Well going back to RunUo for the 2.3. Heard there was a 2.4 , even a 2.5 but i have failed to find it here so just going to use 2.3 .
LOL Redmoon, i like your play with words, now to learn your language So i need pub5 then and not 2x, just when i had the basics up again. I know theres a way to Clone over to pub5 with git but never have used it before , i have yet to grasp the program. Tho fear not, i'm not smart enough to give up lol. Now to find Pub 5. And uninstall v2.3
So from what i seen so far , there is no per say "batch file" for servuo containing the whole pub 5 itself, like runuo has the batch /2.3 . Looks , and correct me if i'm wrong, like its a file by file conversion process, where you drag and drop say the data file from the repository to the 2.3? Forgive me if i'm sounding stupid , but being a whole different setup, i have yet to convert . I will do it if it alls me all day and night today tho, so expect to see me blowing up the forums, i apologize in advance.
lol ok so at the git site i see SSH and puddy, is one better than the other
Ok swet, opening zip now. I'm so excited lol
Seeing no .exe file in list, and is this file my actual server , like to run my runuo i click my runuo.exe file to open the shard. I dont see it in this file yet but i am looking . Of course i already realized i have to use Visuall Studios to see the indiv. folders lol . I see compile.winbat, nope thats back up lol
cd EmergencyBackup
SET DOTNET=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319
SET PATH=%DOTNET%
csc.exe /r:..\SevenZipSharp.dll /debug /nowarn:0618 /nologo /out:..\EmergencyBackup.exe /optimize /unsafe /recurse:*.cs
cd ..
cd Server
csc.exe /win32icon:servuo.ico /r:..\OpenUO.Core.dll /r:..\OpenUO.Ultima.dll /r:..\OpenUO.Ultima.Windows.Forms.dll /r:..\SevenZipSharp.dll /debug /nowarn:0618 /nologo /out:..\ServUO.exe /optimize /unsafe /recurse:*.cs
PAUSE
cd ..
title ServUO - By Team ServUO @ http://servuo.com/
echo off
cls
ServUO.exe
lol was doing that now, yeah just had to find the command line, omg i need MORE COFFEE now !!! Too excited
Hmm now to create a shortcut lol but it is asking me to make a ower account now, this all looks familiar to runuo now heheh
ok huge issue, when i log in, i can barely move , run , like huge lagg packet or something. This is odd, wasnt a issue on runuo
TileMatrixPatch.Enabled = false; // OSI Client Patch 6.0.0.0
//TileMatrixPatch.Enabled = true; // OSI Client Patch 6.0.0.0
MultiComponentList.PostHSFormat = true; // OSI Client Patch 7.0.9.0
//MultiComponentList.PostHSFormat = false; // OSI Client Patch 7.0.9.0
hmm need to convert my icon a .cs file lol
this is scripts/misc?Code
It needs to be an .ico file for the servuo.exe.Ok found it, now to find out how to convert my pic to a .cs hmmm this is the most fun !@ LOL
Above message for the icon, and for the mapdefinitions...well ya got it so...LOLhmm my paint / pic studios dont do that, going to have to find a program that does convert it over. Btw, can you point me to that text file , i still have not found it
/* Example of registering a custom map:
* RegisterMap( 32, 0, 0, 6144, 4096, 3, "Iceland", MapRules.FeluccaRules );
*
* Defined:
* RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );
* - <index> : An unreserved unique index for this map
* - <mapID> : An identification number used in client communications. For any visible maps, this value must be from 0-5
* - <fileIndex> : A file identification number. For any visible maps, this value must be from 0-5
* - <width>, <height> : Size of the map (in tiles)
* - <season> : Season of the map. 0 = Spring, 1 = Summer, 2 = Fall, 3 = Winter, 4 = Desolation
* - <name> : Reference name for the map, used in props gump, get/set commands, region loading, etc
* - <rules> : Rules and restrictions associated with the map. See documentation for details
*/
TileMatrixPatch.Enabled = false; // OSI Client Patch 6.0.0.0
//TileMatrixPatch.Enabled = true; // OSI Client Patch 6.0.0.0
MultiComponentList.PostHSFormat = true; // OSI Client Patch 7.0.9.0
//MultiComponentList.PostHSFormat = false; // OSI Client Patch 7.0.9.0
}
public static void RegisterMap(int mapIndex, int mapID, int fileIndex, int width, int height, int season, string name, MapRules rules)
{
Map newMap = new Map(mapID, mapIndex, fileIndex, width, height, season, name, rules);
Map.Maps[mapIndex] = newMap;
Map.AllMaps.Add(newMap);
}
}
}
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