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  1. hue issue

    Maybe SolidHueOverride? If not check your PlayerMobile or Mobile class, it may be blocking hue changes
  2. Conquest/Achievements script

    @larhalt82 Sure, I just need to finish it, make it more intuitive and flexible, that's why I asked for the script @Carl Thanks, i thought i was the same but thanks for the info :)
  3. Conquest/Achievements script

    I've noticed that some servers are using the same achievements/conquest script and searched for about a week before posting it here Is this achievement/conquest script available for download? if yes, where? I have my own achievements script but I want to see how this one is implemented and...
  4. Character Logger

    No, I meant to you try using [SpeechLog, your server may have it ;)
  5. Character Logger

    Is the [SpeechLog command you're looking for? ;)
  6. Null crash I cant figure out.

    Did you set m_Target or m_ExpireTime ? Check for null values before if(m_Target == null || m_ExpireTime == null) //Do something if we don't have a target or expire time NullReferenceException means that some variable does not contains any value. How can you say that m_Target is alive or not...
  7. OPL name color

    This happens with every mobile, not only BaseVendors Players, Guards, Vendors, creatures...Every mobile follow the same notoriety rules As I said, both MobileMoving and MobileIncoming packets are sending the innocent notoriety value (1) The question is...is this normal or I'm experiencing...
  8. OPL name color

    I was wondering...when your player/npc is tagged as innocent it will be highlighted as blue when you target, see or drag his health bar. But I currently see his name as yellow on the OPL even though he is not invulnerable as you can see here (my npcs follow the exact same noto rules for players...
  9. Help Needed - Whenever I download the SVN or from here....

    The coolest feature I using now is the local git repository. You can maintain a changelog of your projects with comments just like an SVN/Git but locally without a repository server. Good for projects that only code to.
  10. Removing house customization validity check?

    This is handled client side. RunUO does not check for illegal objects on the house plot. You will have to do a deep search for illegal objects in your if you want to use the current design
  11. Boat flicker movement

    First of all I'm using the original code and the only changes made was to use the mouse boat movement. The 'moving' code is intact and it also happens with 'speech' commands and also with vanilla latest SVN ServUO or RunUO The problem I'm having is when you sail left/right (NE/SW) the boat...
  12. Razor -Connect to Server

    InjectionDev, no, Crypt.dll uses a sign verification to ensure that the provided application is the one loaded, once you try to load it with your own application it will not start. They do not want you to use Razor codes since it can easily allow you to exploit some functionalities and provide...
  13. Water problem

    This is handled by the client, not by map files, you may need to inject code or modify your client, things not so easy. You either have a wrong map size or invalid dungeon area size
  14. UltimaLive reset to original state

    The idea is to allow players build things on the map, but if needed I could revert any changes on the fly. Saving players mods to specific folder so I can delete the changes then revert the mods should work, but it would work on the fly? Can I ask UL to re-load the map changes like it does while...
  15. UltimaLive reset to original state

    I'm using UL to allow my players to modify parts of the map, but I need to know if I can reset this region back to the original state... Anyone know if it is possible? thanks
  16. Clilochandler

    what do you mean by cliloc handler ?
  17. Creating a map editing software

    Well... I don't want to discourage you but this is a long and hard task. If I were to create a map editing now, I'd first look at following (and logical) needs: -Generic UO map reading api/class -Generic UO map memory handling api/class -Generic UO map writing api/class -A nice friendly GUI to...
  18. Ultima Online - The "Movie"

    Hhahaha that's a very good PvP footage Oh wait... These guys deserves a medal hahah
  19. Looking for you opinions for save frequency

    It does require double amount of memory and some others hardware/configs requirements It basically work this way: (for sure exists other approaches, but the general idea is this one) 1- Stop the game 2- Deep clone the ENTIRE game data in the memory 3- Resume the game 4- Write the clone data...
  20. problem with client 7.0.35.5

    Seems to be a problem with your files. (mine 7.0.35.6)

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