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  1. Rex

    UOFiddler Multi Editor question

    i've worked a little with multis and uofiddler. sometimes it adds an extra entry which will show up on the component list like this this one: 0x0001 0 0 0 0 0 this creates a nodraw item and kind of centers the multi, i guess. i usually manually remove it. my best guess for troubleshooting your...
  2. Rex

    Cannot place boats

    the GetWrapFor returns the Rectangle2D[] of the map. that map is specified at the top of the script. mine looks like this public abstract class BaseBoat : BaseMulti { private static readonly Rectangle2D[] m_BritWrap = new Rectangle2D[] { new Rectangle2D(16, 16, 5120 - 32, 4096 -...
  3. Rex

    In Game Tracking System

    This works great. I tried it out a little. Is there any way to delete issues? or would they just stay forever? Another nice feature might be some way sort the listed issues by Assigned to status or sorted by priority, etc. Another useful status type could be "fixed" or "archived". Good work!
  4. Rex

    UO Centered Tutorials?

    Multi part trees are harder to do, but for simpler stuff like stones, grasses or flowers in a field you can add those to the random list, then also add a whole bunch of something you'll remove later like a fireball to the random list, say 10 flower types and 90 fireballs, then as you place from...
  5. Rex

    Imbuing Help

    Yes that sounds like it could work. My point is it can be done by grabbing the code from the existing embueing scripts and then building these new rune items with those bits of code. I actually made a system very similar to what you are wanting to do. First I made a BaseRune which has all...
  6. Rex

    ServUORepack

    1.9 million items!
  7. Rex

    Imbuing Help

    This sounds like a neat idea. You’d have to flesh out the details of the process and then code it. Something like OnDoubleclick is triggered and creates a target waiting for the chosen item to imbue, then run the code that is used to imbue stuff normally. You could code it by sticking together...
  8. Rex

    Reduce speed with damage

    You may have to search for "override bool ReduceSpeedWithDamage" and find any custom overrides for things and disable them. There might be one in AI\BaseAI.cs
  9. Rex

    Show backpack

    I noticed that too. It’s something with the client where you have to show them your base backpack first and then you can show them the first layer of bags and then once that is open you could show them a deeper layer. But you can’t just show them a bag Nestor three layers deep because the client...
  10. Rex

    Show backpack

    I think this is a great idea, so I wrote it up for the both of us. This includes a command ShowBackpack and another one ShowBag for showing deeper bags within your main backpack.
  11. Rex

    Need some help

    This type of thing would fit perfectly for what I’d like to do. I took a look at the scripts but couldn’t figure out how it’s going to create the separate boxes.
  12. Rex

    Need some help

    Did you ever get around to fleshing this out? does the basic functionality work?
  13. Rex

    Some Pics of my new MOBA [In UO] I am working on . . .

    It's great to be motivated by an idea and have it help you learn to do things.
  14. Rex

    Some Pics of my new MOBA [In UO] I am working on . . .

    This seems pretty neat. How are you handling all the stages, npcs, items?
  15. Rex

    UOFiddler Land Tiles/Textures

    Land tiles are just flat, Textures are the actual ground that can stretch. If all 4 corners of the texture are exactly the same z height, then the client changes it into the land tile graphic. You have to match up the land tiles IDs to the texture IDs. Land tiles are 44 by 44 pixels, with the...
  16. Rex

    Custom wooden wall

    I like the two different styles of window frames.
  17. Rex

    Adding mob to XMLSpawner

    Yes
  18. Rex

    Adding specific properties to custom crafting resources

    I'm not exactly sure, but I would start by looking at how the material changes the resist values of the crafted item. Like when horned leather changes resist values. And then in that area add your code that adds the hit fire area % if it is volcanic ingots.
  19. Rex

    Share your world building.

    Valorian I'd love to use some of the graphical elements you've created! The rock formations among other things. Excellent work. And long live UO style art!
  20. Rex

    Invisible Tiles that Still affect players

    Another way to do this is to use an itemID that has a graphic so you can see it in your mapping program and then edit the graphic to be a clear transparent bmp that you give to your players, setting the appropriate flags in tiledata.

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