Oh the link was expired, thanks for telling me! Its fixed nowHi Rutibex i had to fix my discord i thought i was hacked.. I left a few discords to avoid trouble.. Im trying to come back it says invalid link or something? Toupzy
Haha well there are a lot of NPCs, some of them have outfits like that but I might have just missed a few. I am glad you are enjoying it and thank you for your kind wordsI tested the emulator, I noticed that some npcs in Skara Brae only have the cape and shoes, then they are literally in their UNDERWEAR (LOL) , I don't know if it's a mistake or something intentional. For everything else at the moment I have not found anything else to report. While waiting for a new version, I can say that I really appreciate the passion with which this project is carried out. Thank you very much.
Thank you Rutibex. I forgot: I know it might seem absurd as a request, but Would it be possible to implement ideas to expand the economic aspect of the market by making it more complex and dynamic, to be able to really be a trader? Selling houses? I don't know, but it would be nice to see this aspect developed in the next versions. Thank you for your great work.Haha well there are a lot of NPCs, some of them have outfits like that but I might have just missed a few. I am glad you are enjoying it and thank you for your kind words
I do have a few plugins that implement such a type of market system. I haven't had the chance to test them out fully yet, but I do plan to implement thisThank you Rutibex. I forgot: I know it might seem absurd as a request, but in the future it will be possible to see npcs buying from one of my private vendors? I would like to see a sort of market economy that also takes this aspect into account. I don't know how complicated it can be to implement as a request and if there is hope to see this in the next versions. Thank you so much again.
Grandiose! Thank you for your answer.I do have a few plugins that implement such a type of market system. I haven't had the chance to test them out fully yet, but I do plan to implement this
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Today is a rather huge update which adds the branching dialogue system to all of the NPCs in Shards of Minax! This includes over 700 NPCs with a branching dialogue! All of these NPCs have interesting things to say, but they will also ask you for certain items which you can exchange for Maxxia scrolls!
-All NPCs updated with the new dialogue system, thousands of new lines of dialogue!
-Felucca updated with over 200 new NPCs using this dialogue system
Sure this is something I could look into. What "old system" are you referring to?Can you please add a high-level resource system? Such as sun ore, moon ore, platinum ore and other resource systems that existed in the old system? Thank you .
-Fixed the serialization bug in a few NPCs. Oops!
Thanks , I think this system may based on "Dave's custom ore and wood" ,Sure this is something I could look into. What "old system" are you referring to?
You need to click on yourself and select the option to tag the item as a quest item. Then it will recognize itThank you for all your work, I am really enjoying Shards of Minax!
I am a bit stuck - I cannot turn in any of the fetch quests. when I talk to the NPCs it does not let me open a targeting reticle to give them the requested items.
Any idea how to resolve this?
Thanks again! I look forward to seeing what you continue to add!
Howdy everyone! The mod is getting a bit complex for new players so I have started a wiki to help with documentation!
Shards of Minax Wiki
Shards of Minax Wiki
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Shards of Minax Update: Dynamic Encounter System is Here!
Fellow adventurers, the wait is over! I’m thrilled to announce a massive update to *Shards of Minax*—our modded Ultima Online single-player server. Say hello to the Dynamic Encounter System, a game-changer that will breathe new life into your adventures. Let’s dive into the highlights of this update:
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Dynamic Encounter System: A New Level of Randomness
The heart of this update is the Dynamic...
You can already recruit NPCs into your party using Adventurers Contracts bought from a banker, or the Begging skill. Though the price is always the same.As always a great job and a great update, I'm literally excited about the future updates that will follow. As we discussed some time ago, I would like to see the economy of the game expanded, give life to a real simulated trading system (If it were possible). One thing I would like to see is the possibility of buying npc companions with a certain armamentarium, with certain skills and abilities and equips that vary their purchase price, recruitment. great job. Thank you very much.
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