Yeah it doesn't seem to want to interact with the Orion client..
I have a feeling it will require source. its probably always looking for the client.exe process. So either find a way to rename the Orion client as client.exe or rewrite pandora to look for orion but i also noticed the client name in task manager after running is related to your orion profile and character name. not sure how that works but im not sure even if i manage to overcome this that it will be a universal solution for all... getting late now and ive had my face in scripts for like 7 hours now so ill attempt to attack this later this week and report back
 
Hi there new to Pandora's box. I went to the downloads and The 5.1.2 download is corrupt and doesn't unzip. Is there another place to get it? Also is there any way to get it to work with Ruins and Riches? I tried an earlier version of Pandoras and when I chose the "Game" folder which contains the client it kept telling me I had chose the wrong folder. I even renamed the ClassicUO client to client.exe and still couldnt get it to run. Any ideas? Thanks
 
It must be something on your end - I just downloaded it and unarchived it with no problems.
Try this one. Same files (5.1.2), I just zipped them and attached.
 

Attachments

  • Pandora.zip
    1.5 MB · Views: 49
The use custom client section is where you modify it:
View attachment 21242

lol I think you found it, let us know if it works :)
I know this is a fairly old post, but is there anything special you need to do to get this working? I am able to get Pandora to recognize ClassicUO is running, but I keep getting an Access Denied when it's trying to connect to ClassicUO.

System.ComponentModel.Win32Exception (0x80004005): Access is denied
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
at System.Diagnostics.Process.get_MainModule()
at TheBox.Common.Utility.<>c.<FindCustomClient>b__17_0(Process o) in C:\Sandbox\Pandora-5.1.2\Source\BoxCommonLibrary\Utility.cs:line 113
at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at TheBox.Common.Utility.FindCustomClient() in C:\Sandbox\Pandora-5.1.2\Source\BoxCommonLibrary\Utility.cs:line 112
at TheBox.Common.Utility.GetClientWindow() in C:\Sandbox\Pandora-5.1.2\Source\BoxCommonLibrary\Utility.cs:line 216
at TheBox.Common.Utility.SendToUO(String message) in C:\Sandbox\Pandora-5.1.2\Source\BoxCommonLibrary\Utility.cs:line 82
at TheBox.Pandora.SendToUO(String text, Boolean UsePrefix) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Pandora.cs:line 313
at TheBox.Buttons.BoxButton.m_Def_SendCommand(Object sender, SendCommandEventArgs e) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Buttons\BoxButton.cs:line 291
at TheBox.Buttons.ButtonDef.OnSendCommand(SendCommandEventArgs e) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Buttons\ButtonDef.cs:line 200
at TheBox.Buttons.ButtonDef.OnChildSendCommand(Object sender, SendCommandEventArgs e) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Buttons\ButtonDef.cs:line 137
at TheBox.Buttons.MultiCommandDef.OnSendCommand(SendCommandEventArgs e) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Buttons\MultiCommandDef.cs:line 190
at TheBox.Buttons.MultiCommandDef.DoAction(BoxButton button, Point clickPoint, MouseButtons mouseButton) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Buttons\MultiCommandDef.cs:line 175
at TheBox.Buttons.ButtonDef.DoAction(BoxButton button, Point clickPoint, MouseButtons mouseButton) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Buttons\ButtonDef.cs:line 217
at TheBox.Buttons.BoxButton.OnMouseDown(MouseEventArgs e) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Buttons\BoxButton.cs:line 328
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at TheBox.Pandora.Main(String[] args) in C:\Sandbox\Pandora-5.1.2\Source\Pandora\Pandora.cs:line 843
 
Do i need to install the Boxserver? I use servuo, but when i go into pandora directory and try to open pandora i get error while i want to install... can someone help?
 
I can barely get Pandora's Box 5.1.2 to work with CUO. Travel fails, adding deco appears as text on the screen after which I need to hit Enter to get the targeting cursor. And that's after adding it into the custom client section. Any ideas?
 
I can barely get Pandora's Box 5.1.2 to work with CUO. Travel fails, adding deco appears as text on the screen after which I need to hit Enter to get the targeting cursor. And that's after adding it into the custom client section. Any ideas?
thats the way it always has been it puts text in ur game u can modify it too
this ver works for me
 

Attachments

  • pandora.zip
    765 KB · Views: 4
I am aware the text has always appeared on the screen when adding anything, but the action also finished at the same time with no further prompting or action on my part other than placing the item where I want it. With CUO I have to hit enter to finalize the action just to get the targeting cursor. This happens with any action I try to do, be it add deco, use props, use remove, travel .. whatever. Travel only works if I remove part of the text and then not every time. It also won't go from one facet to another. Maps and locations are all in place, including TerMur.
 

Attachments

  • ScreenHunter 1085.jpg
    ScreenHunter 1085.jpg
    16.8 KB · Views: 2
  • ScreenHunter 1086.jpg
    ScreenHunter 1086.jpg
    7.2 KB · Views: 2
  • ScreenHunter 1087.jpg
    ScreenHunter 1087.jpg
    47.3 KB · Views: 2
  • ScreenHunter 1088.jpg
    ScreenHunter 1088.jpg
    38 KB · Views: 2

Active Shards

Donations

Total amount
$0.00
Goal
$500.00
Back