Kay
Initiate
Heya,
I'm trying to add some new land tiles (darker grass to start simply). Here's what I did:
and sadly, when I open centrEd or run the server, all my mountain edges are broken:
If I revert texidx.mul and texmaps.mul, it's working again.
The problem seems to come from the textures as any flat surface (using a tile) is working fine. I tried multiple times to import a texture, in different indexes (always the same as the tile) but I can't find a solution to my problem.
If anyone could help, thank you in advance!
I'm trying to add some new land tiles (darker grass to start simply). Here's what I did:
- Opened UO Fiddler -> Land Tiles tab -> Show Free Slot
- Replace the 1st free slot I find with a .bmp (exported/recolored tile of grass) and save
- Open the texture tab -> insert another .bmp at the same index as the replaced tile (exported/recolored texture of grass) and save
- Rename my new dark grass tile in TileData, save changes + save tiledata
- copy/paste all files edited by uofiddler to my uo install
and sadly, when I open centrEd or run the server, all my mountain edges are broken:
If I revert texidx.mul and texmaps.mul, it's working again.
The problem seems to come from the textures as any flat surface (using a tile) is working fine. I tried multiple times to import a texture, in different indexes (always the same as the tile) but I can't find a solution to my problem.
If anyone could help, thank you in advance!