spell.cs
public virtual bool OnCasterMoving(Direction d)
{
/* if (IsCasting && BlocksMovement && (!(m_Caster is BaseCreature) || ((BaseCreature)m_Caster).FreezeOnCast))
{
if (m_Caster is BaseCreature)
m_Caster.Say("Trying to move...");

m_Caster.SendLocalizedMessage(500111); // You are frozen and can not move.
return false;
} */

return true;
spell.cs
public virtual bool BlocksMovement { get { return false; } }
 

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