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  1. Xeno

    Paragon Potions

    Is your site permanently down? I have tried for a while now but it keeps saying it is down for backups.
  2. Xeno

    'system.DateTime' to 'long' error

    I had found another version of this that worked and now found a fix for this version. Thanks @Milva It was from an older thread.
  3. Xeno

    Working token system

    Digging up an old one here. I am hoping someone can help me with these errors. I have not run across these before.
  4. Xeno

    'system.DateTime' to 'long' error

    I got everything in the mercenary system to compile except for this error I am not sure what this means. I will attach the script. Any suggestions?
  5. Xeno

    Admin Tools: Admin Runebook, convenience gumps, and more!

    This is really nice. The only thing I have not been able to try is the View Effect Item. The Readme file won't open so I am probably missing something.
  6. Xeno

    Error with GenTeleporter

    Sadly it looks like ServUO has changed a lot since that thread and fix was made.
  7. Xeno

    Error with GenTeleporter

    I am experimenting with Darkshard Maps to see how custom maps work before I get into trying to make one. Anyways, I have been using the Enhanced Sosaria Map and I found them from this ServUO thread Custom Maps I am getting this error and not sure how to fix it. Any suggestions? I am attaching...
  8. Xeno

    My Fairwell Thread/Christmas Thread

    This thread is from 2014. Since one cannot click on Goober's name, it is safe to say he is no longer a member.
  9. Xeno

    IsParagon = False

    Nope, just the one mob. I went back to this public override bool CanBeParagon { get { return false; } } to keep him from actually being a paragon. He sometimes spawns with paragon attached to his name but his stats/skills are within the normal standards. When I added IsParagon = False to the...
  10. Xeno

    IsParagon = False

    It compiled but the ones marked paragon had the boosted stats and skills.
  11. Xeno

    IsParagon = False

    I am just glad I was in the right ballpark and part of the script. Thank you!! EDIT: I found something interesting. It is still spawning as a paragon at times (marked as paragon anyways) but it is not getting the properties of a paragon. Skills and stats in normal range.
  12. Xeno

    IsParagon = False

    Ok, I made some custom things and the perfect place is in Ilshenar but I do not want the main guy to be able to become a paragon. Obviously public override bool IsParagon => false; does not work because I would not be here if it did. I also tried public override bool Paragon => false; which gave...
  13. Xeno

    Me again :) Loot Drop Percentage Questions

    That would probably be over my head at this point but something to work towards. Yes, I knew there would be a chance for one from the first switch and one from the second switch to drop at the same time but better than the alternative. The helm is quite a bit nicer than the other 4 items so I...
  14. Xeno

    Me again :) Loot Drop Percentage Questions

    Can you do the same thing in the same script but with different items. Lets say there are 4 items that you would like to drop 30% of the time and then 1 item you would like to see drop 10% of the time. For example: switch (Utility.Random(12)) { case 0: PackItem(new...
  15. Xeno

    Me again :) Loot Drop Percentage Questions

    How does the math work on that? It would be interesting to know for future loot rewards.
  16. Xeno

    Me again :) Loot Drop Percentage Questions

    I am not entirely sure I understand. I initially had this in place public override void GenerateLoot() { AddLoot(LootPack.Rich); //AddLoot(LootPack.MageryRegs, 10, 15); AddLoot(LootPack.LootItem<MoltenBerry>(10.0, true))...
  17. Xeno

    Me again :) Loot Drop Percentage Questions

    I am trying to adjust this so there is a 30% chance that one of these items will drop. I am using this: public override bool OnBeforeDeath() { if (Utility.Random() < 30) // 30% chance to drop switch (Utility.Random(4)) {...
  18. Xeno

    Mount disappears when you kill the rider and change max control slots on tamable

    I had the slots it would take but if it was listed as ControlSlots = 2, it would show as 2 => 2 on the lore. When I would try MaxControlSlots = 5 I would get an error. I was checking basecreasture.cs to see if I could learn anything and I saw that I had it listed wrong. It needs to be...
  19. Xeno

    Mount disappears when you kill the rider and change max control slots on tamable

    I was just experimenting with that line in mine but it was giving me an error about arguments, guessing the 99.1 and the true. Mine was identical to that without the stuff in the parenthesis. In my script, I am leaning towards this part public override bool OnBeforeDeath() {...
  20. Xeno

    Mount disappears when you kill the rider and change max control slots on tamable

    I am having issues with a rider. When you kill the rider, the mount disappears and I want the mounts to be able to be tamed or killed after the rider dies. I found the ChaosDragoonElite script and think I found the correct part but it isn't working with mine because it also calls for...

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