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  1. Ultima Online with Paradox Engine?

    honestly this is brings up my peeve about 'veering off course', the game is 15+ years old. it's an utter waste of time to spend your precious moments building a new engine or a new client. RunUo has already done that, and we've all built off of their success, the game is functional as is and...
  2. Knives Townhouses

    try making multiple selections, i.e half the box then the other half
  3. AdvancedPlayerGate

    thanks murph there's also an issue with the Dupe function changed to 'copy/Copy' now, not sure how to fix it so I have just commented it out for now; it used to be .dupe now it's .Copy line 477-481 AdvancedPlayerGate line 260 GateDialogGump
  4. AdvancedPlayerGate

    The addon causes a crash whenever someone enters the gate ingame. I see it won't be updated or at least hasn't been in awhile, does anyone know of another way or addon to create the same effect of setting skills/skillcaps/stats/statcaps on demand? Server Crash Report =================== RunUO...
  5. Disabling gargoyles on a gargoyle-enabled server?

    mm.. thanks milva. great resourcer.
  6. The Grove Released. [Deleted]

    ya whatever, it's a great repack that I highly appreciate lol. it seems you put a ton of work into it, just updating the old systems and making it work with servuo thats impressive and very great/kind. I used to use the final repack from runuo.com since forever, so switching to your repack has...
  7. Staff Robe doesnt hue itself like it's supposed to.

    Like, I don't understand why people do this... veering off-course for this long just to add an item that'll serve all staff member roles, instead of just adding individual robes for each level. Like, I get it, it'd doable but there's already so much to do.. and what effect does it provide...
  8. adding food effects

    I've added food effects to food, it's a very complicated system of my own confusing comphrehension. So it's doable, it's not easy or simple though.
  9. Restricting metal armor to stealth

    you need to add a function for each and every piece of armor, that when this is worn and stealth is trying to be used it'll return. it honestly makes no sense to me why someone can't stealth wearing plategloves, or platelegs, so I wouldn't implement it like that
  10. Disabling gargoyles on a gargoyle-enabled server?

    this is doable? I mean.. obviously it's doable, but where does one start? uofiddler or core modification?
  11. Making a Mobile wait at a Waypoint

    It is possible, because I do it with a TON of my spawns. I'll give you 1 hint: it's not-not resource intensive.
  12. Dumb question: Can I add a house for decoraiton without an owner?

    just build a house then put a townhousesign in it. easy. and simple.
  13. Deactivate skills to don't use?

    welcome to my world lol the world of complete lack of understanding of C++, and the alternative routes instead lol
  14. Deactivate skills to don't use?

    and make sure scrolls aren't spawning either, since those are usable//and train those skills
  15. Deactivate skills to don't use?

    you may also want to edit stuff like skillgates to not include raising "non-existant" skills that may confuse people, or reveal your editing--both things I dont like
  16. 'Aggro' AI

    and likewise, does anyone know an easy 'leash' effect for creatures not to chase someone all over the map?
  17. Deactivate skills to don't use?

    and then you need to remove the books via charactercreation.cs and go ahead and search for bookofninjitsu/bookofbushido/bookofchivalry etc and make sure they don't spawn or can be bought from the vendor etc
  18. Deactivate skills to don't use?

    new SkillsGumpGroup("Lore & Knowledge", new SkillName[] the parts in the " " is the catagory name, so yes, you just change that and comment out the skills. simple fix.
  19. Deactivate skills to don't use?

    public class SkillsGumpGroup { private static readonly SkillsGumpGroup[] m_Groups = new SkillsGumpGroup[] { new SkillsGumpGroup("Crafting", new SkillName[] { SkillName.Alchemy, SkillName.Blacksmith...
  20. Deactivate skills to don't use?

    It's in the gumps folder/SkillGump.cs public class SkillsGumpGroup { private static readonly SkillsGumpGroup[] m_Groups = new SkillsGumpGroup[] { new SkillsGumpGroup("Crafting", new SkillName[] { SkillName.Alchemy...

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