Hank
< How I see Pay to Win >
Pay to Win is something that gives a player a starting or ending advantage over other players who do not choose to pay. Whether it be +1 stat on a piece of gear or instant skill increase. I also feel that all things should be obtainable through regular play without paying but that is not what this post is about.
Pay to win is not Cosmetics, Fluff, Deco and or things that serve no other purpose then to look pretty or cool.
< Servers in General >
I don't think it is wise to have a server where people can pay real money to get instant skill or gear. That otherwise players would have to achieve and earn by playing the game. It makes areas feel less populated and directly has an effect on the person who plays credit card warrior psychologically.
It enables them to accept servers who are pay to win and say that all other servers who don't give them stuff are bad. Pay to win servers have been a blight on legitimate and quality 'work for what you get' emulation servers since the beginning.
< Youth of Today >
"But I don't have as much time to spend playing as I use to because I have responsibilities now"
lets say for example sake you're a kid or young adult again. You have lots of time to put into a game and you do. I presume you've spent a fair share of your time in a video game in the past so you know the feeling. You work hard for your skill and gear. Exploring the world and working your way through the hardest dungeons. You feel a deep sense of accomplishment and you rightly so have bragging rights for your time and effort put in.
Now lets say your parent(s) or mentors are playing that same game but instead of investing the amount of time that you do they simply pull out their money and instantly have the same pixels that you do without spending all that time. It would occur to me that this method is teaching young people bad habits on how to get things.
If you don't have time to play a game as much as you want, well that sucks. But don't promote things like paying vs. time because it is miss leading to today's youth. They will miss out of all the cool experiences one gets when they dedicate that much time to something. Often time taking shortcuts cheapens the experience for the user. So they move onto something else because they've ruined their own fun by taking a shortcut.
< Closing >
Pay to win is so much deeper then just your experience and desire to play "now". It is something that is changing the way people play games now a days and into the future.
This is just something that I whipped up after having a short chat with a person on another forum. I figured I would share it and see how you all feel about 'Pay to win' in video games.
Please feel free to share your thoughts, ideas, concerns, etc
Pay to Win is something that gives a player a starting or ending advantage over other players who do not choose to pay. Whether it be +1 stat on a piece of gear or instant skill increase. I also feel that all things should be obtainable through regular play without paying but that is not what this post is about.
Pay to win is not Cosmetics, Fluff, Deco and or things that serve no other purpose then to look pretty or cool.
< Servers in General >
I don't think it is wise to have a server where people can pay real money to get instant skill or gear. That otherwise players would have to achieve and earn by playing the game. It makes areas feel less populated and directly has an effect on the person who plays credit card warrior psychologically.
It enables them to accept servers who are pay to win and say that all other servers who don't give them stuff are bad. Pay to win servers have been a blight on legitimate and quality 'work for what you get' emulation servers since the beginning.
< Youth of Today >
"But I don't have as much time to spend playing as I use to because I have responsibilities now"
lets say for example sake you're a kid or young adult again. You have lots of time to put into a game and you do. I presume you've spent a fair share of your time in a video game in the past so you know the feeling. You work hard for your skill and gear. Exploring the world and working your way through the hardest dungeons. You feel a deep sense of accomplishment and you rightly so have bragging rights for your time and effort put in.
Now lets say your parent(s) or mentors are playing that same game but instead of investing the amount of time that you do they simply pull out their money and instantly have the same pixels that you do without spending all that time. It would occur to me that this method is teaching young people bad habits on how to get things.
If you don't have time to play a game as much as you want, well that sucks. But don't promote things like paying vs. time because it is miss leading to today's youth. They will miss out of all the cool experiences one gets when they dedicate that much time to something. Often time taking shortcuts cheapens the experience for the user. So they move onto something else because they've ruined their own fun by taking a shortcut.
< Closing >
Pay to win is so much deeper then just your experience and desire to play "now". It is something that is changing the way people play games now a days and into the future.
This is just something that I whipped up after having a short chat with a person on another forum. I figured I would share it and see how you all feel about 'Pay to win' in video games.
Please feel free to share your thoughts, ideas, concerns, etc
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