Attach the file as you have it now.@Lokai
Thanks! I'll give that whirl, and again, so sorry for the confusion, I'm bad at words
*** so I added your suggestion, but still no dice. I even did a del and gen on the omniporter to make sure, still carrying the sigil I can see/select/go to non fel locations:
View attachment 16963
Here. This is tested and working. I removed some unnecessary messages about "not able to do that while carrying the sigil"
Yeah that was my code. I didn't have the contextHere. This is tested and working. I removed some unnecessary messages about "not able to do that while carrying the sigil"
Thank you!try commenting out the word "override" in the statement and see if that helps.
Believe or not, not a coder either. Just someone who has learned from experience.Thank you!
It is definitely me not being a coder, however this is a return from the compiler (Compile.WIN - Debug.bat).
Edit I manage it, I was commenting out the whole line lol
thank you for your help!
It looks like you have 2 complete scripts installed. Search the folders for them, and delete one.I tried using this with p58 and using the latest VS I am getting these errors. I have tried omniporter 2.5 and the last edited file that someone posted above. Some errors I corrected myself, as they were simple missing comas, but all the other errors are beyond me. Is there something I am missing or is this not compatible with either the latest p58 or VS 2022?
I edited the post to show the build errors instead of the errors prior as this also includes the other file as part of the error and might be more useful for you.
I could have sworn I tested the "UseGlobal" switch but perhaps I did it in game or some other factor that muddied the results. I'll be sure to give this a triple check.Cost and a few other things are optionally set locally by first switching the "UseGlobal" variable to false. Destinations are NOT included in those options. If you want to make changes to just one Omniporter, use [props to change it to false on that one. If you want ALL Omniporters to be independent, then in the code, find this:
View attachment 22196
Change it to false.
Then, in game, use the [WorldOmniDel and [WorldOmniGen commands to reload all Omniporters.
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