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  1. Moody

    Global creature damage increase

    Well if it was originally 3-7 and now it's 15-35 then that's a 400% increase, or 500% of the original value. Maths! If you'd used a whole number or a decimal it wouldn't have mattered m_DamageMax = max + (max * 4) is the same as m_DamageMax = max + (int)(max * 4.0) But if you wanted 450%...
  2. Moody

    Global creature damage increase

    What you did here shows one of the fundamental quirks of C#. When you're multiplying by a static number like that you will end up with an integer value (no decimals!), however, say you wanted to only add 10% damage rather than 400% as you have, then you'd use what @Lokai has suggested. The...
  3. Moody

    How to detect assistants?

    I'm not sure about getting which assistant they're using, but you can turn assistant features on/off by editing ServUO\Scripts\Services\AssistantNegotiator\Assistants.cs and disallowing features inside the Configure method
  4. Moody

    Some Body Types Showing up as Hued Base Types

    Yeah, I gathered that much from reading the code, but useful for others :) thanks @Milva!
  5. Moody

    Some Body Types Showing up as Hued Base Types

    Looks like this is a much more complicated issue than first realised. It's all to do with the expansion that's set in ExpansionInfo.cs. Anything before (but not including) LBR will have the old style bodies. If you set the expansion to LBR or above, then it's all good. I tried to find the...
  6. Moody

    Some Body Types Showing up as Hued Base Types

    When I do that, it goes invisible again. We've set our expansion to Expansion.None and my client is 7.0.15.1 (Patch 51)
  7. Moody

    Some Body Types Showing up as Hued Base Types

    Thanks for the help so far! I checked with UOFiddler and yes, the exact animation I want is on 182. However, when I uncomment the line with 182 on it (in both the client file and the server files), the sprite disappears completely and I'm left with an invisible mob that only shows up as entries...
  8. Moody

    Some Body Types Showing up as Hued Base Types

    Looks like 182 is being diverted to 17 with a hue of 1645 which is exactly what's happening here. How do I go about getting the 3d rendered one?
  9. Moody

    Some Body Types Showing up as Hued Base Types

    So I'm having a bit of trouble finding the cause of this issue. Some types of creatures are showing up as just hued versions of other types. i.e. "orcish bomber" shows up as a crimson orc (see picture) I have my server recognising my client version and a copy of my client files in C:\Server...
  10. Moody

    Crimson Death

    Try change case 0: PackItem(new ArmsOftheDragon()); break;" to case 0: c.PackItem(new ArmsOftheDragon()); break;" i.e. add a "c." before the "PackItem"
  11. Moody

    UltimaLive Map Streamer

    Holy Crapola! That's 1.6 gigabytes! I'm afraid my terrible NZ internet can't handle that as much as I'd wish it could. I can remote in and have a go at debugging that way if you're interested, otherwise maybe someone else can help? @Lokai @m309 ?
  12. Moody

    UltimaLive Map Streamer

    Haha! Is this really the time and place for a Windows vs Linux discussion? He's having trouble with some simple errors on a little server that he'd like to test things out on. By the time he needs to opt for a faster server, he'll know enough about what he's doing to make that call. I like how...
  13. Moody

    UltimaLive Map Streamer

    Hey EtsCat, is there any way of uploading your entire ServeUO code for some of us to look at? You must be missing something somewhere. It's a bit hard to get your head around programming when you're first starting out, especially when you jump into the deep end like this! Also adding VitaNex...
  14. Moody

    ServUO Chat?

    Removed the details to avoide confusion. See you in there!
  15. Moody

    Integrated Dice Roll Weapon Damage (How to add customisable attributes for objects/C# Basics)

    So @The Real Keith and I worked through this today, figured I'd share a step-by-step integration tutorial with the community of how we did this. If you're not interested in a dice system but just want to learn about how to add attributes that you can toggle from ingame, keep reading too! Our...
  16. Moody

    Trouble configuring datapath

    WELL I LIKE TO KEEP MY CORE PURE
  17. Moody

    Trouble configuring datapath

    OpenUO takes its files from C:\Server by default. This is due to conflict errors sometimes arising from ServUO using the files at the same time as OpenUO. To change where OpenUO is looking take a look at your Server\OpenUOSDK.cs and change the appropriate value there. If you want that error to...
  18. Moody

    Accurate UOR OnHit

    We ended up implementing it using dice rolls. Had to manually enter the overrides for the dice sides etc. from stratics into each weapon file and just modified how base damage is calculated on BaseWeapon.cs (replaced minmax with a dice) and included some hooks so it could be changed for each...
  19. Moody

    ServUO Chat?

    @dmurphy I've just set up a QuakeNet IRC room with the following details. Quakenet has been around for aaaages and they're a pretty huge server. Server: [redacted] Port: [redacted] Room: [redacted] Let me know when you're in there so I can add you as the channel owner and remove myself. Or if...
  20. Moody

    Pre-AOS & XMLSpawner2

    As the brains of the operation (check current mood <----), I'll be back in a couple of days to give it a proper go. Might not be in the development interest of ServUO, but would pre expansion flags be a good idea? That way you can get periodical shards a lot easier (Core.ML.Pre) would flag true...

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