Djeryv is totally right with his analysis. A next generation UO is neither called Ultima Online nor uses it any of its assets or code. I am too tired to explain my thinking about that topic but Djeryv and Beefcake are welcome to at least join the Discord Server where I wrote alot of it down
This would require maximum effort and extensive experience/knowledge of multiple coding languages, not to mention a team of dedicated coders.
I'm certain you're referring to translating C++ into C# for console and other languages for other platform use, which would take years of dedication v.s. the minimalist approach of circumventing copyright and IP. And doing so, a team would be better off just writing a new game entirely with referenced UO concepts.
There are major issues with such as well, particularly with the limitations of network hosting and lag, and I've never lagged in Ultima Online I don't know why. This isn't reasonable to, however, because the code is already written just utilizing copyrighted particulars, and those are the particulars in question limiting the full re-sale and scaling productivity of hosting an ultima shard and the owner/owners profiting from their hard work.
This is the issue with a lot of emulation today, not just in Ultima Online, is the customization of any emulation requires hard work and dedication, and the owner/owners get nothing in return. You spend years building an awesome version of a game, through emulation, because you love the game or have nostalgia for the game or whatever, and get nothing in return if not a lawsuit and loss of income and prison and debt or essentially nothing beneficial.
Can't speak for Raph Koster yet, but in Garriot's case, everything he made with those newer advantages was shit.Imagine if Raph Koster, Garriott, and the original developers would have the bandwidth and processing power we have today.
Apparently, neither does a quarter of a billion and 8 years of development.I guess $1,919,275 doesn't guarantee a good game.
Can't speak for Raph Koster yet, but in Garriot's case, everything he made with those newer advantages was shit.
I think you misunderstood.. he wants you to make it for him..
Your level of participation in this thread is truly top notch. It really answers the overall question of: "How difficult would this be to create a new game based on Ultima Online and the EMU's server files, specifically without Broadsword's IP?" Good work!Why would you waste time making a game when people toss money at Jpg ships?
Yes fair point and I took Quest for the Avatar specifically as an example why we should not wait for some developers making a game what they think is a true sequel to Ultima Online. I think UO became something different with its Shard community and scripting and the variety of different servers should be taken to account.
The OP wants to make a new game, which is not an age old discussion because people don't broach the subject often. The types of discussion you think this is often is broached by those defending their freeshard's existence but the OP wants to make something new and is asking how difficult that may be.Guys this is an age-old discussion lol.
The OP wants to make a new game, which is not an age old discussion because people don't broach the subject often. The types of discussion you think this is often is broached by those defending their freeshard's existence but the OP wants to make something new and is asking how difficult that may be.
Anything using the files of UO and the graphics of UO; including but not limited to the client executables does not constitute a new game but rather a derivative of UO.
That is all I was getting at. My thoughts still remain the same, whether making a free server or making a new game using UO as a foundation is still reinventing the wheel. OP would be better off getting on unity and using the uMMORPG engine.
Don't worry about her. Most of her posts contribute nothing of substance. I think one should look at Aria. Isn't what they basically did where they remade the game from scratch?Your level of participation in this thread is truly top notch. It really answers the overall question of: "How difficult would this be to create a new game based on Ultima Online and the EMU's server files, specifically without Broadsword's IP?" Good work!
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