Please replace "/docker/servuo/gamefiles" with "/gamefiles" and then it should workhere is the content of the datapath file
Uff, Sorry, I dropped out mentally I didn't quite get that. I created an account after the server asked me if I wanted to create one. When I started the client and I wanted to create a new account by simply entering different access data, the server said that an account already existed with this IP.Log in with another account once you have your admin account, make a character, once done, log out and log back in with your admin, then use [admin to bring up menu, drill down to your player character from account list, use props to make changes!
I was looking for a way to raise the skillset from 720 a bit. I also wanted to increase skills like the maximum number of followers from 5 to 6. But in the Playercaps.cfg I could not find this information. Are they stored elsewhere?There is another config file, most settings can be adjusted this way. PlayerCaps.cfg
I haven't fully understood that yet :,)You can use [SetAllSkills ### on your admin or player character to set all skills to whatever you want for testing or 0 to reset.
Got it. Thank youThere is a IP restriction toggle in the Config folder in Account.cfg, increase so you can have more than one account!
OK, I'll try that. I am not a programming expert and unfortunately often have to ask where I can find something and how I can change it. Please be lenient.As to your other two questions, followers is hard coded into the Mobile.cs in the Server files, and the staff commands in game always start with a [(followed by the command and at times arguments or prams) you enter this like you were typing text to talk to other players, you can see all listed commands via [helpinfo, the [setallskills <value to set to> is a command to quickly set all skills to say 120, we use his for testing and staff stuff, its not a proper way to set up players, usually coding in desired settings is far better in the end as setting props blindly could have undesirable effects!
Unfortunately I can't do that with the reward items. I copied the items into a subfolder in the Scripts folder and restarted the server. As a gamemaster, can I somehow spawn them to watch them?You'll need to recompile the server every time you edit the scripts for it to take hold, and for custom scripts, they go anywhere you want within the scripts folder, unless otherwise stated by the creator of said custom scripts. Make a custom folder in there and place them there for easy look up later. Be mindful that older versions of scripts might not work on the latest version of ServUO, so make sure to test the new additions you add bit by bit, don't get caught adding a ton of stuff, than having a ton of errors to follow!
I tried after copying the reward items to the scripts folder and restarting the server to spawn the Hodded Robe from the reward items but he didn't recognize the item. I've tried various names such as "hoodedrobe" or "shroud".As for any constructable item/mobile in the game, you can add them with the [add <name of item or mobile>
Thanks for the information.This should help on what changed in UO since you last played : A Summary for Returning Players – Ultima Online
Seems to be like thatAs for banks, that was changed in UO too, no longer is gold deposited like before, now its all an account
I entered this name. Didn't he recognize the objects when starting the server?Check the script for the hood, you need to use the name exactly as it is in the scriptCode:[Constructable] public class <name> () {}
I do not think so. But I have to say that I don't know how to do it. With setting up this server I'm just learning a lot about it. So I would have to ask you how exactly I recompile the server?by the scriptshould work! Not to repeat myself but you did recompile the server after adding in these scripts?Code:[Add HoodedRobe
Thanks for the hint. I'm still a little overwhelmed with the project, but it's fun and I'm learning. Bit by bit. Do you know what does this 767;1R mean?You have 1 playermobile.cs in your distro edits folder (and the subfolder) and you have the normal playermobile.cs
Thats why you have duplicates and thats why it tells you that is already defined
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