading and patching it early since it can take a little bit of time. Information can be found on our Getting Started page here...
  2. Moody

    New shards?

    There are always shards in development :) We open in less than 2 days.
  3. Moody

    UO Revealed: Renaissance Era with Enhanced Client Support LAUNCHING SOON!

    Custom pets would be very VERY difficult to implement in the enhanced client. How are your 3d modelling skills? ;) Each to their own. I never pvp'd myself, but without the risk of reds, the game stops being fun for me! I guess people can RP in town, but I've always been a fan of the RP/PvP...
  4. Moody

    UO Revealed: Renaissance Era with Enhanced Client Support LAUNCHING SOON!

    This'll be going in in the next couple of days before we announce the launch date. Also we aren't only catering to PvPers, PvM has been focussed on too, and we've got a few RPers on. We'll hopefully be running server events which incorporate some level of RP into them. By the way, have you seen...
  5. Moody

    Hotbar, almost...

    Have you had a playaround with GumpStudio? It's a program that lets you design gumps visually then spits out the code for them. It's good to use to get an initial idea of what your gump will end up looking like! Gump Studio RunUO Exporter Plugin for Gump Studio
  6. Moody

    Hotbar, almost...

    It'd be pretty cool if you put the item amounts at the corner of some of those tiles. If you also made each of the hotbar points equivalent to a command (maybe dynamically created commands for each hotbar instance you make). That way people can type in a string (e.g. "*hotbar*1*item*5*") or...
  7. Moody

    UO Revealed: Renaissance Era with Enhanced Client Support LAUNCHING SOON!

    After months and months of work, we're ready to launch! We had a vision to create an old-school Ultima Online server that supported the Enhanced Client. Something that felt new and modern, but worked like it did in UO's glory-years. We think we have something to offer :) ENHANCED CLIENT...
  8. Moody

    Any homebrewers out there?

    I secretly brew under my desk at university. Shhhhh!
  9. Moody

    ServUo or Runuo

    :rolleyes:
  10. Moody

    ServUo or Runuo

    Yeah, but is RunUO still in active development?
  11. Moody

    ServUo or Runuo

    No big difference. You'll have to change a bunch of stuff in both. I think RunUO wanted to work up to Mondain's Legacy, and ServUO wants to stay current to the official game. Most scripts work almost completely interchangeably. RunUO is just not actively developed anymore. So you'll have to...
  12. Moody

    Problem with my playermobile.cs adding races

    Your error message is saying that the variable m_DisplayTitle doesn't exist. So you'll need to declare it (would look something like "private Title m_DisplayTitle") in either your PlayerMobile or Mobile file. You'd also need to save/load it via the Serialize/Deserialize methods. I hate to say...
  13. Moody

    ServUO and Enhanced Client support (Publish 54)

    Found the answer for those wondering! The packet 0xA9 which is the Character List packet has some flags. Flag 0x400 needs to be sent with the packet which tells the client that the server will support KR client features (such as targetted spells and skills). Hopefully this helps someone in the...
  14. Moody

    ServUO and Enhanced Client support (Publish 54)

    Not sure if anyone in here will be able to help because it appears to be a client-side issue, but here it goes! I'm trying to implement the BandageSelf native macros that come with the Enhanced Client. I've put them in on the server and they work fine with the Classic Client's native macro. I...
  15. Moody

    Pre AoS

    There's a lot of work ahead of you, by the way. ServUO (and any RunUO-based emulator) were originally built with staying true to the eras, but development sort of let that slip. You'll find that you'll have to go through and disable a lot of stuff in there! It sure takes a while :) Took us about...
  16. Moody

    gold split in loot

    This is part of a system called "Instanced Loot" where stackable items are split up between everyone who damaged the monster. To stop this, just comment out the line that says "c.AssignInstancedLoot()" in Corpse.cs Took me a while to figure this one out too! Good luck :)
  17. Moody

    Cast recovery heal spell

    Did you try changing the 1 to a different number?
  18. Moody

    Weapon Dice System

    Gee thanks. Way to make my tutorial redundant! Haha, great work, @Lokai!
  19. Moody

    Thanks @Milva - it's shaping up really well so far!

    Thanks @Milva - it's shaping up really well so far!
  20. Moody

    Closed Alpha Testing has begun for http://www.uorevealed.com/ !!!

    Closed Alpha Testing has begun for http://www.uorevealed.com/ !!!

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