I know its not what your looking for but around line 4276 in playermobile
If you comment out the #QueensLoyaltySystem like below it will remove the annoying part under player names
/*
#region QueensLoyaltySystem
if (m_Exp >= m_LevelExp)
{
while (m_Exp >= m_LevelExp)
{...
I like the idea of binding the evo weapons as they are powerful weapons. Does it bound on equip?
You could also set something up so you could unbound it incease you ever want to sell it or you find one in a idoc
Nice Job JBob
This is one of the mobs i believe
From the looks of it aswel it uses the special abilities pack that i posted on here
http://servuo.com/threads/special-abilities.1359/
This just seem to be a mobile so it won't have any of the items or drops etc.
using System;
using Server;
using...
got a problem with this script.. Although it complies perfectly fine without flagging any errors.
When i add the chest ingame it freezes my shard (not just client).
I can't seem to figure out why its doing it.
any help guys?
using Server;
using Server.Items;
using Server.Gumps;
using...
Hello VoidChild welcome to Servuo..
When i first started playing around with runuo a very helpful coder told me to get c# for dummies and it helped me out alot.
You will also find that 90% of what you would want to code is already done in the distro files you just need to look.
Creatures...
As i stated earlier it seems to be missing the distro edits..
The [allspells command won't work because its not been added to spellbook.cs or Initializer.cs
with the correct distro edits you should have something like this
Spellbook.cs
public static void Initialize()
{...
Ok, examples...
So... you want dragons in your shard to do five firebreaths at once ocasionally.
Code (text):
using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dragon corpse" )]
public class Dragon : BaseCreature
{
[Constructable]...
Here is something you might find usefull..
This is a system that allows you to add a bunch of special features to mobiles without a great deal of work..
Drop basespecialcreature.cs into your custom files..
Then to add special abilities to mobiles you need to do a few minor edits to there...
Looks to me like its missing the distro edits..
public enum SpellbookType
{
Invalid = -1,
Regular,
Necromancer,
Paladin,
Ninja,
Samurai,
Arcanist,
Mystic//,
custom
So to get rid of that error you would need to...
Came across this and was wondering if anyone knows what patch and the location of it..
I know how to enter but ofcourse no teleports are created yet and i don't know the location..
http://uo2.stratics.com/dungeon-guides/castle-blackthorn-dungeon
it has been created before if i remember correctly over on runuo so you might be able to find it over there along with the graphics and a toturial on how to add it to your client files..
As far as i am aware the Rideable Drake was custom artwork so in order to actually see your character riding the drake you need to obtain a copy of the graphics and modify your mul files
Yes i am aware that some people have this working with no issues thats why im asking for a copy as im unable to make it work myself.
No mater what i try it just doesn't seem to want to work..
I was wondering if anyone has a Servuo core with ultima live that allows the use of standard maps and DarkShard maps..
I believe ive made a mistake adding this to servuo as im unable to get all the maps to work together. Ive tried redoing my core a few times but i still can't get it to work..
I'm wondering if anyone else is having problems when using Ultima Live UOP's using standard osi maps and darkshard custom maps..
It seems all my maps are reading the fel map no matter what map i try to use as a custom map.. However if i replace the fel map i can walk around on my custom map...
Currently this only changes the item ids for example.
You can convert a human/elf half apron so a gargoyle can wear. I'd say this part is 95% complete.
It doesn't copy over any attributes that the item previously had example. If you tried to alter a tangle it would just convert it to a half...