Check your Ser/DeSer in BaseArmor.cs The Hides.cs is fine.
public virtual bool CanBeParagon { get { return true; } }
You are missing this line in BaseCreature.cs from the look of it.
Its location should be just a little ways below the Var declarations region. Roughly line 280 or so.Code:public virtual bool CanBeParagon { get { return true; } }
This would help much more then a screen shot of your errors https://www.servuo.com/threads/how-to-copy-and-paste-your-errors-from-the-server-screen.666/
Those are all from a bad merge. You've over-written parts of BaseCreature.cs With the sheer size of that script, your best bet is to do the merge by hand to avoid overwrites like that.
So after many broken keyboards/broken windows and a lot of tequilla i finally got the system compiled correctly. So fun note, if you have existing basearmor in game, DELETE IT... Other wise you will be sorry. " [global delete where basearmor " as the serialization that you mod in basearmor breaks every armor in game using basearmor.
So I have one issue that is bugging me, well maybe two. The Master Looter Bag, it does not auto loot from corpse. Additionally if you remove all items from the loot list and try adding new items, it doesn't add an item and continues to say you are already looting this item. I figured I would post here and see if anyone has any feed back on this as Im about to dig into that script to see why.
[doublepost=1464644935][/doublepost]Also for bull order deeds, item requested comes up blank but it does give the amount in the gump. When I accepted the Bulk Order the item itself did not list the requested item to be made, just the amount as well. I suspect a merge fail on my part so im double checking, I know the servuo repo has a bit more scripts that do not fully align with the provided ones and that may be the cause
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