#region Header
// **********
// ServUO - BaseCreature.cs
// **********
#endregion
#region References
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Server.ContextMenus;
using Server.Engines.PartySystem;
using Server.Engines.Quests;
using Server.Engines.Quests.Doom;
using Server.Engines.Quests.Haven;
using Server.Engines.XmlSpawner2;
using Server.Ethics;
using Server.Factions;
using Server.Items;
using Server.Misc;
using Server.Multis;
using Server.Network;
using Server.Regions;
using Server.SkillHandlers;
using Server.Spells;
using Server.Spells.Bushido;
using Server.Spells.Necromancy;
using Server.Spells.Sixth;
using Server.Spells.Spellweaving;
using Server.Targeting;
using System.Linq;
using daat99;
#endregion
namespace Server.Mobiles
{
#region Enums
/// <summary>
/// Summary description for MobileAI.
/// </summary>
public enum FightMode
{
None, // Never focus on others
Aggressor, // Only attack aggressors
Strongest, // Attack the strongest
Weakest, // Attack the weakest
Closest, // Attack the closest
Evil, // Only attack aggressor -or- negative karma
Good // Only attack aggressor -or- positive karma
}
public enum OrderType
{
None, //When no order, let's roam
Come, //"(All/Name) come" Summons all or one pet to your location.
Drop, //"(Name) drop" Drops its loot to the ground (if it carries any).
Follow, //"(Name) follow" Follows targeted being.
//"(All/Name) follow me" Makes all or one pet follow you.
Friend, //"(Name) friend" Allows targeted player to confirm resurrection.
Unfriend, // Remove a friend
Guard, //"(Name) guard" Makes the specified pet guard you. Pets can only guard their owner.
//"(All/Name) guard me" Makes all or one pet guard you.
Attack, //"(All/Name) kill",
//"(All/Name) attack" All or the specified pet(s) currently under your control attack the target.
Patrol, //"(Name) patrol" Roves between two or more guarded targets.
Release, //"(Name) release" Releases pet back into the wild (removes "tame" status).
Stay, //"(All/Name) stay" All or the specified pet(s) will stop and stay in current spot.
Stop, //"(All/Name) stop Cancels any current orders to attack, guard or follow.
Transfer //"(Name) transfer" Transfers complete ownership to targeted player.
}
[Flags]
public enum FoodType
{
None = 0x0000,
Meat = 0x0001,
FruitsAndVegies = 0x0002,
GrainsAndHay = 0x0004,
Fish = 0x0008,
Eggs = 0x0010,
Gold = 0x0020,
Metal = 0x0040
}
[Flags]
public enum PackInstinct
{
None = 0x0000,
Canine = 0x0001,
Ostard = 0x0002,
Feline = 0x0004,
Arachnid = 0x0008,
Daemon = 0x0010,
Bear = 0x0020,
Equine = 0x0040,
Bull = 0x0080
}
public enum ScaleType
{
Red,
Yellow,
Black,
Green,
White,
Blue,
MedusaLight,
MedusaDark,
//daat99 OWLTR start - custom scales 1
Copper,
Silver,
Gold,
//daat99 OWLTR end - custom scales 1
All
}
public enum MeatType
{
Ribs,
Bird,
LambLeg
}
public enum HideType
{
Regular,
Spined,
Horned,
Barbed,
Fur
//daat99 OWLTR start - custom hides
,
Polar,
Synthetic,
BlazeL,
Daemonic,
Shadow,
Frost,
Ethereal
//daat99 OWLTR end - custom hides
}
#endregion
public class DamageStore : IComparable
{
public Mobile m_Mobile;
public int m_Damage;
public bool m_HasRight;
public DamageStore(Mobile m, int damage)
{
m_Mobile = m;
m_Damage = damage;
}
public int CompareTo(object obj)
{
DamageStore ds = (DamageStore)obj;
return ds.m_Damage - m_Damage;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class FriendlyNameAttribute : Attribute
{
//future use: Talisman 'Protection/Bonus vs. Specific Creature
private readonly TextDefinition m_FriendlyName;
public TextDefinition FriendlyName { get { return m_FriendlyName; } }
public FriendlyNameAttribute(TextDefinition friendlyName)
{
m_FriendlyName = friendlyName;
}
public static TextDefinition GetFriendlyNameFor(Type t)
{
if (t.IsDefined(typeof(FriendlyNameAttribute), false))
{
var objs = t.GetCustomAttributes(typeof(FriendlyNameAttribute), false);
if (objs != null && objs.Length > 0)
{
FriendlyNameAttribute friendly = objs[0] as FriendlyNameAttribute;
return friendly.FriendlyName;
}
}
return t.Name;
}
}
public class BaseCreature : Mobile, IHonorTarget
{
public const int MaxLoyalty = 100;
#region Var declarations
private BaseAI m_AI; // THE AI
private AIType m_CurrentAI; // The current AI
private AIType m_DefaultAI; // The default AI
private FightMode m_FightMode; // The style the mob uses
private int m_iRangePerception; // The view area
private int m_iRangeFight; // The fight distance
private bool m_bDebugAI; // Show debug AI messages
private int m_iTeam; // Monster Team
private double m_dActiveSpeed; // Timer speed when active
private double m_dPassiveSpeed; // Timer speed when not active
private double m_dCurrentSpeed; // The current speed, lets say it could be changed by something;
private Point3D m_pHome; // The home position of the creature, used by some AI
private int m_iRangeHome = 10; // The home range of the creature
private readonly List<Type> m_arSpellAttack; // List of attack spell/power
private readonly List<Type> m_arSpellDefense; // List of defensive spell/power
private bool m_bControlled; // Is controlled
private Mobile m_ControlMaster; // My master
private Mobile m_ControlTarget; // My target mobile
private Point3D m_ControlDest; // My target destination (patrol)
private OrderType m_ControlOrder; // My order
private int m_Loyalty;
private double m_dMinTameSkill;
private bool m_bTamable;
private bool m_bSummoned;
private DateTime m_SummonEnd;
private int m_iControlSlots = 1;
private bool m_bBardProvoked;
private bool m_bBardPacified;
private Mobile m_bBardMaster;
private Mobile m_bBardTarget;
private WayPoint m_CurrentWayPoint;
private IPoint2D m_TargetLocation;
private Mobile m_SummonMaster;
private int m_HitsMax = -1;
private int m_StamMax = -1;
private int m_ManaMax = -1;
private int m_DamageMin = -1;
private int m_DamageMax = -1;
private int m_PhysicalResistance, m_PhysicalDamage = 100;
private int m_FireResistance, m_FireDamage;
private int m_ColdResistance, m_ColdDamage;
private int m_PoisonResistance, m_PoisonDamage;
private int m_EnergyResistance, m_EnergyDamage;
private List<Mobile> m_Owners;
private List<Mobile> m_Friends;
private bool m_IsStabled;
private bool m_HasGeneratedLoot; // have we generated our loot yet?
private bool m_Paragon;
private string m_CorpseNameOverride;
private int m_FailedReturnHome; /* return to home failure counter */
private int m_QLPoints;
#endregion
public virtual InhumanSpeech SpeechType { get { return null; } }
public int FollowRange { get; set; }
/* Do not serialize this till the code is finalized */
private bool m_SeeksHome;
[CommandProperty(AccessLevel.GameMaster)]
public bool SeeksHome { get { return m_SeeksHome; } set { m_SeeksHome = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public string CorpseNameOverride { get { return m_CorpseNameOverride; } set { m_CorpseNameOverride = value; } }
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool IsStabled
{
get { return m_IsStabled; }
set
{
m_IsStabled = value;
if (m_IsStabled)
{
StopDeleteTimer();
}
}
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public Mobile StabledBy { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsPrisoner { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int QLPoints { get { return m_QLPoints; } set { m_QLPoints = value; } }
protected DateTime SummonEnd { get { return m_SummonEnd; } set { m_SummonEnd = value; } }
public virtual Faction FactionAllegiance { get { return null; } }
public virtual int FactionSilverWorth { get { return 30; } }
#region Bonding
public const bool BondingEnabled = true;
public virtual bool IsBondable { get { return (BondingEnabled && !Summoned); } }
public virtual TimeSpan BondingDelay { get { return TimeSpan.FromDays(7.0); } }
public virtual TimeSpan BondingAbandonDelay { get { return TimeSpan.FromDays(1.0); } }
public override bool CanRegenHits { get { return !m_IsDeadPet && base.CanRegenHits; } }
public override bool CanRegenStam { get { return !IsParagon && !m_IsDeadPet && base.CanRegenStam; } }
public override bool CanRegenMana { get { return !m_IsDeadPet && base.CanRegenMana; } }
public override bool IsDeadBondedPet { get { return m_IsDeadPet; } }
private bool m_IsBonded;
private bool m_IsDeadPet;
private DateTime m_BondingBegin;
private DateTime m_OwnerAbandonTime;
[CommandProperty(AccessLevel.GameMaster)]
public Spawner MySpawner
{
get
{
if (Spawner is Spawner)
{
return (Spawner as Spawner);
}
return null;
}
set { }
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile LastOwner
{
get
{
if (m_Owners == null || m_Owners.Count == 0)
{
return null;
}
return m_Owners[m_Owners.Count - 1];
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsBonded
{
get { return m_IsBonded; }
set
{
m_IsBonded = value;
InvalidateProperties();
}
}
public bool IsDeadPet { get { return m_IsDeadPet; } set { m_IsDeadPet = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime BondingBegin { get { return m_BondingBegin; } set { m_BondingBegin = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime OwnerAbandonTime { get { return m_OwnerAbandonTime; } set { m_OwnerAbandonTime = value; } }
#endregion
#region Delete Previously Tamed Timer
private DeleteTimer m_DeleteTimer;
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan DeleteTimeLeft
{
get
{
if (m_DeleteTimer != null && m_DeleteTimer.Running)
{
return m_DeleteTimer.Next - DateTime.UtcNow;
}
return TimeSpan.Zero;
}
}
private class DeleteTimer : Timer
{
private readonly Mobile m;
public DeleteTimer(Mobile creature, TimeSpan delay)
: base(delay)
{
m = creature;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m.Delete();
}
}
public void BeginDeleteTimer()
{
if (!(this is BaseEscortable) && !Summoned && !Deleted && !IsStabled)
{
StopDeleteTimer();
m_DeleteTimer = new DeleteTimer(this, TimeSpan.FromDays(3.0));
m_DeleteTimer.Start();
}
}
public void StopDeleteTimer()
{
if (m_DeleteTimer != null)
{
m_DeleteTimer.Stop();
m_DeleteTimer = null;
}
}
#endregion
public virtual double WeaponAbilityChance { get { return 0.4; } }
public virtual WeaponAbility GetWeaponAbility()
{
return null;
}
#region Elemental Resistance/Damage
public override int BasePhysicalResistance { get { return m_PhysicalResistance; } }
public override int BaseFireResistance { get { return m_FireResistance; } }
public override int BaseColdResistance { get { return m_ColdResistance; } }
public override int BasePoisonResistance { get { return m_PoisonResistance; } }
public override int BaseEnergyResistance { get { return m_EnergyResistance; } }
[CommandProperty(AccessLevel.GameMaster)]
public int PhysicalResistanceSeed
{
get { return m_PhysicalResistance; }
set
{
m_PhysicalResistance = value;
UpdateResistances();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int FireResistSeed
{
get { return m_FireResistance; }
set
{
m_FireResistance = value;
UpdateResistances();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ColdResistSeed
{
get { return m_ColdResistance; }
set
{
m_ColdResistance = value;
UpdateResistances();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int PoisonResistSeed
{
get { return m_PoisonResistance; }
set
{
m_PoisonResistance = value;
UpdateResistances();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int EnergyResistSeed
{
get { return m_EnergyResistance; }
set
{
m_EnergyResistance = value;
UpdateResistances();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int PhysicalDamage { get { return m_PhysicalDamage; } set { m_PhysicalDamage = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int FireDamage { get { return m_FireDamage; } set { m_FireDamage = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int ColdDamage { get { return m_ColdDamage; } set { m_ColdDamage = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int PoisonDamage { get { return m_PoisonDamage; } set { m_PoisonDamage = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int EnergyDamage { get { return m_EnergyDamage; } set { m_EnergyDamage = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int ChaosDamage { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int DirectDamage { get; set; }
#endregion
[CommandProperty(AccessLevel.GameMaster)]
public bool IsParagon
{
get { return m_Paragon; }
set
{
if (m_Paragon == value)
{
return;
}
else if (value)
{
XmlParagon.Convert(this);
}
else
{
XmlParagon.UnConvert(this);
}
m_Paragon = value;
InvalidateProperties();
}
}
public virtual bool HasManaOveride { get { return false; } }
public virtual FoodType FavoriteFood { get { return FoodType.Meat; } }
public virtual PackInstinct PackInstinct { get { return PackInstinct.None; } }
public List<Mobile> Owners { get { return m_Owners; } }
public virtual bool AllowMaleTamer { get { return true; } }
public virtual bool AllowFemaleTamer { get { return true; } }
public virtual bool SubdueBeforeTame { get { return false; } }
public virtual bool StatLossAfterTame { get { return SubdueBeforeTame; } }
public virtual bool ReduceSpeedWithDamage { get { return true; } }
public virtual bool IsSubdued { get { return SubdueBeforeTame && (Hits < ((double)HitsMax / 10)); } }
public virtual bool Commandable { get { return true; } }
public virtual Poison HitPoison { get { return null; } }
public virtual double HitPoisonChance { get { return 0.5; } }
public virtual Poison PoisonImmune { get { return null; } }
public virtual bool BardImmune { get { return false; } }
public virtual bool Unprovokable { get { return BardImmune || m_IsDeadPet; } }
public virtual bool Uncalmable { get { return BardImmune || m_IsDeadPet; } }
public virtual bool AreaPeaceImmune { get { return BardImmune || m_IsDeadPet; } }
public virtual bool BleedImmune { get { return false; } }
public virtual double BonusPetDamageScalar { get { return 1.0; } }
public virtual bool AllureImmune { get { return false; } }
public virtual bool DeathAdderCharmable { get { return false; } }
public virtual bool GivesFameAndKarmaAward { get { return true; } }
//TODO: Find the pub 31 tweaks to the DispelDifficulty and apply them of course.
public virtual double DispelDifficulty { get { return 0.0; } } // at this skill level we dispel 50% chance
public virtual double DispelFocus { get { return 20.0; } }
// at difficulty - focus we have 0%, at difficulty + focus we have 100%
public virtual bool DisplayWeight { get { return Backpack is StrongBackpack; } }
#region High Seas
public virtual bool TaintedLifeAura { get { return false; } }
#endregion
#region Breath ability, like dragon fire breath
private long m_NextBreathTime;
// Must be overriden in subclass to enable
public virtual bool HasBreath { get { return false; } }
// Base damage given is: CurrentHitPoints * BreathDamageScalar
public virtual double BreathDamageScalar { get { return (Core.AOS ? 0.16 : 0.05); } }
// Min/max seconds until next breath
public virtual double BreathMinDelay { get { return 30.0; } }
public virtual double BreathMaxDelay { get { return 45.0; } }
// Creature stops moving for 1.0 seconds while breathing
public virtual double BreathStallTime { get { return 1.0; } }
// Effect is sent 1.3 seconds after BreathAngerSound and BreathAngerAnimation is played
public virtual double BreathEffectDelay { get { return 1.3; } }
// Damage is given 1.0 seconds after effect is sent
public virtual double BreathDamageDelay { get { return 1.0; } }
public virtual int BreathRange { get { return RangePerception; } }
// Damage types
public virtual int BreathChaosDamage { get { return 0; } }
public virtual int BreathPhysicalDamage { get { return 0; } }
public virtual int BreathFireDamage { get { return 100; } }
public virtual int BreathColdDamage { get { return 0; } }
public virtual int BreathPoisonDamage { get { return 0; } }
public virtual int BreathEnergyDamage { get { return 0; } }
// Is immune to breath damages
public virtual bool BreathImmune { get { return false; } }
// Effect details and sound
public virtual int BreathEffectItemID { get { return 0x36D4; } }
public virtual int BreathEffectSpeed { get { return 5; } }
public virtual int BreathEffectDuration { get { return 0; } }
public virtual bool BreathEffectExplodes { get { return false; } }
public virtual bool BreathEffectFixedDir { get { return false; } }
public virtual int BreathEffectHue { get { return 0; } }
public virtual int BreathEffectRenderMode { get { return 0; } }
public virtual int BreathEffectSound { get { return 0x227; } }
// Anger sound/animations
public virtual int BreathAngerSound { get { return GetAngerSound(); } }
public virtual int BreathAngerAnimation { get { return 12; } }
public virtual void BreathStart(Mobile target)
{
BreathStallMovement();
BreathPlayAngerSound();
BreathPlayAngerAnimation();
Direction = GetDirectionTo(target);
Timer.DelayCall(TimeSpan.FromSeconds(BreathEffectDelay), new TimerStateCallback(BreathEffect_Callback), target);
}
public virtual void BreathStallMovement()
{
if (m_AI != null)
{
m_AI.NextMove = Core.TickCount + (int)(BreathStallTime * 1000);
}
}
public virtual void BreathPlayAngerSound()
{
PlaySound(BreathAngerSound);
}
public virtual void BreathPlayAngerAnimation()
{
Animate(BreathAngerAnimation, 5, 1, true, false, 0);
}
public virtual void BreathEffect_Callback(object state)
{
Mobile target = (Mobile)state;
if (!target.Alive || !CanBeHarmful(target))
{
return;
}
BreathPlayEffectSound();
BreathPlayEffect(target);
Timer.DelayCall(TimeSpan.FromSeconds(BreathDamageDelay), new TimerStateCallback(BreathDamage_Callback), target);
}
public virtual void BreathPlayEffectSound()
{
PlaySound(BreathEffectSound);
}
public virtual void BreathPlayEffect(Mobile target)
{
Effects.SendMovingEffect(
this,
target,
BreathEffectItemID,
BreathEffectSpeed,
BreathEffectDuration,
BreathEffectFixedDir,
BreathEffectExplodes,
BreathEffectHue,
BreathEffectRenderMode);
}
public virtual void BreathDamage_Callback(object state)
{
Mobile target = (Mobile)state;
if (target is BaseCreature && ((BaseCreature)target).BreathImmune)
{
return;
}
if (CanBeHarmful(target))
{
DoHarmful(target);
BreathDealDamage(target);
}
}
public virtual void BreathDealDamage(Mobile target)
{
if (!Evasion.CheckSpellEvasion(target))
{
int physDamage = BreathPhysicalDamage;
int fireDamage = BreathFireDamage;
int coldDamage = BreathColdDamage;
int poisDamage = BreathPoisonDamage;
int nrgyDamage = BreathEnergyDamage;
if (BreathChaosDamage > 0)
{
switch (Utility.Random(5))
{
case 0:
physDamage += BreathChaosDamage;
break;
case 1:
fireDamage += BreathChaosDamage;
break;
case 2:
coldDamage += BreathChaosDamage;
break;
case 3:
poisDamage += BreathChaosDamage;
break;
case 4:
nrgyDamage += BreathChaosDamage;
break;
}
}
if (physDamage == 0 && fireDamage == 0 && coldDamage == 0 && poisDamage == 0 && nrgyDamage == 0)
{
target.Damage(BreathComputeDamage(), this); // Unresistable damage even in AOS
}
else
{
AOS.Damage(target, this, BreathComputeDamage(), physDamage, fireDamage, coldDamage, poisDamage, nrgyDamage);
}
}
}
public virtual int BreathComputeDamage()
{
int damage = (int)(Hits * BreathDamageScalar);
if (IsParagon)
{
damage = (int)(damage / XmlParagon.GetHitsBuff(this));
}
if (damage > 200)
{
damage = 200;
}
return damage;
}
#endregion
public virtual bool CanFly { get { return false; } }
#region Spill Acid
public void SpillAcid(int Amount)
{
SpillAcid(null, Amount);
}
public void SpillAcid(Mobile target, int Amount)
{
if ((target != null && target.Map == null) || Map == null)
{
return;
}
for (int i = 0; i < Amount; ++i)
{
Point3D loc = Location;
Map map = Map;
Item acid = NewHarmfulItem();
if (target != null && target.Map != null && Amount == 1)
{
loc = target.Location;
map = target.Map;
}
else
{
bool validLocation = false;
for (int j = 0; !validLocation && j < 10; ++j)
{
loc = new Point3D(loc.X + (Utility.Random(0, 3) - 2), loc.Y + (Utility.Random(0, 3) - 2), loc.Z);
loc.Z = map.GetAverageZ(loc.X, loc.Y);
validLocation = map.CanFit(loc, 16, false, false);
}
}
acid.MoveToWorld(loc, map);
}
}
/*
Solen Style, override me for other mobiles/items:
kappa+acidslime, grizzles+whatever, etc.
*/
public virtual Item NewHarmfulItem()
{
return new PoolOfAcid(TimeSpan.FromSeconds(10), 30, 30);
}
#endregion
#region Flee!!!
public virtual bool CanFlee { get { return !m_Paragon; } }
private DateTime m_EndFlee;
public DateTime EndFleeTime { get { return m_EndFlee; } set { m_EndFlee = value; } }
public virtual void StopFlee()
{
m_EndFlee = DateTime.MinValue;
}
public virtual bool CheckFlee()
{
if (m_EndFlee == DateTime.MinValue)
{
return false;
}
if (DateTime.UtcNow >= m_EndFlee)
{
StopFlee();
return false;
}
return true;
}
public virtual void BeginFlee(TimeSpan maxDuration)
{
m_EndFlee = DateTime.UtcNow + maxDuration;
}
#endregion
public virtual bool IsInvulnerable { get { return false; } }
public BaseAI AIObject { get { return m_AI; } }
public const int MaxOwners = 5;
public virtual OppositionGroup OppositionGroup { get { return null; } }
#region Friends
public List<Mobile> Friends { get { return m_Friends; } }
public virtual bool AllowNewPetFriend { get { return (m_Friends == null || m_Friends.Count < 5); } }
public virtual bool IsPetFriend(Mobile m)
{
return (m_Friends != null && m_Friends.Contains(m));
}
public virtual void AddPetFriend(Mobile m)
{
if (m_Friends == null)
{
m_Friends = new List<Mobile>();
}
m_Friends.Add(m);
}
public virtual void RemovePetFriend(Mobile m)
{
if (m_Friends != null)
{
m_Friends.Remove(m);
}
}
public virtual bool IsFriend(Mobile m)
{
OppositionGroup g = OppositionGroup;
if (g != null && g.IsEnemy(this, m))
{
return false;
}
if (!(m is BaseCreature))
{
return false;
}
BaseCreature c = (BaseCreature)m;
return (m_iTeam == c.m_iTeam && ((m_bSummoned || m_bControlled) == (c.m_bSummoned || c.m_bControlled))
/* && c.Combatant != this */);
}
#endregion
#region Allegiance
public virtual Ethic EthicAllegiance { get { return null; } }
public enum Allegiance
{
None,
Ally,
Enemy
}
public virtual Allegiance GetFactionAllegiance(Mobile mob)
{
if (mob == null || mob.Map != Faction.Facet || FactionAllegiance == null)
{
return Allegiance.None;
}
Faction fac = Faction.Find(mob, true);
if (fac == null)
{
return Allegiance.None;
}
return (fac == FactionAllegiance ? Allegiance.Ally : Allegiance.Enemy);
}
public virtual Allegiance GetEthicAllegiance(Mobile mob)
{
if (mob == null || mob.Map != Faction.Facet || EthicAllegiance == null)
{
return Allegiance.None;
}
Ethic ethic = Ethic.Find(mob, true);
if (ethic == null)
{
return Allegiance.None;
}
return (ethic == EthicAllegiance ? Allegiance.Ally : Allegiance.Enemy);
}
#endregion
public virtual bool IsEnemy(Mobile m)
{
XmlIsEnemy a = (XmlIsEnemy)XmlAttach.FindAttachment(this, typeof(XmlIsEnemy));
if (a != null)
{
return a.IsEnemy(m);
}
OppositionGroup g = OppositionGroup;
if (g != null && g.IsEnemy(this, m))
{
return true;
}
if (m is BaseGuard)
{
return false;
}
if (GetFactionAllegiance(m) == Allegiance.Ally)
{
return false;
}
Ethic ourEthic = EthicAllegiance;
Player pl = Ethics.Player.Find(m, true);
if (pl != null && pl.IsShielded && (ourEthic == null || ourEthic == pl.Ethic))
{
return false;
}
if (m is PlayerMobile && ((PlayerMobile)m).HonorActive)
{
return false;
}
if (!(m is BaseCreature) || m is MilitiaFighter)
{
return true;
}
if (TransformationSpellHelper.UnderTransformation(m, typeof(EtherealVoyageSpell)))
{
return false;
}
BaseCreature c = (BaseCreature)m;
if ((FightMode == FightMode.Evil && m.Karma < 0) || (c.FightMode == FightMode.Evil && Karma < 0) || (FightMode == FightMode.Good && m.Karma > 0) || (c.FightMode == FightMode.Good && Karma > 0))
{
return true;
}
return (m_iTeam != c.m_iTeam || ((m_bSummoned || m_bControlled) != (c.m_bSummoned || c.m_bControlled))
/* || c.Combatant == this*/);
}
public override string ApplyNameSuffix(string suffix)
{
XmlData customtitle = (XmlData)XmlAttach.FindAttachment(this, typeof(XmlData), "ParagonTitle");
if (customtitle != null)
{
suffix = customtitle.Data;
}
else if (IsParagon && !GivesMLMinorArtifact)
{
if (suffix.Length == 0)
{
suffix = XmlParagon.GetParagonLabel(this);
}
else
{
suffix = String.Concat(suffix, " " + XmlParagon.GetParagonLabel(this));
}
XmlAttach.AttachTo(this, new XmlData("ParagonTitle", suffix));
}
return base.ApplyNameSuffix(suffix);
}
public virtual bool CheckControlChance(Mobile m)
{
if (GetControlChance(m) > Utility.RandomDouble())
{
Loyalty += 1;
return true;
}
PlaySound(GetAngerSound());
if (Body.IsAnimal)
{
Animate(10, 5, 1, true, false, 0);
}
else if (Body.IsMonster)
{
Animate(18, 5, 1, true, false, 0);
}
Loyalty -= 3;
return false;
}
public virtual bool CanBeControlledBy(Mobile m)
{
return (GetControlChance(m) > 0.0);
}
public double GetControlChance(Mobile m)
{
return GetControlChance(m, false);
}
public virtual double GetControlChance(Mobile m, bool useBaseSkill)
{
if (m_dMinTameSkill <= 29.1 || m_bSummoned || m.AccessLevel >= AccessLevel.GameMaster)
{
return 1.0;
}
double dMinTameSkill = m_dMinTameSkill;
if (dMinTameSkill > -24.9 && AnimalTaming.CheckMastery(m, this))
{
dMinTameSkill = -24.9;
}
int taming =
(int)((useBaseSkill ? m.Skills[SkillName.AnimalTaming].Base : m.Skills[SkillName.AnimalTaming].Value) * 10);
int lore = (int)((useBaseSkill ? m.Skills[SkillName.AnimalLore].Base : m.Skills[SkillName.AnimalLore].Value) * 10);
int bonus = 0, chance = 700;
if (Core.ML)
{
int SkillBonus = taming - (int)(dMinTameSkill * 10);
int LoreBonus = lore - (int)(dMinTameSkill * 10);
int SkillMod = 6, LoreMod = 6;
if (SkillBonus < 0)
{
SkillMod = 28;
}
if (LoreBonus < 0)
{
LoreMod = 14;
}
SkillBonus *= SkillMod;
LoreBonus *= LoreMod;
bonus = (SkillBonus + LoreBonus) / 2;
}
else
{
int difficulty = (int)(dMinTameSkill * 10);
int weighted = ((taming * 4) + lore) / 5;
bonus = weighted - difficulty;
if (bonus <= 0)
{
bonus *= 14;
}
else
{
bonus *= 6;
}
}
chance += bonus;
if (chance >= 0 && chance < 200)
{
chance = 200;
}
else if (chance > 990)
{
chance = 990;
}
chance -= (MaxLoyalty - m_Loyalty) * 10;
chance += (int)XmlMobFactions.GetScaledFaction(m, this, -250, 250, 0.001);
return ((double)chance / 1000);
}
private static readonly Type[] m_AnimateDeadTypes = new[]
{
typeof(MoundOfMaggots), typeof(HellSteed), typeof(SkeletalMount), typeof(WailingBanshee), typeof(Wraith),
typeof(SkeletalDragon), typeof(LichLord), typeof(FleshGolem), typeof(Lich), typeof(SkeletalKnight),
typeof(BoneKnight), typeof(Mummy), typeof(SkeletalMage), typeof(BoneMagi), typeof(PatchworkSkeleton)
};
public virtual bool IsAnimatedDead
{
get
{
if (!Summoned)
{
return false;
}
Type type = GetType();
bool contains = false;
for (int i = 0; !contains && i < m_AnimateDeadTypes.Length; ++i)
{
contains = (type == m_AnimateDeadTypes[i]);
}
return contains;
}
}
public virtual bool IsNecroFamiliar
{
get
{
if (!Summoned)
{
return false;
}
if (m_ControlMaster != null && SummonFamiliarSpell.Table.Contains(m_ControlMaster))
{
return SummonFamiliarSpell.Table[m_ControlMaster] == this;
}
return false;
}
}
public override void Damage(int amount, Mobile from)
{
Damage(amount, from, false, false);
}
public override void Damage(int amount, Mobile from, bool informMount)
{
Damage(amount, from, informMount, false);
}
public override void Damage(int amount, Mobile from, bool informMount, bool checkDisrupt)
{
int oldHits = Hits;
if (Core.AOS && !Summoned && Controlled && 0.2 > Utility.RandomDouble())
{
amount = (int)(amount * BonusPetDamageScalar);
}
if (EvilOmenSpell.TryEndEffect(this))
{
amount = (int)(amount * 1.25);
}
Mobile oath = BloodOathSpell.GetBloodOath(from);
if (oath == this)
{
amount = (int)(amount * 1.1);
from.Damage(amount, from);
}
base.Damage(amount, from, informMount, checkDisrupt);
if (SubdueBeforeTame && !Controlled)
{
if ((oldHits > ((double)HitsMax / 10)) && ((double)Hits <= ((double)HitsMax / 10)))
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, false, "* The creature has been beaten into subjugation! *");
}
}
}
public virtual bool DeleteCorpseOnDeath { get { return !Core.AOS && m_bSummoned; } }
public override void SetLocation(Point3D newLocation, bool isTeleport)
{
base.SetLocation(newLocation, isTeleport);
if (isTeleport && m_AI != null)
{
m_AI.OnTeleported();
}
}
public override void OnBeforeSpawn(Point3D location, Map m)
{
if (XmlParagon.CheckConvert(this, location, m))
{
IsParagon = true;
}
base.OnBeforeSpawn(location, m);
}
public override ApplyPoisonResult ApplyPoison(Mobile from, Poison poison)
{
if (!Alive || IsDeadPet)
{
return ApplyPoisonResult.Immune;
}
if (EvilOmenSpell.TryEndEffect(this))
{
poison = PoisonImpl.IncreaseLevel(poison);
}
ApplyPoisonResult result = base.ApplyPoison(from, poison);
if (from != null && result == ApplyPoisonResult.Poisoned && PoisonTimer is PoisonImpl.PoisonTimer)
{
(PoisonTimer as PoisonImpl.PoisonTimer).From = from;
}
return result;
}
public override bool CheckPoisonImmunity(Mobile from, Poison poison)
{
if (base.CheckPoisonImmunity(from, poison))
{
return true;
}
Poison p = PoisonImmune;
XmlPoison xp = (XmlPoison)XmlAttach.FindAttachment(this, typeof(XmlPoison));
if (xp != null)
{
p = xp.PoisonImmune;
}
return (p != null && p.RealLevel >= poison.RealLevel);
}
[CommandProperty(AccessLevel.GameMaster)]
public int Loyalty { get { return m_Loyalty; } set { m_Loyalty = Math.Min(Math.Max(value, 0), MaxLoyalty); } }
[CommandProperty(AccessLevel.GameMaster)]
public WayPoint CurrentWayPoint { get { return m_CurrentWayPoint; } set { m_CurrentWayPoint = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public IPoint2D TargetLocation { get { return m_TargetLocation; } set { m_TargetLocation = value; } }
public virtual Mobile ConstantFocus { get { return null; } }
public virtual bool DisallowAllMoves
{
get
{
XmlData x = (XmlData)XmlAttach.FindAttachment(this, typeof(XmlData), "NoSpecials");
return x != null && x.Data == "True";
}
}
public virtual bool InitialInnocent
{
get
{
XmlData x = (XmlData)XmlAttach.FindAttachment(this, typeof(XmlData), "Notoriety");
return x != null && x.Data == "blue";
}
}
public virtual bool AlwaysMurderer
{
get
{
XmlData x = (XmlData)XmlAttach.FindAttachment(this, typeof(XmlData), "Notoriety");
return x != null && x.Data == "red";
}
}
public virtual bool AlwaysAttackable
{
get
{
XmlData x = (XmlData)XmlAttach.FindAttachment(this, typeof(XmlData), "Notoriety");
return x != null && x.Data == "gray";
}
}
public virtual bool ForceNotoriety
{
get
{
return false;
}
}
public virtual bool HoldSmartSpawning { get { return IsParagon; } }
[CommandProperty(AccessLevel.GameMaster)]
public virtual int DamageMin { get { return m_DamageMin; } set { m_DamageMin = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public virtual int DamageMax { get { return m_DamageMax; } set { m_DamageMax = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public override int HitsMax
{
get
{
if (m_HitsMax > 0)
{
int value = m_HitsMax + GetStatOffset(StatType.Str);
if (value < 1)
{
value = 1;
}
else if (value > 1000000)
{
value = 1000000;
}
return value;
}
return Str;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HitsMaxSeed { get { return m_HitsMax; } set { m_HitsMax = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public override int StamMax
{
get
{
if (m_StamMax > 0)
{
int value = m_StamMax + GetStatOffset(StatType.Dex);
if (value < 1)
{
value = 1;
}
else if (value > 1000000)
{
value = 1000000;
}
return value;
}
return Dex;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int StamMaxSeed { get { return m_StamMax; } set { m_StamMax = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public override int ManaMax
{
get
{
if (m_ManaMax > 0)
{
int value = m_ManaMax + GetStatOffset(StatType.Int);
if (value < 1)
{
value = 1;
}
else if (value > 1000000)
{
value = 1000000;
}
return value;
}
return Int;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int ManaMaxSeed { get { return m_ManaMax; } set { m_ManaMax = value; } }
public virtual bool CanOpenDoors { get { return !Body.IsAnimal && !Body.IsSea; } }
public virtual bool CanMoveOverObstacles { get { return Core.AOS || Body.IsMonster; } }
public virtual bool CanDestroyObstacles
{
get
{
// to enable breaking of furniture, 'return CanMoveOverObstacles;'
return false;
}
}
public void Unpacify()
{
BardEndTime = DateTime.UtcNow;
BardPacified = false;
}
private HonorContext m_ReceivedHonorContext;
public HonorContext ReceivedHonorContext { get { return m_ReceivedHonorContext; } set { m_ReceivedHonorContext = value; } }
/*
Seems this actually was removed on OSI somewhere between the original bug report and now.
We will call it ML, until we can get better information. I suspect it was on the OSI TC when
originally it taken out of RunUO, and not implmented on OSIs production shards until more
recently. Either way, this is, or was, accurate OSI behavior, and just entirely
removing it was incorrect. OSI followers were distracted by being attacked well into
AoS, at very least.
*/
public virtual bool CanBeDistracted { get { return !Core.ML; } }
public virtual void CheckDistracted(Mobile from)
{
if (Utility.RandomDouble() < .10)
{
ControlTarget = from;
ControlOrder = OrderType.Attack;
Combatant = from;
Warmode = true;
}
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (BardPacified && (HitsMax - Hits) * 0.001 > Utility.RandomDouble())
{
Unpacify();
}
int disruptThreshold;
//NPCs can use bandages too!
if (!Core.AOS)
{
disruptThreshold = 0;
}
else if (from != null && from.Player)
{
disruptThreshold = 18;
}
else
{
disruptThreshold = 25;
}
if (amount > disruptThreshold)
{
BandageContext c = BandageContext.GetContext(this);
if (c != null)
{
c.Slip();
}
}
if (Confidence.IsRegenerating(this))
{
Confidence.StopRegenerating(this);
}
WeightOverloading.FatigueOnDamage(this, amount);
InhumanSpeech speechType = SpeechType;
if (speechType != null && !willKill)
{
speechType.OnDamage(this, amount);
}
if (m_ReceivedHonorContext != null)
{
m_ReceivedHonorContext.OnTargetDamaged(from, amount);
}
if (!willKill)
{
if (CanBeDistracted && ControlOrder == OrderType.Follow)
{
CheckDistracted(from);
}
}
else if (from is PlayerMobile)
{
Timer.DelayCall(TimeSpan.FromSeconds(10), ((PlayerMobile)@from).RecoverAmmo);
}
base.OnDamage(amount, from, willKill);
}
public virtual void OnDamagedBySpell(Mobile from)
{
if (CanBeDistracted && ControlOrder == OrderType.Follow)
{
CheckDistracted(from);
}
}
public virtual void OnHarmfulSpell(Mobile from)
{ }
#region Alter[...]Damage From/To
public virtual void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{ }
public virtual void AlterDamageScalarTo(Mobile target, ref double scalar)
{ }
public virtual void AlterSpellDamageFrom(Mobile from, ref int damage)
{ }
public virtual void AlterSpellDamageTo(Mobile to, ref int damage)
{ }
public virtual void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
#region Mondain's Legacy
if (from != null && from.Talisman is BaseTalisman)
{
BaseTalisman talisman = (BaseTalisman)from.Talisman;
if (talisman.Killer != null && talisman.Killer.Type != null)
{
Type type = talisman.Killer.Type;
if (type.IsAssignableFrom(GetType()))
{
damage = (int)(damage * (1 + (double)talisman.Killer.Amount / 100));
}
}
}
#endregion
}
public virtual void AlterMeleeDamageTo(Mobile to, ref int damage)
{ }
#endregion
public virtual void CheckReflect(Mobile caster, ref bool reflect)
{ }
public virtual void OnCarve(Mobile from, Corpse corpse, Item with)
{
int feathers = Feathers;
int wool = Wool;
int meat = Meat;
int hides = Hides;
int scales = Scales;
int dragonblood = DragonBlood;
if ((feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded || corpse.Animated)
{
if (corpse.Animated)
{
corpse.SendLocalizedMessageTo(from, 500464); // Use this on corpses to carve away meat and hide
}
else
{
from.SendLocalizedMessage(500485); // You see nothing useful to carve from the corpse.
}
}
else
{
if (Core.ML && from.Race == Race.Human)
{
hides = (int)Math.Ceiling(hides * 1.1); // 10% bonus only applies to hides, ore & logs
}
if (corpse.Map == Map.Felucca)
{
feathers *= 2;
wool *= 2;
hides *= 2;
if (Core.ML)
{
meat *= 2;
scales *= 2;
}
}
new Blood(0x122D).MoveToWorld(corpse.Location, corpse.Map);
if (feathers != 0)
{
corpse.AddCarvedItem(new Feather(feathers), from);
from.SendLocalizedMessage(500479); // You pluck the bird. The feathers are now on the corpse.
}
if (wool != 0)
{
corpse.AddCarvedItem(new TaintedWool(wool), from);
from.SendLocalizedMessage(500483); // You shear it, and the wool is now on the corpse.
}
if (meat != 0)
{
if (MeatType == MeatType.Ribs)
{
corpse.AddCarvedItem(new RawRibs(meat), from);
}
else if (MeatType == MeatType.Bird)
{
corpse.AddCarvedItem(new RawBird(meat), from);
}
else if (MeatType == MeatType.LambLeg)
{
corpse.AddCarvedItem(new RawLambLeg(meat), from);
}
from.SendLocalizedMessage(500467); // You carve some meat, which remains on the corpse.
}
if (hides != 0)
{
Item holding = from.Weapon as Item;
if (Core.AOS && (holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */))
{
Item leather = null;
switch (HideType)
{
case HideType.Regular:
leather = new Leather(hides);
break;
case HideType.Spined:
leather = new SpinedLeather(hides);
break;
case HideType.Horned:
leather = new HornedLeather(hides);
break;
case HideType.Barbed:
leather = new BarbedLeather(hides);
break;
//daat99 OWLTR start - custom leather
case HideType.Polar: leather = new PolarLeather(hides); break;
case HideType.Synthetic: leather = new SyntheticLeather(hides); break;
case HideType.BlazeL: leather = new BlazeLeather(hides); break;
case HideType.Daemonic: leather = new DaemonicLeather(hides); break;
case HideType.Shadow: leather = new ShadowLeather(hides); break;
case HideType.Frost: leather = new FrostLeather(hides); break;
case HideType.Ethereal: leather = new EtherealLeather(hides); break;
//daat99 OWLTR end - custom leather
}
if (leather != null)
{
if (!from.PlaceInBackpack(leather))
{
corpse.DropItem(leather);
from.SendLocalizedMessage(500471); // You skin it, and the hides are now in the corpse.
}
else
{
from.SendLocalizedMessage(1073555); // You skin it and place the cut-up hides in your backpack.
}
}
}
else
{
if (HideType == HideType.Regular)
{
corpse.DropItem(new Hides(hides));
}
else if (HideType == HideType.Spined)
{
corpse.DropItem(new SpinedHides(hides));
}
else if (HideType == HideType.Horned)
{
corpse.DropItem(new HornedHides(hides));
}
else if (HideType == HideType.Barbed)
{
corpse.DropItem(new BarbedHides(hides));
}
//daat99 OWLTR start - custom hides
else if (HideType == HideType.Polar)
corpse.DropItem(new PolarHides(hides));
else if (HideType == HideType.Synthetic)
corpse.DropItem(new SyntheticHides(hides));
else if (HideType == HideType.BlazeL)
corpse.DropItem(new BlazeHides(hides));
else if (HideType == HideType.Daemonic)
corpse.DropItem(new DaemonicHides(hides));
else if (HideType == HideType.Shadow)
corpse.DropItem(new ShadowHides(hides));
else if (HideType == HideType.Frost)
corpse.DropItem(new FrostHides(hides));
else if (HideType == HideType.Ethereal)
corpse.DropItem(new EtherealHides(hides));
//daat99 OWLTR end - custom hides
from.SendLocalizedMessage(500471); // You skin it, and the hides are now in the corpse.
}
}
if (scales != 0)
{
ScaleType sc = ScaleType;
switch (sc)
{
case ScaleType.Red:
corpse.AddCarvedItem(new RedScales(scales), from);
break;
case ScaleType.Yellow:
corpse.AddCarvedItem(new YellowScales(scales), from);
break;
case ScaleType.Black:
corpse.AddCarvedItem(new BlackScales(scales), from);
break;
case ScaleType.Green:
corpse.AddCarvedItem(new GreenScales(scales), from);
break;
case ScaleType.White:
corpse.AddCarvedItem(new WhiteScales(scales), from);
break;
case ScaleType.Blue:
corpse.AddCarvedItem(new BlueScales(scales), from);
break;
//daat99 OWLTR start - custom scales
case ScaleType.Copper: corpse.DropItem(new CopperScales(scales)); break;
case ScaleType.Silver: corpse.DropItem(new SilverScales(scales)); break;
case ScaleType.Gold: corpse.DropItem(new GoldScales(scales)); break;
//daat99 OWLTR end - custom scales
case ScaleType.All:
{
corpse.AddCarvedItem(new RedScales(scales), from);
corpse.AddCarvedItem(new YellowScales(scales), from);
corpse.AddCarvedItem(new BlackScales(scales), from);
corpse.AddCarvedItem(new GreenScales(scales), from);
corpse.AddCarvedItem(new WhiteScales(scales), from);
corpse.AddCarvedItem(new BlueScales(scales), from);
//daat99 OWLTR start - custom scales
corpse.DropItem(new CopperScales(scales));
corpse.DropItem(new SilverScales(scales));
corpse.DropItem(new GoldScales(scales));
//daat99 OWLTR end - custom scales
break;
}
}
from.SendMessage("You cut away some scales, but they remain on the corpse.");
}
if (dragonblood != 0)
{
corpse.AddCarvedItem(new DragonBlood(dragonblood), from);
from.SendLocalizedMessage(500467); // You carve some meat, which remains on the corpse.
}
corpse.Carved = true;
if (corpse.IsCriminalAction(from))
{
from.CriminalAction(true);
}
}
}
public const int DefaultRangePerception = 16;
public const int OldRangePerception = 10;
public BaseCreature(
AIType ai, FightMode mode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed)
{
if (iRangePerception == OldRangePerception)
{
iRangePerception = DefaultRangePerception;
}
m_Loyalty = MaxLoyalty; // Wonderfully Happy
m_CurrentAI = ai;
m_DefaultAI = ai;
m_iRangePerception = iRangePerception;
m_iRangeFight = iRangeFight;
m_FightMode = mode;
m_iTeam = 0;
SpeedInfo.GetSpeeds(this, ref dActiveSpeed, ref dPassiveSpeed);
m_dActiveSpeed = dActiveSpeed;
m_dPassiveSpeed = dPassiveSpeed;
m_dCurrentSpeed = dPassiveSpeed;
m_bDebugAI = false;
m_arSpellAttack = new List<Type>();
m_arSpellDefense = new List<Type>();
m_bControlled = false;
m_ControlMaster = null;
m_ControlTarget = null;
m_ControlOrder = OrderType.None;
m_bTamable = false;
m_Owners = new List<Mobile>();
m_NextReacquireTime = Core.TickCount + (int)ReacquireDelay.TotalMilliseconds;
ChangeAIType(AI);
InhumanSpeech speechType = SpeechType;
if (speechType != null)
{
speechType.OnConstruct(this);
}
if (IsInvulnerable && !Core.AOS)
{
NameHue = 0x35;
}
GenerateLoot(true);
}
public BaseCreature(Serial serial)
: base(serial)
{
m_arSpellAttack = new List<Type>();
m_arSpellDefense = new List<Type>();
m_bDebugAI = false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(20); // version
writer.Write((int)m_CurrentAI);
writer.Write((int)m_DefaultAI);
writer.Write(m_iRangePerception);
writer.Write(m_iRangeFight);
writer.Write(m_iTeam);
writer.Write(m_dActiveSpeed);
writer.Write(m_dPassiveSpeed);
writer.Write(m_dCurrentSpeed);
writer.Write(m_pHome.X);
writer.Write(m_pHome.Y);
writer.Write(m_pHome.Z);
// Version 1
writer.Write(m_iRangeHome);
int i = 0;
writer.Write(m_arSpellAttack.Count);
for (i = 0; i < m_arSpellAttack.Count; i++)
{
writer.Write(m_arSpellAttack[i].ToString());
}
writer.Write(m_arSpellDefense.Count);
for (i = 0; i < m_arSpellDefense.Count; i++)
{
writer.Write(m_arSpellDefense[i].ToString());
}
// Version 2
writer.Write((int)m_FightMode);
writer.Write(m_bControlled);
writer.Write(m_ControlMaster);
writer.Write(m_ControlTarget);
writer.Write(m_ControlDest);
writer.Write((int)m_ControlOrder);
writer.Write(m_dMinTameSkill);
// Removed in version 9
//writer.Write( (double) m_dMaxTameSkill );
writer.Write(m_bTamable);
writer.Write(m_bSummoned);
if (m_bSummoned)
{
writer.WriteDeltaTime(m_SummonEnd);
}
writer.Write(m_iControlSlots);
// Version 3
writer.Write(m_Loyalty);
// Version 4
writer.Write(m_CurrentWayPoint);
// Verison 5
writer.Write(m_SummonMaster);
// Version 6
writer.Write(m_HitsMax);
writer.Write(m_StamMax);
writer.Write(m_ManaMax);
writer.Write(m_DamageMin);
writer.Write(m_DamageMax);
// Version 7
writer.Write(m_PhysicalResistance);
writer.Write(m_PhysicalDamage);
writer.Write(m_FireResistance);
writer.Write(m_FireDamage);
writer.Write(m_ColdResistance);
writer.Write(m_ColdDamage);
writer.Write(m_PoisonResistance);
writer.Write(m_PoisonDamage);
writer.Write(m_EnergyResistance);
writer.Write(m_EnergyDamage);
// Version 8
writer.Write(m_Owners, true);
// Version 10
writer.Write(m_IsDeadPet);
writer.Write(m_IsBonded);
writer.Write(m_BondingBegin);
writer.Write(m_OwnerAbandonTime);
// Version 11
writer.Write(m_HasGeneratedLoot);
// Version 12
writer.Write(m_Paragon);
// Version 13
writer.Write((m_Friends != null && m_Friends.Count > 0));
if (m_Friends != null && m_Friends.Count > 0)
{
writer.Write(m_Friends, true);
}
// Version 14
writer.Write(m_RemoveIfUntamed);
writer.Write(m_RemoveStep);
// Version 17
if (IsStabled || (Controlled && ControlMaster != null))
{
writer.Write(TimeSpan.Zero);
}
else
{
writer.Write(DeleteTimeLeft);
}
// Version 18
writer.Write(m_CorpseNameOverride);
// Mondain's Legacy version 19
writer.Write(m_Allured);
//Version 20 Queens Loyalty
writer.Write(m_QLPoints);
}
private static readonly double[] m_StandardActiveSpeeds = new[] {0.175, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.8};
private static readonly double[] m_StandardPassiveSpeeds = new[] {0.350, 0.2, 0.4, 0.5, 0.6, 0.8, 1.0, 1.2, 1.6, 2.0};
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_CurrentAI = (AIType)reader.ReadInt();
m_DefaultAI = (AIType)reader.ReadInt();
m_iRangePerception = reader.ReadInt();
m_iRangeFight = reader.ReadInt();
m_iTeam = reader.ReadInt();
m_dActiveSpeed = reader.ReadDouble();
m_dPassiveSpeed = reader.ReadDouble();
m_dCurrentSpeed = reader.ReadDouble();
if (m_iRangePerception == OldRangePerception)
{
m_iRangePerception = DefaultRangePerception;
}
m_pHome.X = reader.ReadInt();
m_pHome.Y = reader.ReadInt();
m_pHome.Z = reader.ReadInt();
if (version >= 1)
{
m_iRangeHome = reader.ReadInt();
int i, iCount;
iCount = reader.ReadInt();
for (i = 0; i < iCount; i++)
{
string str = reader.ReadString();
Type type = Type.GetType(str);
if (type != null)
{
m_arSpellAttack.Add(type);
}
}
iCount = reader.ReadInt();
for (i = 0; i < iCount; i++)
{
string str = reader.ReadString();
Type type = Type.GetType(str);
if (type != null)
{
m_arSpellDefense.Add(type);
}
}
}
else
{
m_iRangeHome = 0;
}
if (version >= 2)
{
m_FightMode = (FightMode)reader.ReadInt();
m_bControlled = reader.ReadBool();
m_ControlMaster = reader.ReadMobile();
m_ControlTarget = reader.ReadMobile();
m_ControlDest = reader.ReadPoint3D();
m_ControlOrder = (OrderType)reader.ReadInt();
m_dMinTameSkill = reader.ReadDouble();
if (version < 9)
{
reader.ReadDouble();
}
m_bTamable = reader.ReadBool();
m_bSummoned = reader.ReadBool();
if (m_bSummoned)
{
m_SummonEnd = reader.ReadDeltaTime();
new UnsummonTimer(m_ControlMaster, this, m_SummonEnd - DateTime.UtcNow).Start();
}
m_iControlSlots = reader.ReadInt();
}
else
{
m_FightMode = FightMode.Closest;
m_bControlled = false;
m_ControlMaster = null;
m_ControlTarget = null;
m_ControlOrder = OrderType.None;
}
if (version >= 3)
{
m_Loyalty = reader.ReadInt();
}
else
{
m_Loyalty = MaxLoyalty; // Wonderfully Happy
}
if (version >= 4)
{
m_CurrentWayPoint = reader.ReadItem() as WayPoint;
}
if (version >= 5)
{
m_SummonMaster = reader.ReadMobile();
}
if (version >= 6)
{
m_HitsMax = reader.ReadInt();
m_StamMax = reader.ReadInt();
m_ManaMax = reader.ReadInt();
m_DamageMin = reader.ReadInt();
m_DamageMax = reader.ReadInt();
}
if (version >= 7)
{
m_PhysicalResistance = reader.ReadInt();
m_PhysicalDamage = reader.ReadInt();
m_FireResistance = reader.ReadInt();
m_FireDamage = reader.ReadInt();
m_ColdResistance = reader.ReadInt();
m_ColdDamage = reader.ReadInt();
m_PoisonResistance = reader.ReadInt();
m_PoisonDamage = reader.ReadInt();
m_EnergyResistance = reader.ReadInt();
m_EnergyDamage = reader.ReadInt();
}
if (version >= 8)
{
m_Owners = reader.ReadStrongMobileList();
}
else
{
m_Owners = new List<Mobile>();
}
if (version >= 10)
{
m_IsDeadPet = reader.ReadBool();
m_IsBonded = reader.ReadBool();
m_BondingBegin = reader.ReadDateTime();
m_OwnerAbandonTime = reader.ReadDateTime();
}
if (version >= 11)
{
m_HasGeneratedLoot = reader.ReadBool();
}
else
{
m_HasGeneratedLoot = true;
}
if (version >= 12)
{
m_Paragon = reader.ReadBool();
}
else
{
m_Paragon = false;
}
if (version >= 13 && reader.ReadBool())
{
m_Friends = reader.ReadStrongMobileList();
}
else if (version < 13 && m_ControlOrder >= OrderType.Unfriend)
{
++m_ControlOrder;
}
if (version < 16 && Loyalty != MaxLoyalty)
{
Loyalty *= 10;
}
double activeSpeed = m_dActiveSpeed;
double passiveSpeed = m_dPassiveSpeed;
SpeedInfo.GetSpeeds(this, ref activeSpeed, ref passiveSpeed);
bool isStandardActive = false;
for (int i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i)
{
isStandardActive = (m_dActiveSpeed == m_StandardActiveSpeeds[i]);
}
bool isStandardPassive = false;
for (int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i)
{
isStandardPassive = (m_dPassiveSpeed == m_StandardPassiveSpeeds[i]);
}
if (isStandardActive && m_dCurrentSpeed == m_dActiveSpeed)
{
m_dCurrentSpeed = activeSpeed;
}
else if (isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed)
{
m_dCurrentSpeed = passiveSpeed;
}
if (isStandardActive && !m_Paragon)
{
m_dActiveSpeed = activeSpeed;
}
if (isStandardPassive && !m_Paragon)
{
m_dPassiveSpeed = passiveSpeed;
}
if (version >= 14)
{
m_RemoveIfUntamed = reader.ReadBool();
m_RemoveStep = reader.ReadInt();
}
TimeSpan deleteTime = TimeSpan.Zero;
if (version >= 17)
{
deleteTime = reader.ReadTimeSpan();
}
if (deleteTime > TimeSpan.Zero || LastOwner != null && !Controlled && !IsStabled)
{
if (deleteTime == TimeSpan.Zero)
{
deleteTime = TimeSpan.FromDays(3.0);
}
m_DeleteTimer = new DeleteTimer(this, deleteTime);
m_DeleteTimer.Start();
}
if (version >= 18)
{
m_CorpseNameOverride = reader.ReadString();
}
if (version >= 19)
{
m_Allured = reader.ReadBool();
}
if (version >= 20)
{
m_QLPoints = reader.ReadInt();
}
if (version <= 14 && m_Paragon && Hue == 0x31)
{
Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
}
if (Core.AOS && NameHue == 0x35)
{
NameHue = -1;
}
CheckStatTimers();
ChangeAIType(m_CurrentAI);
AddFollowers();
if (IsAnimatedDead)
{
AnimateDeadSpell.Register(m_SummonMaster, this);
}
}
public virtual bool IsHumanInTown()
{
return (Body.IsHuman && Region.IsPartOf(typeof(GuardedRegion)));
}
public virtual bool CheckGold(Mobile from, Item dropped)
{
if (dropped is Gold)
{
return OnGoldGiven(from, (Gold)dropped);
}
return false;
}
public virtual bool OnGoldGiven(Mobile from, Gold dropped)
{
if (CheckTeachingMatch(from))
{
if (Teach(m_Teaching, from, dropped.Amount, true))
{
dropped.Delete();
return true;
}
}
else if (IsHumanInTown())
{
Direction = GetDirectionTo(from);
int oldSpeechHue = SpeechHue;
SpeechHue = 0x23F;
SayTo(from, "Thou art giving me gold?");
if (dropped.Amount >= 400)
{
SayTo(from, "'Tis a noble gift.");
}
else
{
SayTo(from, "Money is always welcome.");
}
SpeechHue = 0x3B2;
SayTo(from, 501548); // I thank thee.
SpeechHue = oldSpeechHue;
dropped.Delete();
return true;
}
return false;
}
public override bool ShouldCheckStatTimers { get { return false; } }
#region Food
private static readonly Type[] m_Eggs = new[] {typeof(FriedEggs), typeof(Eggs)};
private static readonly Type[] m_Fish = new[] {typeof(FishSteak), typeof(RawFishSteak)};
private static readonly Type[] m_GrainsAndHay = new[] {typeof(BreadLoaf), typeof(FrenchBread), typeof(SheafOfHay)};
private static readonly Type[] m_Meat = new[]
{
/* Cooked */
typeof(Bacon), typeof(CookedBird), typeof(Sausage), typeof(Ham), typeof(Ribs), typeof(LambLeg), typeof(ChickenLeg),
/* Uncooked */
typeof(RawBird), typeof(RawRibs), typeof(RawLambLeg), typeof(RawChickenLeg), /* Body Parts */
typeof(Head), typeof(LeftArm), typeof(LeftLeg), typeof(Torso), typeof(RightArm), typeof(RightLeg)
};
private static readonly Type[] m_FruitsAndVegies = new[]
{
typeof(HoneydewMelon), typeof(YellowGourd), typeof(GreenGourd), typeof(Banana), typeof(Bananas), typeof(Lemon),
typeof(Lime), typeof(Dates), typeof(Grapes), typeof(Peach), typeof(Pear), typeof(Apple), typeof(Watermelon),
typeof(Squash), typeof(Cantaloupe), typeof(Carrot), typeof(Cabbage), typeof(Onion), typeof(Lettuce), typeof(Pumpkin)
};
private static Type[] m_Gold = new[]
{
// white wyrms eat gold..
typeof(Gold)
};
private static readonly Type[] m_Metal = new[]
{
// Some Stygian Abyss Monsters eat Metal..
typeof(IronIngot), typeof(DullCopperIngot), typeof(ShadowIronIngot), typeof(CopperIngot), typeof(BronzeIngot),
typeof(GoldIngot), typeof(AgapiteIngot), typeof(VeriteIngot), typeof(ValoriteIngot)
};
public virtual bool CheckFoodPreference(Item f)
{
if (CheckFoodPreference(f, FoodType.Eggs, m_Eggs))
{
return true;
}
if (CheckFoodPreference(f, FoodType.Fish, m_Fish))
{
return true;
}
if (CheckFoodPreference(f, FoodType.GrainsAndHay, m_GrainsAndHay))
{
return true;
}
if (CheckFoodPreference(f, FoodType.Meat, m_Meat))
{
return true;
}
if (CheckFoodPreference(f, FoodType.FruitsAndVegies, m_FruitsAndVegies))
{
return true;
}
if (CheckFoodPreference(f, FoodType.Metal, m_Metal))
{
return true;
}
return false;
}
public virtual bool CheckFoodPreference(Item fed, FoodType type, Type[] types)
{
if ((FavoriteFood & type) == 0)
{
return false;
}
Type fedType = fed.GetType();
bool contains = false;
for (int i = 0; !contains && i < types.Length; ++i)
{
contains = (fedType == types[i]);
}
return contains;
}
public virtual bool CheckFeed(Mobile from, Item dropped)
{
if (!IsDeadPet && Controlled && (ControlMaster == from || IsPetFriend(from)) &&
(dropped is Food || dropped is Gold || dropped is CookableFood || dropped is Head || dropped is LeftArm ||
dropped is LeftLeg || dropped is Torso || dropped is RightArm || dropped is RightLeg || dropped is IronIngot ||
dropped is DullCopperIngot || dropped is ShadowIronIngot || dropped is CopperIngot || dropped is BronzeIngot ||
dropped is GoldIngot || dropped is AgapiteIngot || dropped is VeriteIngot || dropped is ValoriteIngot))
{
Item f = dropped;
if (CheckFoodPreference(f))
{
int amount = f.Amount;
if (amount > 0)
{
bool happier = false;
int stamGain;
if (f is Gold)
{
stamGain = amount - 50;
}
else
{
stamGain = (amount * 15) - 50;
}
if (stamGain > 0)
{
Stam += stamGain;
}
if (Core.SE)
{
if (m_Loyalty < MaxLoyalty)
{
m_Loyalty = MaxLoyalty;
happier = true;
}
}
else
{
for (int i = 0; i < amount; ++i)
{
if (m_Loyalty < MaxLoyalty && 0.5 >= Utility.RandomDouble())
{
m_Loyalty += 10;
happier = true;
}
}
}
if (happier)
{
SayTo(from, 502060); // Your pet looks happier.
}
if (Body.IsAnimal)
{
Animate(3, 5, 1, true, false, 0);
}
else if (Body.IsMonster)
{
Animate(17, 5, 1, true, false, 0);
}
if (IsBondable && !IsBonded)
{
Mobile master = m_ControlMaster;
if (master != null && master == from) //So friends can't start the bonding process
{
if (m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Base >= m_dMinTameSkill ||
OverrideBondingReqs() || (Core.ML && master.Skills[SkillName.AnimalTaming].Value >= m_dMinTameSkill))
{
if (BondingBegin == DateTime.MinValue)
{
BondingBegin = DateTime.UtcNow;
}
else if ((BondingBegin + BondingDelay) <= DateTime.UtcNow)
{
IsBonded = true;
BondingBegin = DateTime.MinValue;
from.SendLocalizedMessage(1049666); // Your pet has bonded with you!
}
}
else if (Core.ML)
{
from.SendLocalizedMessage(1075268);
// Your pet cannot form a bond with you until your animal taming ability has risen.
}
}
}
dropped.Delete();
return true;
}
}
}
return false;
}
#endregion
public virtual bool OverrideBondingReqs()
{
return false;
}
public virtual bool CanAngerOnTame { get { return false; } }
#region OnAction[...]
public virtual void OnActionWander()
{ }
public virtual void OnActionCombat()
{ }
public virtual void OnActionGuard()
{ }
public virtual void OnActionFlee()
{ }
public virtual void OnActionInteract()
{ }
public virtual void OnActionBackoff()
{ }
#endregion
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (CheckFeed(from, dropped))
{
return true;
}
else if (CheckGold(from, dropped))
{
return true;
}
return base.OnDragDrop(from, dropped);
}
protected virtual BaseAI ForcedAI { get { return null; } }
public void ChangeAIType(AIType NewAI)
{
if (m_AI != null)
{
m_AI.m_Timer.Stop();
}
if (ForcedAI != null)
{
m_AI = ForcedAI;
return;
}
m_AI = null;
switch (NewAI)
{
case AIType.AI_Melee:
m_AI = new MeleeAI(this);
break;
case AIType.AI_Animal:
m_AI = new AnimalAI(this);
break;
case AIType.AI_Berserk:
m_AI = new BerserkAI(this);
break;
case AIType.AI_Archer:
m_AI = new ArcherAI(this);
break;
case AIType.AI_Healer:
m_AI = new HealerAI(this);
break;
case AIType.AI_Vendor:
m_AI = new VendorAI(this);
break;
case AIType.AI_Mage:
m_AI = new MageAI(this);
break;
case AIType.AI_Predator:
//m_AI = new PredatorAI(this);
m_AI = new MeleeAI(this);
break;
case AIType.AI_Thief:
m_AI = new ThiefAI(this);
break;
case AIType.AI_NecroMage:
m_AI = new NecroMageAI(this);
break;
case AIType.AI_OrcScout:
m_AI = new OrcScoutAI(this);
break;
case AIType.AI_Spellbinder:
m_AI = new SpellbinderAI(this);
break;
case AIType.AI_Samurai:
m_AI = new SamuraiAI(this);
break;
case AIType.AI_Ninja:
m_AI = new NinjaAI(this);
break;
case AIType.AI_Spellweaving:
m_AI = new SpellweavingAI(this);
break;
case AIType.AI_Mystic:
m_AI = new MysticAI(this);
break;
}
}
public void ChangeAIToDefault()
{
ChangeAIType(m_DefaultAI);
}
[CommandProperty(AccessLevel.GameMaster)]
public AIType AI
{
get { return m_CurrentAI; }
set
{
m_CurrentAI = value;
if (m_CurrentAI == AIType.AI_Use_Default)
{
m_CurrentAI = m_DefaultAI;
}
ChangeAIType(m_CurrentAI);
}
}
[CommandProperty(AccessLevel.Administrator)]
public bool Debug { get { return m_bDebugAI; } set { m_bDebugAI = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int Team
{
get { return m_iTeam; }
set
{
m_iTeam = value;
OnTeamChange();
}
}
public virtual void OnTeamChange()
{ }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile FocusMob { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public FightMode FightMode { get { return m_FightMode; } set { m_FightMode = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int RangePerception { get { return m_iRangePerception; } set { m_iRangePerception = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int RangeFight { get { return m_iRangeFight; } set { m_iRangeFight = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int RangeHome { get { return m_iRangeHome; } set { m_iRangeHome = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public double ActiveSpeed { get { return m_dActiveSpeed; } set { m_dActiveSpeed = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public double PassiveSpeed { get { return m_dPassiveSpeed; } set { m_dPassiveSpeed = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public double CurrentSpeed
{
get
{
if (m_TargetLocation != null)
{
return 0.3;
}
return m_dCurrentSpeed;
}
set
{
if (m_dCurrentSpeed != value)
{
m_dCurrentSpeed = value;
if (m_AI != null)
{
m_AI.OnCurrentSpeedChanged();
}
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Home { get { return m_pHome; } set { m_pHome = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Controlled
{
get { return m_bControlled; }
set
{
if (m_bControlled == value)
{
return;
}
m_bControlled = value;
Delta(MobileDelta.Noto);
InvalidateProperties();
}
}
public override void RevealingAction()
{
InvisibilitySpell.RemoveTimer(this);
base.RevealingAction();
}
public void RemoveFollowers()
{
if (m_ControlMaster != null)
{
m_ControlMaster.Followers -= ControlSlots;
if (m_ControlMaster is PlayerMobile)
{
((PlayerMobile)m_ControlMaster).AllFollowers.Remove(this);
if (((PlayerMobile)m_ControlMaster).AutoStabled.Contains(this))
{
((PlayerMobile)m_ControlMaster).AutoStabled.Remove(this);
}
}
}
else if (m_SummonMaster != null)
{
m_SummonMaster.Followers -= ControlSlots;
if (m_SummonMaster is PlayerMobile)
{
((PlayerMobile)m_SummonMaster).AllFollowers.Remove(this);
}
}
if (m_ControlMaster != null && m_ControlMaster.Followers < 0)
{
m_ControlMaster.Followers = 0;
}
if (m_SummonMaster != null && m_SummonMaster.Followers < 0)
{
m_SummonMaster.Followers = 0;
}
}
public void AddFollowers()
{
if (m_ControlMaster != null)
{
m_ControlMaster.Followers += ControlSlots;
if (m_ControlMaster is PlayerMobile)
{
((PlayerMobile)m_ControlMaster).AllFollowers.Add(this);
}
}
else if (m_SummonMaster != null)
{
m_SummonMaster.Followers += ControlSlots;
if (m_SummonMaster is PlayerMobile)
{
((PlayerMobile)m_SummonMaster).AllFollowers.Add(this);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile ControlMaster
{
get { return m_ControlMaster; }
set
{
if (m_ControlMaster == value || this == value)
{
return;
}
RemoveFollowers();
m_ControlMaster = value;
AddFollowers();
if (m_ControlMaster != null)
{
StopDeleteTimer();
}
Delta(MobileDelta.Noto);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile SummonMaster
{
get { return m_SummonMaster; }
set
{
if (m_SummonMaster == value || this == value)
{
return;
}
RemoveFollowers();
m_SummonMaster = value;
AddFollowers();
Delta(MobileDelta.Noto);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile ControlTarget { get { return m_ControlTarget; } set { m_ControlTarget = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D ControlDest { get { return m_ControlDest; } set { m_ControlDest = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public OrderType ControlOrder
{
get { return m_ControlOrder; }
set
{
m_ControlOrder = value;
if (m_Allured)
{
if (m_ControlOrder == OrderType.Release)
{
Say(502003); // Sorry, but no.
}
else if (m_ControlOrder != OrderType.None)
{
Say(1079120); // Very well.
}
}
if (m_AI != null)
{
m_AI.OnCurrentOrderChanged();
}
InvalidateProperties();
if (m_ControlMaster != null)
{
m_ControlMaster.InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool BardProvoked { get { return m_bBardProvoked; } set { m_bBardProvoked = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool BardPacified { get { return m_bBardPacified; } set { m_bBardPacified = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile BardMaster { get { return m_bBardMaster; } set { m_bBardMaster = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile BardTarget { get { return m_bBardTarget; } set { m_bBardTarget = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime BardEndTime { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public double MinTameSkill { get { return m_dMinTameSkill; } set { m_dMinTameSkill = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Tamable { get { return m_bTamable && !m_Paragon; } set { m_bTamable = value; } }
[CommandProperty(AccessLevel.Administrator)]
public bool Summoned
{
get { return m_bSummoned; }
set
{
if (m_bSummoned == value)
{
return;
}
m_NextReacquireTime = Core.TickCount;
m_bSummoned = value;
Delta(MobileDelta.Noto);
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Administrator)]
public int ControlSlots { get { return m_iControlSlots; } set { m_iControlSlots = value; } }
public virtual bool NoHouseRestrictions { get { return false; } }
public virtual bool IsHouseSummonable { get { return false; } }
#region Corpse Resources
public virtual int Feathers { get { return 0; } }
public virtual int Wool { get { return 0; } }
public virtual int Fur { get { return 0; } }
public virtual MeatType MeatType { get { return MeatType.Ribs; } }
public virtual int Meat { get { return 0; } }
public virtual int Hides { get { return 0; } }
public virtual HideType HideType { get { return HideType.Regular; } }
public virtual int Scales { get { return 0; } }
public virtual ScaleType ScaleType { get { return ScaleType.Red; } }
public virtual int DragonBlood { get { return 0; } }
#endregion
public virtual bool AutoDispel { get { return false; } }
public virtual double AutoDispelChance { get { return ((Core.SE) ? .10 : 1.0); } }
public virtual bool IsScaryToPets { get { return false; } }
public virtual bool IsScaredOfScaryThings { get { return true; } }
public virtual bool CanRummageCorpses { get { return false; } }
public virtual void OnGotMeleeAttack(Mobile attacker)
{
if (AutoDispel && attacker is BaseCreature && ((BaseCreature)attacker).IsDispellable &&
AutoDispelChance > Utility.RandomDouble())
{
Dispel(attacker);
}
}
public virtual void Dispel(Mobile m)
{
Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
Effects.PlaySound(m, m.Map, 0x201);
m.Delete();
}
public virtual bool DeleteOnRelease { get { return m_bSummoned; } }
public virtual void OnGaveMeleeAttack(Mobile defender)
{
Poison p = HitPoison;
XmlPoison xp = (XmlPoison)XmlAttach.FindAttachment(this, typeof(XmlPoison));
if (xp != null)
{
p = xp.HitPoison;
}
if (m_Paragon)
{
p = PoisonImpl.IncreaseLevel(p);
}
if (p != null && HitPoisonChance >= Utility.RandomDouble())
{
defender.ApplyPoison(this, p);
if (Controlled)
{
CheckSkill(SkillName.Poisoning, 0, Skills[SkillName.Poisoning].Cap);
}
}
if (AutoDispel && defender is BaseCreature && ((BaseCreature)defender).IsDispellable &&
AutoDispelChance > Utility.RandomDouble())
{
Dispel(defender);
}
}
public override void OnAfterDelete()
{
if (m_AI != null)
{
if (m_AI.m_Timer != null)
{
m_AI.m_Timer.Stop();
}
m_AI = null;
}
if (m_DeleteTimer != null)
{
m_DeleteTimer.Stop();
m_DeleteTimer = null;
}
FocusMob = null;
if (IsAnimatedDead)
{
AnimateDeadSpell.Unregister(m_SummonMaster, this);
}
base.OnAfterDelete();
}
public void DebugSay(string text)
{
if (m_bDebugAI)
{
PublicOverheadMessage(MessageType.Regular, 41, false, text);
}
}
public void DebugSay(string format, params object[] args)
{
if (m_bDebugAI)
{
PublicOverheadMessage(MessageType.Regular, 41, false, String.Format(format, args));
}
}
/*
* This function can be overriden.. so a "Strongest" mobile, can have a different definition depending
* on who check for value
* -Could add a FightMode.Prefered
*
*/
public virtual double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
{
if ((bPlayerOnly && m.Player) || !bPlayerOnly)
{
switch (acqType)
{
case FightMode.Strongest:
return (m.Skills[SkillName.Tactics].Value + m.Str); //returns strongest mobile
case FightMode.Weakest:
return -m.Hits; // returns weakest mobile
default:
return -GetDistanceToSqrt(m); // returns closest mobile
}
}
else
{
return double.MinValue;
}
}
// Turn, - for left, + for right
// Basic for now, needs work
public virtual void Turn(int iTurnSteps)
{
int v = (int)Direction;
Direction = (Direction)((((v & 0x7) + iTurnSteps) & 0x7) | (v & 0x80));
}
public virtual void TurnInternal(int iTurnSteps)
{
int v = (int)Direction;
SetDirection((Direction)((((v & 0x7) + iTurnSteps) & 0x7) | (v & 0x80)));
}
public bool IsHurt()
{
return (Hits != HitsMax);
}
public double GetHomeDistance()
{
return GetDistanceToSqrt(m_pHome);
}
public virtual int GetTeamSize(int iRange)
{
int iCount = 0;
foreach (Mobile m in GetMobilesInRange(iRange))
{
if (m is BaseCreature)
{
if (((BaseCreature)m).Team == Team)
{
if (!m.Deleted)
{
if (m != this)
{
if (CanSee(m))
{
iCount++;
}
}
}
}
}
}
return iCount;
}
private class TameEntry : ContextMenuEntry
{
private readonly BaseCreature m_Mobile;
public TameEntry(Mobile from, BaseCreature creature)
: base(6130, 6)
{
m_Mobile = creature;
Enabled = Enabled && (from.Female ? creature.AllowFemaleTamer : creature.AllowMaleTamer);
}
public override void OnClick()
{
if (!Owner.From.CheckAlive())
{
return;
}
Owner.From.TargetLocked = true;
AnimalTaming.DisableMessage = true;
if (Owner.From.UseSkill(SkillName.AnimalTaming))
{
Owner.From.Target.Invoke(Owner.From, m_Mobile);
}
AnimalTaming.DisableMessage = false;
Owner.From.TargetLocked = false;
}
}
#region Teaching
public virtual bool CanTeach { get { return false; } }
public virtual bool CheckTeach(SkillName skill, Mobile from)
{
if (!CanTeach)
{
return false;
}
if (skill == SkillName.Stealth && from.Skills[SkillName.Hiding].Base < Stealth.HidingRequirement)
{
return false;
}
if (skill == SkillName.RemoveTrap &&
(from.Skills[SkillName.Lockpicking].Base < 50.0 || from.Skills[SkillName.DetectHidden].Base < 50.0))
{
return false;
}
if (!Core.AOS && (skill == SkillName.Focus || skill == SkillName.Chivalry || skill == SkillName.Necromancy))
{
return false;
}
return true;
}
public enum TeachResult
{
Success,
Failure,
KnowsMoreThanMe,
KnowsWhatIKnow,
SkillNotRaisable,
NotEnoughFreePoints
}
public virtual TeachResult CheckTeachSkills(
SkillName skill, Mobile m, int maxPointsToLearn, ref int pointsToLearn, bool doTeach)
{
if (!CheckTeach(skill, m) || !m.CheckAlive())
{
return TeachResult.Failure;
}
Skill ourSkill = Skills[skill];
Skill theirSkill = m.Skills[skill];
if (ourSkill == null || theirSkill == null)
{
return TeachResult.Failure;
}
int baseToSet = ourSkill.BaseFixedPoint / 3;
if (baseToSet > 420)
{
baseToSet = 420;
}
else if (baseToSet < 200)
{
return TeachResult.Failure;
}
if (baseToSet > theirSkill.CapFixedPoint)
{
baseToSet = theirSkill.CapFixedPoint;
}
pointsToLearn = baseToSet - theirSkill.BaseFixedPoint;
if (maxPointsToLearn > 0 && pointsToLearn > maxPointsToLearn)
{
pointsToLearn = maxPointsToLearn;
baseToSet = theirSkill.BaseFixedPoint + pointsToLearn;
}
if (pointsToLearn < 0)
{
return TeachResult.KnowsMoreThanMe;
}
if (pointsToLearn == 0)
{
return TeachResult.KnowsWhatIKnow;
}
if (theirSkill.Lock != SkillLock.Up)
{
return TeachResult.SkillNotRaisable;
}
int freePoints = m.Skills.Cap - m.Skills.Total;
int freeablePoints = 0;
if (freePoints < 0)
{
freePoints = 0;
}
for (int i = 0; (freePoints + freeablePoints) < pointsToLearn && i < m.Skills.Length; ++i)
{
Skill sk = m.Skills[i];
if (sk == theirSkill || sk.Lock != SkillLock.Down)
{
continue;
}
freeablePoints += sk.BaseFixedPoint;
}
if ((freePoints + freeablePoints) == 0)
{
return TeachResult.NotEnoughFreePoints;
}
if ((freePoints + freeablePoints) < pointsToLearn)
{
pointsToLearn = freePoints + freeablePoints;
baseToSet = theirSkill.BaseFixedPoint + pointsToLearn;
}
if (doTeach)
{
int need = pointsToLearn - freePoints;
for (int i = 0; need > 0 && i < m.Skills.Length; ++i)
{
Skill sk = m.Skills[i];
if (sk == theirSkill || sk.Lock != SkillLock.Down)
{
continue;
}
if (sk.BaseFixedPoint < need)
{
need -= sk.BaseFixedPoint;
sk.BaseFixedPoint = 0;
}
else
{
sk.BaseFixedPoint -= need;
need = 0;
}
}
/* Sanity check */
if (baseToSet > theirSkill.CapFixedPoint || (m.Skills.Total - theirSkill.BaseFixedPoint + baseToSet) > m.Skills.Cap)
{
// Full refund
m.Backpack.TryDropItem(m, new Gold(maxPointsToLearn), false);
return TeachResult.NotEnoughFreePoints;
}
// Partial refund if needed
m.Backpack.TryDropItem(m, new Gold(maxPointsToLearn - pointsToLearn), false);
theirSkill.BaseFixedPoint = baseToSet;
}
return TeachResult.Success;
}
public virtual bool CheckTeachingMatch(Mobile m)
{
if (m_Teaching == (SkillName)(-1))
{
return false;
}
if (m is PlayerMobile)
{
return (((PlayerMobile)m).Learning == m_Teaching);
}
return true;
}
private SkillName m_Teaching = (SkillName)(-1);
public virtual bool Teach(SkillName skill, Mobile m, int maxPointsToLearn, bool doTeach)
{
int pointsToLearn = 0;
TeachResult res = CheckTeachSkills(skill, m, maxPointsToLearn, ref pointsToLearn, doTeach);
switch (res)
{
case TeachResult.KnowsMoreThanMe:
{
Say(501508); // I cannot teach thee, for thou knowest more than I!
break;
}
case TeachResult.KnowsWhatIKnow:
{
Say(501509); // I cannot teach thee, for thou knowest all I can teach!
break;
}
case TeachResult.NotEnoughFreePoints:
case TeachResult.SkillNotRaisable:
{
// Make sure this skill is marked to raise. If you are near the skill cap (700 points) you may need to lose some points in another skill first.
m.SendLocalizedMessage(501510, "", 0x22);
break;
}
case TeachResult.Success:
{
if (doTeach)
{
Say(501539); // Let me show thee something of how this is done.
m.SendLocalizedMessage(501540); // Your skill level increases.
m_Teaching = (SkillName)(-1);
if (m is PlayerMobile)
{
((PlayerMobile)m).Learning = (SkillName)(-1);
}
}
else
{
// I will teach thee all I know, if paid the amount in full. The price is:
Say(1019077, AffixType.Append, String.Format(" {0}", pointsToLearn), "");
Say(1043108); // For less I shall teach thee less.
m_Teaching = skill;
if (m is PlayerMobile)
{
((PlayerMobile)m).Learning = skill;
}
}
return true;
}
}
return false;
}
#endregion
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (ControlMaster != null)
{
if (NotorietyHandlers.CheckAggressor(ControlMaster.Aggressors, aggressor))
{
aggressor.Aggressors.Add(AggressorInfo.Create(this, aggressor, true));
}
}
OrderType ct = m_ControlOrder;
if (m_AI != null)
{
if (!Core.ML || (ct != OrderType.Follow && ct != OrderType.Stop && ct != OrderType.Stay))
{
m_AI.OnAggressiveAction(aggressor);
}
else
{
DebugSay("I'm being attacked but my master told me not to fight.");
Warmode = false;
return;
}
}
StopFlee();
ForceReacquire();
if (!IsEnemy(aggressor))
{
Player pl = Ethics.Player.Find(aggressor, true);
if (pl != null && pl.IsShielded)
{
pl.FinishShield();
}
}
if (aggressor.ChangingCombatant && (m_bControlled || m_bSummoned) &&
(ct == OrderType.Come || (!Core.ML && ct == OrderType.Stay) || ct == OrderType.Stop || ct == OrderType.None ||
ct == OrderType.Follow))
{
ControlTarget = aggressor;
ControlOrder = OrderType.Attack;
}
else if (Combatant == null && !m_bBardPacified)
{
Warmode = true;
Combatant = aggressor;
}
}
public override bool OnMoveOver(Mobile m)
{
if (m is BaseCreature && !((BaseCreature)m).Controlled)
{
return (!Alive || !m.Alive || IsDeadBondedPet || m.IsDeadBondedPet) || (Hidden && IsStaff());
}
return base.OnMoveOver(m);
}
public virtual void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
{ }
public virtual bool CanDrop { get { return IsBonded; } }
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (m_AI != null && Commandable)
{
m_AI.GetContextMenuEntries(from, list);
}
if (m_bTamable && !m_bControlled && from.Alive)
{
list.Add(new TameEntry(from, this));
}
AddCustomContextEntries(from, list);
if (CanTeach && from.Alive)
{
Skills ourSkills = Skills;
Skills theirSkills = from.Skills;
for (int i = 0; i < ourSkills.Length && i < theirSkills.Length; ++i)
{
Skill skill = ourSkills[i];
Skill theirSkill = theirSkills[i];
if (skill != null && theirSkill != null && skill.Base >= 60.0 && CheckTeach(skill.SkillName, from))
{
int toTeach = skill.BaseFixedPoint / 3;
if (toTeach > 420)
{
toTeach = 420;
}
list.Add(new TeachEntry((SkillName)i, this, from, (toTeach > theirSkill.BaseFixedPoint)));
}
}
}
}
public override bool HandlesOnSpeech(Mobile from)
{
InhumanSpeech speechType = SpeechType;
if (speechType != null && (speechType.Flags & IHSFlags.OnSpeech) != 0 && from.InRange(this, 3))
{
return true;
}
return (m_AI != null && m_AI.HandlesOnSpeech(from) && from.InRange(this, m_iRangePerception));
}
public override void OnSpeech(SpeechEventArgs e)
{
InhumanSpeech speechType = SpeechType;
if (speechType != null && speechType.OnSpeech(this, e.Mobile, e.Speech))
{
e.Handled = true;
}
else if (!e.Handled && m_AI != null && e.Mobile.InRange(this, m_iRangePerception))
{
m_AI.OnSpeech(e);
}
}
public override bool IsHarmfulCriminal(Mobile target)
{
if ((Controlled && target == m_ControlMaster) || (Summoned && target == m_SummonMaster))
{
return false;
}
if (target is BaseCreature && ((BaseCreature)target).InitialInnocent && !((BaseCreature)target).Controlled)
{
return false;
}
if (target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Count > 0)
{
return false;
}
return base.IsHarmfulCriminal(target);
}
public override void CriminalAction(bool message)
{
base.CriminalAction(message);
if (Controlled || Summoned)
{
if (m_ControlMaster != null && m_ControlMaster.Player)
{
m_ControlMaster.CriminalAction(false);
}
else if (m_SummonMaster != null && m_SummonMaster.Player)
{
m_SummonMaster.CriminalAction(false);
}
}
}
public override void DoHarmful(Mobile target, bool indirect)
{
base.DoHarmful(target, indirect);
if (target == this || target == m_ControlMaster || target == m_SummonMaster || (!Controlled && !Summoned))
{
return;
}
var list = Aggressors;
for (int i = 0; i < list.Count; ++i)
{
AggressorInfo ai = list[i];
if (ai.Attacker == target)
{
return;
}
}
list = Aggressed;
for (int i = 0; i < list.Count; ++i)
{
AggressorInfo ai = list[i];
if (ai.Defender == target)
{
if (m_ControlMaster != null && m_ControlMaster.Player && m_ControlMaster.CanBeHarmful(target, false))
{
m_ControlMaster.DoHarmful(target, true);
}
else if (m_SummonMaster != null && m_SummonMaster.Player && m_SummonMaster.CanBeHarmful(target, false))
{
m_SummonMaster.DoHarmful(target, true);
}
return;
}
}
}
private static Mobile m_NoDupeGuards;
public void ReleaseGuardDupeLock()
{
m_NoDupeGuards = null;
}
public void ReleaseGuardLock()
{
EndAction(typeof(GuardedRegion));
}
private DateTime m_IdleReleaseTime;
public virtual bool CheckIdle()
{
if (Combatant != null)
{
return false; // in combat.. not idling
}
if (m_IdleReleaseTime > DateTime.MinValue)
{
// idling...
if (DateTime.UtcNow >= m_IdleReleaseTime)
{
m_IdleReleaseTime = DateTime.MinValue;
return false; // idle is over
}
return true; // still idling
}
if (95 > Utility.Random(100))
{
return false; // not idling, but don't want to enter idle state
}
m_IdleReleaseTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(15, 25));
if (Body.IsHuman)
{
switch (Utility.Random(2))
{
case 0:
Animate(5, 5, 1, true, true, 1);
break;
case 1:
Animate(6, 5, 1, true, false, 1);
break;
}
}
else if (Body.IsAnimal)
{
switch (Utility.Random(3))
{
case 0:
Animate(3, 3, 1, true, false, 1);
break;
case 1:
Animate(9, 5, 1, true, false, 1);
break;
case 2:
Animate(10, 5, 1, true, false, 1);
break;
}
}
else if (Body.IsMonster)
{
switch (Utility.Random(2))
{
case 0:
Animate(17, 5, 1, true, false, 1);
break;
case 1:
Animate(18, 5, 1, true, false, 1);
break;
}
}
PlaySound(GetIdleSound());
return true; // entered idle state
}
/*
this way, due to the huge number of locations this will have to be changed
Perhaps we can change this in the future when fixing game play is not the
major issue.
*/
public virtual void CheckedAnimate(int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay)
{
if (!Mounted)
{
base.Animate(action, frameCount, repeatCount, forward, repeat, delay);
}
}
public override void Animate(int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay)
{
base.Animate(action, frameCount, repeatCount, forward, repeat, delay);
}
private void CheckAIActive()
{
Map map = Map;
if (PlayerRangeSensitive && m_AI != null && map != null && map.GetSector(Location).Active)
{
m_AI.Activate();
}
}
public override void OnCombatantChange()
{
base.OnCombatantChange();
Warmode = (Combatant != null && !Combatant.Deleted && Combatant.Alive);
if (CanFly && Warmode)
{
Flying = false;
}
}
protected override void OnMapChange(Map oldMap)
{
CheckAIActive();
base.OnMapChange(oldMap);
}
protected override void OnLocationChange(Point3D oldLocation)
{
CheckAIActive();
base.OnLocationChange(oldLocation);
}
public virtual void ForceReacquire()
{
m_NextReacquireTime = Core.TickCount;
}
public virtual bool CanStealth { get { return false; } }
protected override bool OnMove(Direction d)
{
if (Hidden) //Hidden, let's try stealth
{
if (!Mounted && Skills.Stealth.Value >= 25.0 && CanStealth)
{
bool running = (d & Direction.Running) != 0;
if (running)
{
if ((AllowedStealthSteps -= 2) <= 0)
RevealingAction();
}
else if (AllowedStealthSteps-- <= 0)
{
Server.SkillHandlers.Stealth.OnUse(this);
}
}
else
{
RevealingAction();
}
}
return true;
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (AcquireOnApproach && (!Controlled && !Summoned) && FightMode != FightMode.Aggressor)
{
if (InRange(m.Location, AcquireOnApproachRange) && !InRange(oldLocation, AcquireOnApproachRange))
{
if (CanBeHarmful(m) && IsEnemy(m))
{
Combatant = FocusMob = m;
if (AIObject != null)
{
AIObject.MoveTo(m, true, 1);
}
DoHarmful(m);
}
}
}
else if (ReacquireOnMovement)
{
ForceReacquire();
}
InhumanSpeech speechType = SpeechType;
if (speechType != null)
{
speechType.OnMovement(this, m, oldLocation);
}
/* Begin notice sound */
if ((!m.Hidden || m.IsPlayer()) && m.Player && m_FightMode != FightMode.Aggressor && m_FightMode != FightMode.None &&
Combatant == null && !Controlled && !Summoned)
{
// If this creature defends itself but doesn't actively attack (animal) or
// doesn't fight at all (vendor) then no notice sounds are played..
// So, players are only notified of aggressive monsters
// Monsters that are currently fighting are ignored
// Controlled or summoned creatures are ignored
if (InRange(m.Location, 18) && !InRange(oldLocation, 18))
{
if (Body.IsMonster)
{
Animate(11, 5, 1, true, false, 1);
}
PlaySound(GetAngerSound());
}
}
/* End notice sound */
if (m_NoDupeGuards == m)
{
return;
}
if (!Body.IsHuman || Kills >= 5 || AlwaysMurderer || AlwaysAttackable || m.Kills < 5 || !m.InRange(Location, 12) ||
!m.Alive)
{
return;
}
GuardedRegion guardedRegion = (GuardedRegion)Region.GetRegion(typeof(GuardedRegion));
if (guardedRegion != null)
{
if (!guardedRegion.IsDisabled() && guardedRegion.IsGuardCandidate(m) && BeginAction(typeof(GuardedRegion)))
{
Say(1013037 + Utility.Random(16));
guardedRegion.CallGuards(Location);
Timer.DelayCall(TimeSpan.FromSeconds(5.0), ReleaseGuardLock);
m_NoDupeGuards = m;
Timer.DelayCall(TimeSpan.Zero, ReleaseGuardDupeLock);
}
}
}
public void AddSpellAttack(Type type)
{
m_arSpellAttack.Add(type);
}
public void AddSpellDefense(Type type)
{
m_arSpellDefense.Add(type);
}
public Spell GetAttackSpellRandom()
{
if (m_arSpellAttack.Count > 0)
{
Type type = m_arSpellAttack[Utility.Random(m_arSpellAttack.Count)];
object[] args = {this, null};
return Activator.CreateInstance(type, args) as Spell;
}
else
{
return null;
}
}
public Spell GetDefenseSpellRandom()
{
if (m_arSpellDefense.Count > 0)
{
Type type = m_arSpellDefense[Utility.Random(m_arSpellDefense.Count)];
object[] args = {this, null};
return Activator.CreateInstance(type, args) as Spell;
}
else
{
return null;
}
}
public Spell GetSpellSpecific(Type type)
{
int i;
for (i = 0; i < m_arSpellAttack.Count; i++)
{
if (m_arSpellAttack[i] == type)
{
object[] args = {this, null};
return Activator.CreateInstance(type, args) as Spell;
}
}
for (i = 0; i < m_arSpellDefense.Count; i++)
{
if (m_arSpellDefense[i] == type)
{
object[] args = {this, null};
return Activator.CreateInstance(type, args) as Spell;
}
}
return null;
}
#region Set[...]
public void SetDamage(int val)
{
m_DamageMin = val;
m_DamageMax = val;
}
public void SetDamage(int min, int max)
{
m_DamageMin = min;
m_DamageMax = max;
}
public void SetHits(int val)
{
if (val < 1000 && !Core.AOS)
{
val = (val * 100) / 60;
}
m_HitsMax = val;
Hits = HitsMax;
}
public void SetHits(int min, int max)
{
if (min < 1000 && !Core.AOS)
{
min = (min * 100) / 60;
max = (max * 100) / 60;
}
m_HitsMax = Utility.RandomMinMax(min, max);
Hits = HitsMax;
}
public void SetStam(int val)
{
m_StamMax = val;
Stam = StamMax;
}
public void SetStam(int min, int max)
{
m_StamMax = Utility.RandomMinMax(min, max);
Stam = StamMax;
}
public void SetMana(int val)
{
m_ManaMax = val;
Mana = ManaMax;
}
public void SetMana(int min, int max)
{
m_ManaMax = Utility.RandomMinMax(min, max);
Mana = ManaMax;
}
public void SetStr(int val)
{
RawStr = val;
Hits = HitsMax;
}
public void SetStr(int min, int max)
{
RawStr = Utility.RandomMinMax(min, max);
Hits = HitsMax;
}
public void SetDex(int val)
{
RawDex = val;
Stam = StamMax;
}
public void SetDex(int min, int max)
{
RawDex = Utility.RandomMinMax(min, max);
Stam = StamMax;
}
public void SetInt(int val)
{
RawInt = val;
Mana = ManaMax;
}
public void SetInt(int min, int max)
{
RawInt = Utility.RandomMinMax(min, max);
Mana = ManaMax;
}
public void SetDamageType(ResistanceType type, int min, int max)
{
SetDamageType(type, Utility.RandomMinMax(min, max));
}
public void SetDamageType(ResistanceType type, int val)
{
switch (type)
{
case ResistanceType.Physical:
m_PhysicalDamage = val;
break;
case ResistanceType.Fire:
m_FireDamage = val;
break;
case ResistanceType.Cold:
m_ColdDamage = val;
break;
case ResistanceType.Poison:
m_PoisonDamage = val;
break;
case ResistanceType.Energy:
m_EnergyDamage = val;
break;
}
}
public void SetResistance(ResistanceType type, int min, int max)
{
SetResistance(type, Utility.RandomMinMax(min, max));
}
public void SetResistance(ResistanceType type, int val)
{
switch (type)
{
case ResistanceType.Physical:
m_PhysicalResistance = val;
break;
case ResistanceType.Fire:
m_FireResistance = val;
break;
case ResistanceType.Cold:
m_ColdResistance = val;
break;
case ResistanceType.Poison:
m_PoisonResistance = val;
break;
case ResistanceType.Energy:
m_EnergyResistance = val;
break;
}
UpdateResistances();
}
public void SetSkill(SkillName name, double val)
{
Skills[name].BaseFixedPoint = (int)(val * 10);
if (Skills[name].Base > Skills[name].Cap)
{
if (Core.SE)
{
SkillsCap += (Skills[name].BaseFixedPoint - Skills[name].CapFixedPoint);
}
Skills[name].Cap = Skills[name].Base;
}
}
public void SetSkill(SkillName name, double min, double max)
{
int minFixed = (int)(min * 10);
int maxFixed = (int)(max * 10);
Skills[name].BaseFixedPoint = Utility.RandomMinMax(minFixed, maxFixed);
if (Skills[name].Base > Skills[name].Cap)
{
if (Core.SE)
{
SkillsCap += (Skills[name].BaseFixedPoint - Skills[name].CapFixedPoint);
}
Skills[name].Cap = Skills[name].Base;
}
}
public void SetFameLevel(int level)
{
switch (level)
{
case 1:
Fame = Utility.RandomMinMax(0, 1249);
break;
case 2:
Fame = Utility.RandomMinMax(1250, 2499);
break;
case 3:
Fame = Utility.RandomMinMax(2500, 4999);
break;
case 4:
Fame = Utility.RandomMinMax(5000, 9999);
break;
case 5:
Fame = Utility.RandomMinMax(10000, 10000);
break;
}
}
public void SetKarmaLevel(int level)
{
switch (level)
{
case 0:
Karma = -Utility.RandomMinMax(0, 624);
break;
case 1:
Karma = -Utility.RandomMinMax(625, 1249);
break;
case 2:
Karma = -Utility.RandomMinMax(1250, 2499);
break;
case 3:
Karma = -Utility.RandomMinMax(2500, 4999);
break;
case 4:
Karma = -Utility.RandomMinMax(5000, 9999);
break;
case 5:
Karma = -Utility.RandomMinMax(10000, 10000);
break;
}
}
#endregion
public static void Cap(ref int val, int min, int max)
{
if (val < min)
{
val = min;
}
else if (val > max)
{
val = max;
}
}
#region Pack & Loot
#region Mondain's Legacy
public void PackArcaneScroll(int min, int max)
{
PackArcaneScroll(Utility.RandomMinMax(min, max));
}
public void PackArcaneScroll(int amount)
{
for (int i = 0; i < amount; ++i)
{
PackArcaneScroll();
}
}
public void PackArcaneScroll()
{
if (!Core.ML)
{
return;
}
PackItem(Loot.Construct(Loot.ArcanistScrollTypes));
}
#endregion
#region Stygian Abyss
public void PackMysticScroll(double chance)
{
if (chance <= Utility.RandomDouble())
return;
PackMysticScroll(1);
PackItem(Loot.Construct(Loot.MysticScrollTypes));
}
public void PackMysticScroll(int min, int max)
{
PackMysticScroll(Utility.RandomMinMax(min, max));
}
public void PackMysticScroll(int amount)
{
for (int i = 0; i < amount; i++)
PackItem(Loot.Construct(Loot.MysticScrollTypes));
}
#endregion
public void PackPotion()
{
PackItem(Loot.RandomPotion());
}
public void PackArcanceScroll(double chance)
{
if (!Core.ML || chance <= Utility.RandomDouble())
{
return;
}
PackItem(Loot.Construct(Loot.ArcanistScrollTypes));
}
public void PackNecroScroll(int index)
{
if (!Core.AOS || 0.05 <= Utility.RandomDouble())
{
return;
}
PackItem(Loot.Construct(Loot.NecromancyScrollTypes, index));
}
public void PackScroll(int minCircle, int maxCircle)
{
PackScroll(Utility.RandomMinMax(minCircle, maxCircle));
}
public void PackScroll(int circle)
{
int min = (circle - 1) * 8;
PackItem(Loot.RandomScroll(min, min + 7, SpellbookType.Regular));
}
public void PackMagicItems(int minLevel, int maxLevel)
{
PackMagicItems(minLevel, maxLevel, 0.30, 0.15);
}
public void PackMagicItems(int minLevel, int maxLevel, double armorChance, double weaponChance)
{
if (!PackArmor(minLevel, maxLevel, armorChance))
{
PackWeapon(minLevel, maxLevel, weaponChance);
}
}
public virtual void DropBackpack()
{
if (Backpack != null)
{
if (Backpack.Items.Count > 0)
{
Backpack b = new CreatureBackpack(Name);
var list = new List<Item>(Backpack.Items);
foreach (Item item in list)
{
b.DropItem(item);
}
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house != null)
{
b.MoveToWorld(house.BanLocation, house.Map);
}
else
{
b.MoveToWorld(Location, Map);
}
}
}
}
protected bool m_Spawning;
protected int m_KillersLuck;
public virtual void GenerateLoot(bool spawning)
{
m_Spawning = spawning;
if (!spawning)
{
m_KillersLuck = LootPack.GetLuckChanceForKiller(this);
}
GenerateLoot();
if (m_Paragon)
{
if (Fame < 1250)
{
AddLoot(LootPack.Meager);
}
else if (Fame < 2500)
{
AddLoot(LootPack.Average);
}
else if (Fame < 5000)
{
AddLoot(LootPack.Rich);
}
else if (Fame < 10000)
{
AddLoot(LootPack.FilthyRich);
}
else
{
AddLoot(LootPack.UltraRich);
}
}
m_Spawning = false;
m_KillersLuck = 0;
}
public virtual void GenerateLoot()
{ }
public virtual void AddLoot(LootPack pack, int amount)
{
for (int i = 0; i < amount; ++i)
{
AddLoot(pack);
}
}
public virtual void AddLoot(LootPack pack)
{
if (Summoned)
{
return;
}
Container backpack = Backpack;
if (backpack == null)
{
backpack = new Backpack();
backpack.Movable = false;
AddItem(backpack);
}
pack.Generate(this, backpack, m_Spawning, m_KillersLuck);
}
public bool PackArmor(int minLevel, int maxLevel)
{
return PackArmor(minLevel, maxLevel, 1.0);
}
public bool PackArmor(int minLevel, int maxLevel, double chance)
{
if (chance <= Utility.RandomDouble())
{
return false;
}
Cap(ref minLevel, 0, 5);
Cap(ref maxLevel, 0, 5);
if (Core.AOS)
{
Item item = Loot.RandomArmorOrShieldOrJewelry();
if (item == null)
{
return false;
}
int attributeCount, min, max;
GetRandomAOSStats(minLevel, maxLevel, out attributeCount, out min, out max);
if (item is BaseArmor)
{
BaseRunicTool.ApplyAttributesTo((BaseArmor)item, attributeCount, min, max);
}
else if (item is BaseJewel)
{
BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);
}
PackItem(item);
}
else
{
BaseArmor armor = Loot.RandomArmorOrShield();
if (armor == null)
{
return false;
}
armor.ProtectionLevel = (ArmorProtectionLevel)RandomMinMaxScaled(minLevel, maxLevel);
armor.Durability = (ArmorDurabilityLevel)RandomMinMaxScaled(minLevel, maxLevel);
PackItem(armor);
}
return true;
}
public static void GetRandomAOSStats(int minLevel, int maxLevel, out int attributeCount, out int min, out int max)
{
int v = RandomMinMaxScaled(minLevel, maxLevel);
if (v >= 5)
{
attributeCount = Utility.RandomMinMax(2, 6);
min = 20;
max = 70;
}
else if (v == 4)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (v == 3)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (v == 2)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
public static int RandomMinMaxScaled(int min, int max)
{
if (min == max)
{
return min;
}
if (min > max)
{
int hold = min;
min = max;
max = hold;
}
/* Example:
* min: 1
* max: 5
* count: 5
*
* total = (5*5) + (4*4) + (3*3) + (2*2) + (1*1) = 25 + 16 + 9 + 4 + 1 = 55
*
* chance for min+0 : 25/55 : 45.45%
* chance for min+1 : 16/55 : 29.09%
* chance for min+2 : 9/55 : 16.36%
* chance for min+3 : 4/55 : 7.27%
* chance for min+4 : 1/55 : 1.81%
*/
int count = max - min + 1;
int total = 0, toAdd = count;
for (int i = 0; i < count; ++i, --toAdd)
{
total += toAdd * toAdd;
}
int rand = Utility.Random(total);
toAdd = count;
int val = min;
for (int i = 0; i < count; ++i, --toAdd, ++val)
{
rand -= toAdd * toAdd;
if (rand < 0)
{
break;
}
}
return val;
}
public bool PackSlayer()
{
return PackSlayer(0.05);
}
public bool PackSlayer(double chance)
{
if (chance <= Utility.RandomDouble())
{
return false;
}
if (Utility.RandomBool())
{
BaseInstrument instrument = Loot.RandomInstrument();
if (instrument != null)
{
instrument.Slayer = SlayerGroup.GetLootSlayerType(GetType());
PackItem(instrument);
}
}
else if (!Core.AOS)
{
BaseWeapon weapon = Loot.RandomWeapon();
if (weapon != null)
{
weapon.Slayer = SlayerGroup.GetLootSlayerType(GetType());
PackItem(weapon);
}
}
return true;
}
public bool PackWeapon(int minLevel, int maxLevel)
{
return PackWeapon(minLevel, maxLevel, 1.0);
}
public bool PackWeapon(int minLevel, int maxLevel, double chance)
{
if (chance <= Utility.RandomDouble())
{
return false;
}
Cap(ref minLevel, 0, 5);
Cap(ref maxLevel, 0, 5);
if (Core.AOS)
{
Item item = Loot.RandomWeaponOrJewelry();
if (item == null)
{
return false;
}
int attributeCount, min, max;
GetRandomAOSStats(minLevel, maxLevel, out attributeCount, out min, out max);
if (item is BaseWeapon)
{
BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, attributeCount, min, max);
}
else if (item is BaseJewel)
{
BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);
}
PackItem(item);
}
else
{
BaseWeapon weapon = Loot.RandomWeapon();
if (weapon == null)
{
return false;
}
if (0.05 > Utility.RandomDouble())
{
weapon.Slayer = SlayerName.Silver;
}
weapon.DamageLevel = (WeaponDamageLevel)RandomMinMaxScaled(minLevel, maxLevel);
weapon.AccuracyLevel = (WeaponAccuracyLevel)RandomMinMaxScaled(minLevel, maxLevel);
weapon.DurabilityLevel = (WeaponDurabilityLevel)RandomMinMaxScaled(minLevel, maxLevel);
PackItem(weapon);
}
return true;
}
public void PackGold(int amount)
{
if (amount > 0)
{
PackItem(new Gold(amount));
}
}
public void PackGold(int min, int max)
{
PackGold(Utility.RandomMinMax(min, max));
}
public void PackStatue(int min, int max)
{
PackStatue(Utility.RandomMinMax(min, max));
}
public void PackStatue(int amount)
{
for (int i = 0; i < amount; ++i)
{
PackStatue();
}
}
public void PackStatue()
{
PackItem(Loot.RandomStatue());
}
public void PackGem()
{
PackGem(1);
}
public void PackGem(int min, int max)
{
PackGem(Utility.RandomMinMax(min, max));
}
public void PackGem(int amount)
{
if (amount <= 0)
{
return;
}
Item gem = Loot.RandomGem();
gem.Amount = amount;
PackItem(gem);
}
public void PackNecroReg(int min, int max)
{
PackNecroReg(Utility.RandomMinMax(min, max));
}
public void PackNecroReg(int amount)
{
for (int i = 0; i < amount; ++i)
{
PackNecroReg();
}
}
public void PackNecroReg()
{
if (!Core.AOS)
{
return;
}
PackItem(Loot.RandomNecromancyReagent());
}
public void PackReg(int min, int max)
{
PackReg(Utility.RandomMinMax(min, max));
}
public void PackReg(int amount)
{
if (amount <= 0)
{
return;
}
Item reg = Loot.RandomReagent();
reg.Amount = amount;
PackItem(reg);
//daat99 OWLTR start - add recipies to pack
if (OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.RECIPE_CRAFT))
{
if (Utility.Random(100) == 50)
PackItem(new CraftingRecipe(0));
amount = Utility.RandomMinMax(1, amount);
if (amount > 4)
amount = 4;
switch (amount)
{
case 1:
default: amount = Utility.RandomMinMax(1, 3); break;
case 2: amount = Utility.RandomMinMax(2, 4); break;
case 3: amount = Utility.RandomMinMax(3, 5); break;
case 4: amount = Utility.RandomMinMax(4, 6); break;
}
int check = 3, level = amount;
if (level < check)
check = level;
while (check != 0)
{
if (check > 2)
PackItem(new CraftingRecipe(level));
else
PackItem(new CraftingRecipe(Utility.RandomMinMax(1, amount)));
level--;
check--;
}
}
//daat99 OWLTR end - add recipies to pack
}
public void PackItem(Item item)
{
if (Summoned || item == null)
{
if (item != null)
{
item.Delete();
}
return;
}
Container pack = Backpack;
if (pack == null)
{
pack = new Backpack();
pack.Movable = false;
AddItem(pack);
}
if (!item.Stackable || !pack.TryDropItem(this, item, false)) // try stack
{
pack.DropItem(item); // failed, drop it anyway
}
}
#endregion
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster && !Body.IsHuman)
{
Container pack = Backpack;
if (pack != null)
{
pack.DisplayTo(from);
}
}
if (DeathAdderCharmable && from.CanBeHarmful(this, false))
{
DeathAdder da = SummonFamiliarSpell.Table[from] as DeathAdder;
if (da != null && !da.Deleted)
{
from.SendAsciiMessage("You charm the snake. Select a target to attack.");
from.Target = new DeathAdderCharmTarget(this);
}
}
base.OnDoubleClick(from);
}
private class DeathAdderCharmTarget : Target
{
private readonly BaseCreature m_Charmed;
public DeathAdderCharmTarget(BaseCreature charmed)
: base(-1, false, TargetFlags.Harmful)
{
m_Charmed = charmed;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!m_Charmed.DeathAdderCharmable || m_Charmed.Combatant != null || !from.CanBeHarmful(m_Charmed, false))
{
return;
}
DeathAdder da = SummonFamiliarSpell.Table[from] as DeathAdder;
if (da == null || da.Deleted)
{
return;
}
Mobile targ = targeted as Mobile;
if (targ == null || !from.CanBeHarmful(targ, false))
{
return;
}
from.RevealingAction();
from.DoHarmful(targ, true);
m_Charmed.Combatant = targ;
if (m_Charmed.AIObject != null)
{
m_Charmed.AIObject.Action = ActionType.Combat;
}
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (Core.ML)
{
if (DisplayWeight)
{
list.Add(TotalWeight == 1 ? 1072788 : 1072789, TotalWeight.ToString()); // Weight: ~1_WEIGHT~ stones
}
if (m_ControlOrder == OrderType.Guard)
{
list.Add(1080078); // guarding
}
}
if (Summoned && !IsAnimatedDead && !IsNecroFamiliar && !(this is Clone))
{
list.Add(1049646); // (summoned)
}
else if (Controlled && Commandable)
{
if (IsBonded) //Intentional difference (showing ONLY bonded when bonded instead of bonded & tame)
{
list.Add(1049608); // (bonded)
}
else
{
list.Add(502006); // (tame)
}
}
}
public override void OnSingleClick(Mobile from)
{
if (Controlled && Commandable)
{
int number;
if (Summoned)
{
number = 1049646; // (summoned)
}
else if (IsBonded)
{
number = 1049608; // (bonded)
}
else
{
number = 502006; // (tame)
}
PrivateOverheadMessage(MessageType.Regular, 0x3B2, number, from.NetState);
}
base.OnSingleClick(from);
}
public virtual double TreasureMapChance { get { return TreasureMap.LootChance; } }
public virtual int TreasureMapLevel { get { return -1; } }
public virtual bool IgnoreYoungProtection { get { return false; } }
//daat99 OWLTR start - On Before (Re) Tame methods
public virtual void OnBeforeTame()
{
}
public virtual void OnBeforeReTame()
{
}
//daat99 OWLTR start - On Before (Re) Tame methods
public override bool OnBeforeDeath()
{
int treasureLevel = TreasureMapLevel;
if (treasureLevel == 1 && Map == Map.Trammel && TreasureMap.IsInHavenIsland(this))
{
Mobile killer = LastKiller;
if (killer is BaseCreature)
{
killer = ((BaseCreature)killer).GetMaster();
}
if (killer is PlayerMobile && ((PlayerMobile)killer).Young)
{
treasureLevel = 0;
}
}
if (!Summoned && !NoKillAwards && !IsBonded)
{
if (treasureLevel >= 0)
{
if (m_Paragon && XmlParagon.GetChestChance(this) > Utility.RandomDouble())
{
XmlParagon.AddChest(this, treasureLevel);
}
else if ((Map == Map.Felucca || Map == Map.Trammel) && TreasureMap.LootChance >= Utility.RandomDouble())
{
PackItem(new TreasureMap(treasureLevel, Map));
}
}
if (m_Paragon && Paragon.ChocolateIngredientChance > Utility.RandomDouble())
{
switch (Utility.Random(4))
{
case 0:
PackItem(new CocoaButter());
break;
case 1:
PackItem(new CocoaLiquor());
break;
case 2:
PackItem(new SackOfSugar());
break;
case 3:
PackItem(new Vanilla());
break;
}
}
}
if (!Summoned && !NoKillAwards && !m_HasGeneratedLoot)
{
m_HasGeneratedLoot = true;
GenerateLoot(false);
}
if (!NoKillAwards && Region.IsPartOf("Doom"))
{
int bones = TheSummoningQuest.GetDaemonBonesFor(this);
if (bones > 0)
{
PackItem(new DaemonBone(bones));
}
}
if (IsAnimatedDead)
{
Effects.SendLocationEffect(Location, Map, 0x3728, 13, 1, 0x461, 4);
}
InhumanSpeech speechType = SpeechType;
if (speechType != null)
{
speechType.OnDeath(this);
}
if (m_ReceivedHonorContext != null)
{
m_ReceivedHonorContext.OnTargetKilled();
}
return base.OnBeforeDeath();
}
private bool m_NoKillAwards;
public bool NoKillAwards { get { return m_NoKillAwards; } set { m_NoKillAwards = value; } }
public int ComputeBonusDamage(List<DamageEntry> list, Mobile m)
{
int bonus = 0;
for (int i = list.Count - 1; i >= 0; --i)
{
DamageEntry de = list[i];
if (de.Damager == m || !(de.Damager is BaseCreature))
{
continue;
}
BaseCreature bc = (BaseCreature)de.Damager;
Mobile master = null;
master = bc.GetMaster();
if (master == m)
{
bonus += de.DamageGiven;
}
}
return bonus;
}
public Mobile GetMaster()
{
if (Controlled && ControlMaster != null)
{
return ControlMaster;
}
else if (Summoned && SummonMaster != null)
{
return SummonMaster;
}
return null;
}
private class FKEntry
{
public Mobile m_Mobile;
public int m_Damage;
public FKEntry(Mobile m, int damage)
{
m_Mobile = m;
m_Damage = damage;
}
}
public static List<DamageStore> GetLootingRights(List<DamageEntry> damageEntries, int hitsMax)
{
var rights = new List<DamageStore>();
for (int i = damageEntries.Count - 1; i >= 0; --i)
{
if (i >= damageEntries.Count)
{
continue;
}
DamageEntry de = damageEntries[i];
if (de.HasExpired)
{
damageEntries.RemoveAt(i);
continue;
}
int damage = de.DamageGiven;
var respList = de.Responsible;
if (respList != null)
{
for (int j = 0; j < respList.Count; ++j)
{
DamageEntry subEntry = respList[j];
Mobile master = subEntry.Damager;
if (master == null || master.Deleted || !master.Player)
{
continue;
}
bool needNewSubEntry = true;
for (int k = 0; needNewSubEntry && k < rights.Count; ++k)
{
DamageStore ds = rights[k];
if (ds.m_Mobile == master)
{
ds.m_Damage += subEntry.DamageGiven;
needNewSubEntry = false;
}
}
if (needNewSubEntry)
{
rights.Add(new DamageStore(master, subEntry.DamageGiven));
}
damage -= subEntry.DamageGiven;
}
}
Mobile m = de.Damager;
if (m == null || m.Deleted || !m.Player)
{
continue;
}
if (damage <= 0)
{
continue;
}
bool needNewEntry = true;
for (int j = 0; needNewEntry && j < rights.Count; ++j)
{
DamageStore ds = rights[j];
if (ds.m_Mobile == m)
{
ds.m_Damage += damage;
needNewEntry = false;
}
}
if (needNewEntry)
{
rights.Add(new DamageStore(m, damage));
}
}
if (rights.Count > 0)
{
rights[0].m_Damage = (int)(rights[0].m_Damage * 1.25);
//This would be the first valid person attacking it. Gets a 25% bonus. Per 1/19/07 Five on Friday
if (rights.Count > 1)
{
rights.Sort(); //Sort by damage
}
int topDamage = rights[0].m_Damage;
int minDamage;
if (hitsMax >= 3000)
{
minDamage = topDamage / 16;
}
else if (hitsMax >= 1000)
{
minDamage = topDamage / 8;
}
else if (hitsMax >= 200)
{
minDamage = topDamage / 4;
}
else
{
minDamage = topDamage / 2;
}
for (int i = 0; i < rights.Count; ++i)
{
DamageStore ds = rights[i];
ds.m_HasRight = (ds.m_Damage >= minDamage);
}
}
return rights;
}
#region Mondain's Legacy
private bool m_Allured;
[CommandProperty(AccessLevel.GameMaster)]
public bool Allured { get { return m_Allured; } set { m_Allured = value; } }
public virtual bool GivesMLMinorArtifact { get { return false; } }
#endregion
private static readonly Type[] m_Artifacts = new[]
{
typeof(AegisOfGrace), typeof(BladeDance), typeof(Bonesmasher), typeof(FeyLeggings), typeof(FleshRipper),
typeof(HelmOfSwiftness), typeof(PadsOfTheCuSidhe), typeof(RaedsGlory), typeof(RighteousAnger),
typeof(RobeOfTheEclipse), typeof(RobeOfTheEquinox), typeof(SoulSeeker), typeof(TalonBite), typeof(BloodwoodSpirit),
typeof(TotemOfVoid), typeof(QuiverOfRage), typeof(QuiverOfElements), typeof(BrightsightLenses), typeof(Boomstick),
typeof(WildfireBow), typeof(Windsong)
};
public static void GiveMinorArtifact(Mobile m)
{
Item item = Activator.CreateInstance(m_Artifacts[Utility.Random(m_Artifacts.Length)]) as Item;
if (item == null)
{
return;
}
if (m.AddToBackpack(item))
{
m.SendLocalizedMessage(1062317);
// For your valor in combating the fallen beast, a special artifact has been bestowed on you.
m.SendLocalizedMessage(1072223); // An item has been placed in your backpack.
}
else if (m.BankBox != null && m.BankBox.TryDropItem(m, item, false))
{
m.SendLocalizedMessage(1062317);
// For your valor in combating the fallen beast, a special artifact has been bestowed on you.
m.SendLocalizedMessage(1072224); // An item has been placed in your bank box.
}
else
{
item.MoveToWorld(m.Location, m.Map);
m.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it.
}
}
public virtual bool GivesSAArtifact { get { return false; } }
private static readonly Type[] m_SAArtifacts = new[]
{
typeof(AxesOfFury), typeof(BreastplateOfTheBerserker), typeof(EternalGuardianStaff), typeof(LegacyOfDespair),
typeof(GiantSteps), typeof(StaffOfShatteredDreams), typeof(PetrifiedSnake), typeof(StoneDragonsTooth),
typeof(TokenOfHolyFavor), typeof(SwordOfShatteredHopes), typeof(Venom), typeof(StormCaller)
};
public static void GiveSAArtifact(Mobile m)
{
Item item = Activator.CreateInstance(m_SAArtifacts[Utility.Random(m_SAArtifacts.Length)]) as Item;
if (item == null)
{
return;
}
if (m.AddToBackpack(item))
{
m.SendLocalizedMessage(1062317);
// For your valor in combating the fallen beast, a special artifact has been bestowed on you.
m.SendLocalizedMessage(1072223); // An item has been placed in your backpack.
}
else if (m.BankBox != null && m.BankBox.TryDropItem(m, item, false))
{
m.SendLocalizedMessage(1062317);
// For your valor in combating the fallen beast, a special artifact has been bestowed on you.
m.SendLocalizedMessage(1072224); // An item has been placed in your bank box.
}
else
{
item.MoveToWorld(m.Location, m.Map);
m.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it.
}
}
public virtual void OnRelease(Mobile from)
{
if (m_Allured)
{
Timer.DelayCall(TimeSpan.FromSeconds(2), Delete);
}
}
public override void OnItemLifted(Mobile from, Item item)
{
base.OnItemLifted(from, item);
InvalidateProperties();
}
public virtual void OnKilledBy(Mobile mob)
{
if (m_Paragon && XmlParagon.CheckArtifactChance(mob, this))
{
XmlParagon.GiveArtifactTo(mob, this);
}
#region Mondain's Legacy
if (GivesMLMinorArtifact)
{
if (MondainsLegacy.CheckArtifactChance(mob, this))
{
MondainsLegacy.GiveArtifactTo(mob);
}
}
#endregion
if (GivesSAArtifact && Paragon.CheckArtifactChance(mob, this))
{
GiveSAArtifact(mob);
}
if (mob is PlayerMobile && mob.Map == Map.TerMur && m_QLPoints > 0)
{
PlayerMobile pm = mob as PlayerMobile;
pm.Exp += m_QLPoints;
pm.SendMessage("You have been awarded {0} points for your loyalty to the Queen of TerMur!", m_QLPoints);
}
EventSink.InvokeOnKilledBy(new OnKilledByEventArgs(this, mob));
}
public override void OnDeath(Container c)
{
MeerMage.StopEffect(this, false);
if (IsBonded)
{
int sound = GetDeathSound();
if (sound >= 0)
{
Effects.PlaySound(this, Map, sound);
}
Warmode = false;
Poison = null;
Combatant = null;
Hits = 0;
Stam = 0;
Mana = 0;
IsDeadPet = true;
ControlTarget = ControlMaster;
ControlOrder = OrderType.Follow;
ProcessDeltaQueue();
SendIncomingPacket();
SendIncomingPacket();
var aggressors = Aggressors;
for (int i = 0; i < aggressors.Count; ++i)
{
AggressorInfo info = aggressors[i];
if (info.Attacker.Combatant == this)
{
info.Attacker.Combatant = null;
}
}
var aggressed = Aggressed;
for (int i = 0; i < aggressed.Count; ++i)
{
AggressorInfo info = aggressed[i];
if (info.Defender.Combatant == this)
{
info.Defender.Combatant = null;
}
}
Mobile owner = ControlMaster;
if (owner == null || owner.Deleted || owner.Map != Map || !owner.InRange(this, 12) || !CanSee(owner) ||
!InLOS(owner))
{
if (OwnerAbandonTime == DateTime.MinValue)
{
OwnerAbandonTime = DateTime.UtcNow;
}
}
else
{
OwnerAbandonTime = DateTime.MinValue;
}
GiftOfLifeSpell.HandleDeath(this);
CheckStatTimers();
}
else
{
if (!Summoned && !m_NoKillAwards)
{
int totalFame = Fame / 100;
int totalKarma = -Karma / 100;
if (Map == Map.Felucca)
{
totalFame += ((totalFame / 10) * 3);
totalKarma += ((totalKarma / 10) * 3);
}
var list = GetLootingRights(DamageEntries, HitsMax);
var titles = new List<Mobile>();
var fame = new List<int>();
var karma = new List<int>();
bool givenQuestKill = false;
bool givenFactionKill = false;
bool givenToTKill = false;
for (int i = 0; i < list.Count; ++i)
{
DamageStore ds = list[i];
if (!ds.m_HasRight)
{
continue;
//daat99 OWLTR start - add tokens on death
if (OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.MONSTER_GIVE_TOKENS))
//daat99 Tokens start - add tokens on death
GiveTokens.CalculateTokens(ds.m_Mobile, this);
//daat99 OWLTR/Tokens end - add tokens on death
Party party = Engines.PartySystem.Party.Get(ds.m_Mobile);
if (party != null)
{
int divedFame = totalFame / party.Members.Count;
int divedKarma = totalKarma / party.Members.Count;
for (int j = 0; j < party.Members.Count; ++j)
{
PartyMemberInfo info = party.Members[j];
if (GivesFameAndKarmaAward)
{
Party party = Engines.PartySystem.Party.Get(ds.m_Mobile);
if (party != null)
{
int divedFame = totalFame / party.Members.Count;
int divedKarma = totalKarma / party.Members.Count;
for (int j = 0; j < party.Members.Count; ++j)
{
PartyMemberInfo info = party.Members[j];
if (info != null && info.Mobile != null)
{
int index = titles.IndexOf(info.Mobile);
if (index == -1)
{
titles.Add(info.Mobile);
fame.Add(divedFame);
karma.Add(divedKarma);
}
else
{
fame[index] += divedFame;
karma[index] += divedKarma;
}
}
}
}
else
{
titles.Add(ds.m_Mobile);
fame.Add(totalFame);
karma.Add(totalKarma);
}
}
OnKilledBy(ds.m_Mobile);
XmlQuest.RegisterKill(this, ds.m_Mobile);
if (!givenFactionKill)
{
givenFactionKill = true;
Faction.HandleDeath(this, ds.m_Mobile);
}
Region region = ds.m_Mobile.Region;
if (!givenToTKill &&
(Map == Map.Tokuno || region.IsPartOf("Yomotsu Mines") || region.IsPartOf("Fan Dancer's Dojo")))
{
givenToTKill = true;
TreasuresOfTokuno.HandleKill(this, ds.m_Mobile);
}
PlayerMobile pm = ds.m_Mobile as PlayerMobile;
if (pm != null)
{
if (givenQuestKill)
{
continue;
}
QuestSystem qs = pm.Quest;
if (qs != null)
{
qs.OnKill(this, c);
givenQuestKill = true;
}
QuestHelper.CheckCreature(pm, this);
}
}
for (int i = 0; i < titles.Count; ++i)
{
Titles.AwardFame(titles[i], fame[i], true);
Titles.AwardKarma(titles[i], karma[i], true);
}
}
base.OnDeath(c);
if (DeleteCorpseOnDeath)
{
c.Delete();
}
}
}
/* To save on cpu usage, RunUO creatures only reacquire creatures under the following circumstances:
* - 10 seconds have elapsed since the last time it tried
* - The creature was attacked
* - Some creatures, like dragons, will reacquire when they see someone move
*
* This functionality appears to be implemented on OSI as well
*/
private long m_NextReacquireTime;
public long NextReacquireTime { get { return m_NextReacquireTime; } set { m_NextReacquireTime = value; } }
public virtual TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds(10.0); } }
public virtual bool ReacquireOnMovement { get { return false; } }
public virtual bool AcquireOnApproach { get { return m_Paragon; } }
public virtual int AcquireOnApproachRange { get { return 10; } }
public override void OnDelete()
{
Mobile m = m_ControlMaster;
SetControlMaster(null);
SummonMaster = null;
if (m_ReceivedHonorContext != null)
{
m_ReceivedHonorContext.Cancel();
}
base.OnDelete();
if (m != null)
{
m.InvalidateProperties();
}
}
public override bool CanBeHarmful(Mobile target, bool message, bool ignoreOurBlessedness)
{
if (target is BaseFactionGuard)
{
return false;
}
if ((target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier)
{
if (message)
{
if (target.Title == null)
{
SendMessage("{0} the vendor cannot be harmed.", target.Name);
}
else
{
SendMessage("{0} {1} cannot be harmed.", target.Name, target.Title);
}
}
return false;
}
return base.CanBeHarmful(target, message, ignoreOurBlessedness);
}
public override bool CanBeRenamedBy(Mobile from)
{
bool ret = base.CanBeRenamedBy(from);
if (Controlled && from == ControlMaster && !from.Region.IsPartOf(typeof(Jail)))
{
ret = true;
}
return ret;
}
public bool SetControlMaster(Mobile m)
{
if (m == null)
{
ControlMaster = null;
Controlled = false;
ControlTarget = null;
ControlOrder = OrderType.None;
Guild = null;
Delta(MobileDelta.Noto);
}
else
{
ISpawner se = Spawner;
if (se != null && se.UnlinkOnTaming)
{
Spawner.Remove(this);
Spawner = null;
}
if (m.Followers + ControlSlots > m.FollowersMax)
{
m.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
return false;
}
CurrentWayPoint = null; //so tamed animals don't try to go back
Home = Point3D.Zero;
ControlMaster = m;
Controlled = true;
ControlTarget = null;
ControlOrder = OrderType.Come;
Guild = null;
if (m_DeleteTimer != null)
{
m_DeleteTimer.Stop();
m_DeleteTimer = null;
}
Delta(MobileDelta.Noto);
}
InvalidateProperties();
return true;
}
public override void OnRegionChange(Region Old, Region New)
{
base.OnRegionChange(Old, New);
if (Controlled)
{
SpawnEntry se = Spawner as SpawnEntry;
if (se != null && !se.UnlinkOnTaming && (New == null || !New.AcceptsSpawnsFrom(se.Region)))
{
Spawner.Remove(this);
Spawner = null;
}
}
}
private static bool m_Summoning;
public static bool Summoning { get { return m_Summoning; } set { m_Summoning = value; } }
public static bool Summon(BaseCreature creature, Mobile caster, Point3D p, int sound, TimeSpan duration)
{
return Summon(creature, true, caster, p, sound, duration);
}
public static bool Summon(
BaseCreature creature, bool controlled, Mobile caster, Point3D p, int sound, TimeSpan duration)
{
if (caster.Followers + creature.ControlSlots > caster.FollowersMax)
{
caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
creature.Delete();
return false;
}
m_Summoning = true;
if (controlled)
{
creature.SetControlMaster(caster);
}
creature.RangeHome = 10;
creature.Summoned = true;
creature.SummonMaster = caster;
Container pack = creature.Backpack;
if (pack != null)
{
for (int i = pack.Items.Count - 1; i >= 0; --i)
{
if (i >= pack.Items.Count)
{
continue;
}
pack.Items[i].Delete();
}
}
creature.SetHits(
(int)Math.Floor(creature.HitsMax * (1 + ArcaneEmpowermentSpell.GetSpellBonus(caster, false) / 100.0)));
new UnsummonTimer(caster, creature, duration).Start();
creature.m_SummonEnd = DateTime.UtcNow + duration;
creature.MoveToWorld(p, caster.Map);
Effects.PlaySound(p, creature.Map, sound);
m_Summoning = false;
return true;
}
private static readonly Type[] m_MinorArtifactsMl = new[]
{
typeof(AegisOfGrace), typeof(BladeDance), typeof(Bonesmasher), typeof(Boomstick), typeof(FeyLeggings),
typeof(FleshRipper), typeof(HelmOfSwiftness), typeof(PadsOfTheCuSidhe), typeof(QuiverOfRage),
typeof(QuiverOfElements), typeof(RaedsGlory), typeof(RighteousAnger), typeof(RobeOfTheEclipse),
typeof(RobeOfTheEquinox), typeof(SoulSeeker), typeof(TalonBite), typeof(WildfireBow), typeof(Windsong),
// TODO: Brightsight lenses, Bloodwood spirit, Totem of the void
};
public static Type[] MinorArtifactsMl { get { return m_MinorArtifactsMl; } }
private static bool EnableRummaging = true;
private const double ChanceToRummage = 0.5; // 50%
private const double MinutesToNextRummageMin = 1.0;
private const double MinutesToNextRummageMax = 4.0;
private const double MinutesToNextChanceMin = 0.25;
private const double MinutesToNextChanceMax = 0.75;
private long m_NextRummageTime;
public virtual bool CanBreath { get { return HasBreath && !Summoned; } }
public virtual bool IsDispellable { get { return Summoned && !IsAnimatedDead; } }
#region Animate Dead
public virtual bool CanAnimateDead { get { return false; } }
public virtual double AnimateChance { get { return 0.05; } }
public virtual int AnimateScalar { get { return 50; } }
public virtual TimeSpan AnimateDelay { get { return TimeSpan.FromSeconds(10); } }
public virtual BaseCreature Animates { get { return null; } }
private DateTime m_NextAnimateDead = DateTime.UtcNow;
public virtual void AnimateDead()
{
Corpse best = null;
foreach (Item item in Map.GetItemsInRange(Location, 12))
{
Corpse c = null;
if (item is Corpse)
{
c = (Corpse)item;
}
else
{
continue;
}
if (c.ItemID != 0x2006 || c.Channeled || c.Owner.GetType() == typeof(PlayerMobile) || c.Owner.GetType() == null ||
(c.Owner != null && c.Owner.Fame < 100) ||
((c.Owner != null) && (c.Owner is BaseCreature) &&
(((BaseCreature)c.Owner).Summoned || ((BaseCreature)c.Owner).IsBonded)))
{
continue;
}
best = c;
break;
}
if (best != null)
{
BaseCreature animated = Animates;
if (animated != null)
{
animated.Tamable = false;
animated.MoveToWorld(best.Location, Map);
Scale(animated, AnimateScalar);
Effects.PlaySound(best.Location, Map, 0x1FB);
Effects.SendLocationParticles(
EffectItem.Create(best.Location, Map, EffectItem.DefaultDuration), 0x3789, 1, 40, 0x3F, 3, 9907, 0);
}
best.ProcessDelta();
best.SendRemovePacket();
best.ItemID = Utility.Random(0xECA, 9); // bone graphic
best.Hue = 0;
best.ProcessDelta();
}
m_NextAnimateDead = DateTime.UtcNow + AnimateDelay;
}
public static void Scale(BaseCreature bc, int scalar)
{
int toScale;
toScale = bc.RawStr;
bc.RawStr = AOS.Scale(toScale, scalar);
toScale = bc.HitsMaxSeed;
if (toScale > 0)
{
bc.HitsMaxSeed = AOS.Scale(toScale, scalar);
}
bc.Hits = bc.Hits; // refresh hits
}
#endregion
#region Area Poison
public virtual bool CanAreaPoison { get { return false; } }
public virtual Poison HitAreaPoison { get { return Poison.Deadly; } }
public virtual int AreaPoisonRange { get { return 10; } }
public virtual double AreaPosionChance { get { return 0.4; } }
public virtual TimeSpan AreaPoisonDelay { get { return TimeSpan.FromSeconds(8); } }
private DateTime m_NextAreaPoison = DateTime.UtcNow;
public virtual void AreaPoison()
{
var targets = new List<Mobile>();
if (Map != null)
{
foreach (Mobile m in GetMobilesInRange(AreaDamageRange))
{
if (this != m && SpellHelper.ValidIndirectTarget(this, m) && CanBeHarmful(m, false) && (!Core.AOS || InLOS(m)))
{
if (m is BaseCreature && ((BaseCreature)m).Controlled)
{
targets.Add(m);
}
else if (m.Player)
{
targets.Add(m);
}
}
}
}
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
m.ApplyPoison(this, HitAreaPoison);
Effects.SendLocationParticles(
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x36B0, 1, 14, 63, 7, 9915, 0);
Effects.PlaySound(m.Location, m.Map, 0x229);
}
m_NextAreaPoison = DateTime.UtcNow + AreaPoisonDelay;
}
#endregion
#region Area damage
public virtual bool CanAreaDamage { get { return false; } }
public virtual int AreaDamageRange { get { return 10; } }
public virtual double AreaDamageScalar { get { return 1.0; } }
public virtual double AreaDamageChance { get { return 0.4; } }
public virtual TimeSpan AreaDamageDelay { get { return TimeSpan.FromSeconds(8); } }
public virtual int AreaPhysicalDamage { get { return 0; } }
public virtual int AreaFireDamage { get { return 100; } }
public virtual int AreaColdDamage { get { return 0; } }
public virtual int AreaPoisonDamage { get { return 0; } }
public virtual int AreaEnergyDamage { get { return 0; } }
private DateTime m_NextAreaDamage = DateTime.UtcNow;
public virtual void AreaDamage()
{
var targets = new List<Mobile>();
if (Map != null)
{
foreach (Mobile m in GetMobilesInRange(AreaDamageRange))
{
if (this != m && SpellHelper.ValidIndirectTarget(this, m) && CanBeHarmful(m, false) && (!Core.AOS || InLOS(m)))
{
if (m is BaseCreature && ((BaseCreature)m).Controlled)
{
targets.Add(m);
}
else if (m.Player)
{
targets.Add(m);
}
}
}
}
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
int damage;
if (Core.AOS)
{
damage = m.Hits / 2;
if (!m.Player)
{
damage = Math.Max(Math.Min(damage, 100), 15);
}
damage += Utility.RandomMinMax(0, 15);
}
else
{
damage = (m.Hits * 6) / 10;
if (!m.Player && damage < 10)
{
damage = 10;
}
else if (damage > 75)
{
damage = 75;
}
}
damage = (int)(damage * AreaDamageScalar);
DoHarmful(m);
AreaDamageEffect(m);
SpellHelper.Damage(
TimeSpan.Zero,
m,
this,
damage,
AreaPhysicalDamage,
AreaFireDamage,
AreaColdDamage,
AreaPoisonDamage,
AreaEnergyDamage);
}
m_NextAreaDamage = DateTime.UtcNow + AreaDamageDelay;
}
public virtual void AreaDamageEffect(Mobile m)
{
m.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot); // flamestrike
m.PlaySound(0x208);
}
#endregion
#region Healing
public virtual bool CanHeal { get { return false; } }
public virtual bool CanHealOwner { get { return false; } }
public virtual double HealScalar { get { return 1.0; } }
public virtual int HealSound { get { return 0x57; } }
public virtual int HealStartRange { get { return 2; } }
public virtual int HealEndRange { get { return RangePerception; } }
public virtual double HealTrigger { get { return 0.78; } }
public virtual double HealDelay { get { return 6.5; } }
public virtual double HealInterval { get { return 0.0; } }
public virtual bool HealFully { get { return true; } }
public virtual double HealOwnerTrigger { get { return 0.78; } }
public virtual double HealOwnerDelay { get { return 6.5; } }
public virtual double HealOwnerInterval { get { return 30.0; } }
public virtual bool HealOwnerFully { get { return false; } }
private long m_NextHealTime = Core.TickCount;
private long m_NextHealOwnerTime = Core.TickCount;
private Timer m_HealTimer;
public bool IsHealing { get { return (m_HealTimer != null); } }
public virtual void HealStart(Mobile patient)
{
bool onSelf = (patient == this);
//DoBeneficial( patient );
RevealingAction();
if (!onSelf)
{
patient.RevealingAction();
patient.SendLocalizedMessage(1008078, false, Name); // : Attempting to heal you.
}
double seconds = (onSelf ? HealDelay : HealOwnerDelay) + (patient.Alive ? 0.0 : 5.0);
m_HealTimer = Timer.DelayCall(TimeSpan.FromSeconds(seconds), new TimerStateCallback(Heal_Callback), patient);
}
private void Heal_Callback(object state)
{
if (state is Mobile)
{
Heal((Mobile)state);
}
}
public virtual void Heal(Mobile patient)
{
if (!Alive || Map == Map.Internal || !CanBeBeneficial(patient, true, true) || patient.Map != Map ||
!InRange(patient, HealEndRange))
{
StopHeal();
return;
}
bool onSelf = (patient == this);
if (!patient.Alive)
{ }
else if (patient.Poisoned)
{
int poisonLevel = patient.Poison.Level;
double healing = Skills.Healing.Value;
double anatomy = Skills.Anatomy.Value;
double chance = (healing - 30.0) / 50.0 - poisonLevel * 0.1;
if ((healing >= 60.0 && anatomy >= 60.0) && chance > Utility.RandomDouble())
{
if (patient.CurePoison(this))
{
patient.SendLocalizedMessage(1010059); // You have been cured of all poisons.
CheckSkill(SkillName.Healing, 0.0, 60.0 + poisonLevel * 10.0); // TODO: Verify formula
CheckSkill(SkillName.Anatomy, 0.0, 100.0);
}
}
}
else if (BleedAttack.IsBleeding(patient))
{
patient.SendLocalizedMessage(1060167); // The bleeding wounds have healed, you are no longer bleeding!
BleedAttack.EndBleed(patient, false);
}
else
{
double healing = Skills.Healing.Value;
double anatomy = Skills.Anatomy.Value;
double chance = (healing + 10.0) / 100.0;
if (chance > Utility.RandomDouble())
{
double min, max;
min = (anatomy / 10.0) + (healing / 6.0) + 4.0;
max = (anatomy / 8.0) + (healing / 3.0) + 4.0;
if (onSelf)
{
max += 10;
}
double toHeal = min + (Utility.RandomDouble() * (max - min));
toHeal *= HealScalar;
patient.Heal((int)toHeal);
CheckSkill(SkillName.Healing, 0.0, 90.0);
CheckSkill(SkillName.Anatomy, 0.0, 100.0);
}
}
HealEffect(patient);
StopHeal();
if ((onSelf && HealFully && Hits >= HealTrigger * HitsMax && Hits < HitsMax) ||
(!onSelf && HealOwnerFully && patient.Hits >= HealOwnerTrigger * patient.HitsMax && patient.Hits < patient.HitsMax))
{
HealStart(patient);
}
}
public virtual void StopHeal()
{
if (m_HealTimer != null)
{
m_HealTimer.Stop();
}
m_HealTimer = null;
}
public virtual void HealEffect(Mobile patient)
{
patient.PlaySound(HealSound);
}
#endregion
#region Damaging Aura
private long m_NextAura;
public virtual bool HasAura { get { return false; } }
public virtual TimeSpan AuraInterval { get { return TimeSpan.FromSeconds(5); } }
public virtual int AuraRange { get { return 4; } }
public virtual int AuraBaseDamage { get { return 5; } }
public virtual int AuraPhysicalDamage { get { return 0; } }
public virtual int AuraFireDamage { get { return 100; } }
public virtual int AuraColdDamage { get { return 0; } }
public virtual int AuraPoisonDamage { get { return 0; } }
public virtual int AuraEnergyDamage { get { return 0; } }
public virtual int AuraChaosDamage { get { return 0; } }
public virtual void AuraDamage()
{
if (!Alive || IsDeadBondedPet)
{
return;
}
var list = new List<Mobile>();
foreach (Mobile m in GetMobilesInRange(AuraRange))
{
if (m == this || !CanBeHarmful(m, false) || (Core.AOS && !InLOS(m)))
{
continue;
}
if (m is BaseCreature)
{
BaseCreature bc = (BaseCreature)m;
if (bc.Controlled || bc.Summoned || bc.Team != Team)
{
list.Add(m);
}
}
else if (m.Player)
{
list.Add(m);
}
}
foreach (Mobile m in list)
{
AOS.Damage(
m,
this,
AuraBaseDamage,
AuraPhysicalDamage,
AuraFireDamage,
AuraColdDamage,
AuraPoisonDamage,
AuraEnergyDamage,
AuraChaosDamage);
AuraEffect(m);
}
}
public virtual void AuraEffect(Mobile m)
{ }
#endregion
#region Barding Skills
private long m_NextDiscord;
private long m_NextPeace;
private long m_NextProvoke;
public virtual bool CanDiscord { get { return false; } }
public virtual bool CanPeace { get { return false; } }
public virtual bool CanProvoke { get { return false; } }
public virtual TimeSpan DiscordInterval { get { return TimeSpan.FromSeconds(Utility.RandomMinMax(60, 120)); } }
public virtual TimeSpan PeaceInterval { get { return TimeSpan.FromSeconds(Utility.RandomMinMax(60, 120)); } }
public virtual TimeSpan ProvokeInterval { get { return TimeSpan.FromSeconds(Utility.RandomMinMax(60, 120)); } }
public virtual bool DoDiscord()
{
Mobile target = GetBardTarget();
if (target == null || !target.InLOS(this) || CheckInstrument() == null)
return false;
if (this.Spell != null)
this.Spell = null;
if (!this.UseSkill(SkillName.Discordance))
return false;
if (this.Target is Discordance.DiscordanceTarget)
{
this.Target.Invoke(this, target);
return true;
}
return false;
}
public virtual bool DoPeace()
{
Mobile target = GetBardTarget();
if (target == null || !target.InLOS(this) || CheckInstrument() == null)
return false;
if (this.Spell != null)
this.Spell = null;
if (!this.UseSkill(SkillName.Peacemaking))
return false;
if (this.Target is Peacemaking.InternalTarget)
{
this.Target.Invoke(this, target);
return true;
}
return false;
}
public virtual bool DoProvoke()
{
Mobile target = GetBardTarget();
if (target == null || !target.InLOS(this) || CheckInstrument() == null || !(target is BaseCreature))
return false;
if (this.Spell != null)
this.Spell = null;
if (!this.UseSkill(SkillName.Provocation))
return false;
if (this.Target is Provocation.InternalFirstTarget)
{
this.Target.Invoke(this, target);
if (this.Target is Provocation.InternalSecondTarget)
{
Mobile second = GetSecondTarget((BaseCreature)target);
if (second != null)
this.Target.Invoke(this, second);
return true;
}
}
return false;
}
/// <summary>
/// Auto Checks creature for an instrument. Creates if none in pack, and sets for barding skills.
/// </summary>
/// <returns></returns>
public BaseInstrument CheckInstrument()
{
BaseInstrument inst = BaseInstrument.GetInstrument(this);
if (inst == null)
{
if (this.Backpack == null)
return null;
inst = this.Backpack.FindItemByType(typeof(BaseInstrument)) as BaseInstrument;
if (inst == null)
{
inst = new Harp();
inst.SuccessSound = 0x58B;
inst.FailureSound = 0x58C;
inst.Movable = false;
PackItem(inst);
}
}
BaseInstrument.SetInstrument(this, inst);
return inst;
}
/// <summary>
/// Default Method to get bard target. Simplisticly gets combatant. Override for a more dynamic way to choosing target
/// </summary>
/// <returns></returns>
public virtual Mobile GetBardTarget(bool creaturesOnly = false)
{
Mobile m = this.Combatant;
if (m == null && GetMaster() is PlayerMobile)
m = GetMaster().Combatant;
if (m == null || m == this || !CanBeHarmful(m, false) || (creaturesOnly && !(m is BaseCreature)))
{
List<AggressorInfo> list = new List<AggressorInfo>();
list.AddRange(this.Aggressors.Where(info => !creaturesOnly || info.Attacker is PlayerMobile ));
if (list.Count > 0)
m = list[Utility.Random(list.Count)].Attacker;
else
m = null;
list.Clear();
list.TrimExcess();
}
return m;
}
/// <summary>
/// Used for second Provocation target.
/// </summary>
/// <param name="first"></param>
/// <returns></returns>
public virtual Mobile GetSecondTarget(BaseCreature first)
{
if (first == null)
return null;
int range = BaseInstrument.GetBardRange(this, SkillName.Provocation);
IPooledEnumerable eable = this.Map.GetMobilesInRange(Location, range);
List<Mobile> possibles = new List<Mobile>();
foreach (Mobile m in eable)
{
if (m != first && m != this && first.InRange(m.Location, range))
{
if (this.CanBeHarmful(m, false) && first.CanBeHarmful(m, false))
possibles.Add(m);
}
}
eable.Free();
Mobile t = null;
if (possibles.Count > 0)
t = possibles[Utility.Random(possibles.Count)];
possibles.Clear();
possibles.TrimExcess();
return t;
}
#endregion
public virtual void OnThink()
{
long tc = Core.TickCount;
if (EnableRummaging && CanRummageCorpses && !Summoned && !Controlled && tc - m_NextRummageTime >= 0)
{
double min, max;
if (ChanceToRummage > Utility.RandomDouble() && Rummage())
{
min = MinutesToNextRummageMin;
max = MinutesToNextRummageMax;
}
else
{
min = MinutesToNextChanceMin;
max = MinutesToNextChanceMax;
}
double delay = min + (Utility.RandomDouble() * (max - min));
m_NextRummageTime = tc + (int)TimeSpan.FromMinutes(delay).TotalMilliseconds;
}
if (CanBreath && tc - m_NextBreathTime >= 0)
// tested: controlled dragons do breath fire, what about summoned skeletal dragons?
{
Mobile target = Combatant;
if (target != null && target.Alive && !target.IsDeadBondedPet && CanBeHarmful(target) && target.Map == Map &&
!IsDeadBondedPet && target.InRange(this, BreathRange) && InLOS(target) && !BardPacified)
{
if ((Core.TickCount - m_NextBreathTime) < 30000 && Utility.RandomBool())
{
BreathStart(target);
}
m_NextBreathTime = tc +
(int)
TimeSpan.FromSeconds(BreathMinDelay + ((Utility.RandomDouble() * (BreathMaxDelay - BreathMinDelay))))
.TotalMilliseconds;
}
}
if ((CanHeal || CanHealOwner) && Alive && !IsHealing && !BardPacified)
{
Mobile owner = ControlMaster;
if (owner != null && CanHealOwner && tc - m_NextHealOwnerTime >= 0 && CanBeBeneficial(owner, true, true) &&
owner.Map == Map && InRange(owner, HealStartRange) && InLOS(owner) && owner.Hits < HealOwnerTrigger * owner.HitsMax)
{
HealStart(owner);
m_NextHealOwnerTime = tc + (int)TimeSpan.FromSeconds(HealOwnerInterval).TotalMilliseconds;
}
else if (CanHeal && tc - m_NextHealTime >= 0 && CanBeBeneficial(this) && (Hits < HealTrigger * HitsMax || Poisoned))
{
HealStart(this);
m_NextHealTime = tc + (int)TimeSpan.FromSeconds(HealInterval).TotalMilliseconds;
}
}
if (ReturnsToHome && IsSpawnerBound() && !InRange(Home, RangeHome))
{
if ((Combatant == null) && (Warmode == false) && Utility.RandomDouble() < .10) /* some throttling */
{
m_FailedReturnHome = !Move(GetDirectionTo(Home.X, Home.Y)) ? m_FailedReturnHome + 1 : 0;
if (m_FailedReturnHome > 5)
{
SetLocation(Home, true);
m_FailedReturnHome = 0;
}
}
}
else
{
m_FailedReturnHome = 0;
}
if (HasAura && tc - m_NextAura >= 0)
{
AuraDamage();
m_NextAura = tc + (int)AuraInterval.TotalMilliseconds;
}
if (Combatant != null && CanDiscord && tc - m_NextDiscord >= 0 && 0.33 > Utility.RandomDouble())
{
if(DoDiscord())
m_NextDiscord = tc + (int)DiscordInterval.TotalMilliseconds;
else
m_NextDiscord = tc + (int)TimeSpan.FromSeconds(15).TotalMilliseconds;
}
if (Combatant != null && CanPeace && tc - m_NextPeace >= 0 && 0.33 > Utility.RandomDouble())
{
if (DoPeace())
m_NextPeace = tc + (int)PeaceInterval.TotalMilliseconds;
else
m_NextPeace = tc + (int)TimeSpan.FromSeconds(15).TotalMilliseconds;
}
if (Combatant != null && CanProvoke && tc - m_NextProvoke >= 0 && 0.33 > Utility.RandomDouble())
{
if (DoProvoke())
m_NextProvoke = tc + (int)ProvokeInterval.TotalMilliseconds;
else
m_NextProvoke = tc + (int)TimeSpan.FromSeconds(15).TotalMilliseconds;
}
}
public virtual bool Rummage()
{
Corpse toRummage = null;
IPooledEnumerable eable = GetItemsInRange(2);
foreach (Item item in eable)
{
if (item is Corpse && item.Items.Count > 0)
{
toRummage = (Corpse)item;
break;
}
}
eable.Free();
if (toRummage == null)
{
return false;
}
Container pack = Backpack;
if (pack == null)
{
return false;
}
var items = toRummage.Items;
bool rejected;
LRReason reason;
for (int i = 0; i < items.Count; ++i)
{
Item item = items[Utility.Random(items.Count)];
Lift(item, item.Amount, out rejected, out reason);
if (!rejected && Drop(this, new Point3D(-1, -1, 0)))
{
// *rummages through a corpse and takes an item*
PublicOverheadMessage(MessageType.Emote, 0x3B2, 1008086);
//TODO: Instancing of Rummaged stuff.
return true;
}
}
return false;
}
public void Pacify(Mobile master, DateTime endtime)
{
BardPacified = true;
BardEndTime = endtime;
}
public override Mobile GetDamageMaster(Mobile damagee)
{
if (m_bBardProvoked && damagee == m_bBardTarget)
{
return m_bBardMaster;
}
else if (m_bControlled && m_ControlMaster != null)
{
return m_ControlMaster;
}
else if (m_bSummoned && m_SummonMaster != null)
{
return m_SummonMaster;
}
return base.GetDamageMaster(damagee);
}
public void Provoke(Mobile master, Mobile target, bool bSuccess)
{
BardProvoked = true;
if (!Core.ML)
{
PublicOverheadMessage(MessageType.Emote, EmoteHue, false, "*looks furious*");
}
if (bSuccess)
{
PlaySound(GetIdleSound());
BardMaster = master;
BardTarget = target;
Combatant = target;
BardEndTime = DateTime.UtcNow + TimeSpan.FromSeconds(30.0);
if (target is BaseCreature)
{
BaseCreature t = (BaseCreature)target;
if (t.Unprovokable || (t.IsParagon && BaseInstrument.GetBaseDifficulty(t) >= 160.0))
{
return;
}
t.BardProvoked = true;
t.BardMaster = master;
t.BardTarget = this;
t.Combatant = this;
t.BardEndTime = DateTime.UtcNow + TimeSpan.FromSeconds(30.0);
}
else if (target is PlayerMobile)
{
((PlayerMobile)target).Combatant = this;
Combatant = target;
}
}
else
{
PlaySound(GetAngerSound());
BardMaster = master;
BardTarget = target;
}
}
public bool FindMyName(string str, bool bWithAll)
{
int i, j;
string name = Name;
if (name == null || str.Length < name.Length)
{
return false;
}
var wordsString = str.Split(' ');
var wordsName = name.Split(' ');
for (j = 0; j < wordsName.Length; j++)
{
string wordName = wordsName[j];
bool bFound = false;
for (i = 0; i < wordsString.Length; i++)
{
string word = wordsString[i];
if (Insensitive.Equals(word, wordName))
{
bFound = true;
}
if (bWithAll && Insensitive.Equals(word, "all"))
{
return true;
}
}
if (!bFound)
{
return false;
}
}
return true;
}
public static void TeleportPets(Mobile master, Point3D loc, Map map)
{
TeleportPets(master, loc, map, false);
}
public static void TeleportPets(Mobile master, Point3D loc, Map map, bool onlyBonded)
{
var move = new List<Mobile>();
foreach (Mobile m in master.GetMobilesInRange(3))
{
if (m is BaseCreature)
{
BaseCreature pet = (BaseCreature)m;
if (pet.Controlled && pet.ControlMaster == master)
{
if (!onlyBonded || pet.IsBonded)
{
if (pet.ControlOrder == OrderType.Guard || pet.ControlOrder == OrderType.Follow ||
pet.ControlOrder == OrderType.Come)
{
move.Add(pet);
}
}
}
}
}
foreach (Mobile m in move)
{
m.MoveToWorld(loc, map);
}
}
public virtual void ResurrectPet()
{
if (!IsDeadPet)
{
return;
}
OnBeforeResurrect();
Poison = null;
Warmode = false;
Hits = 10;
Stam = StamMax;
Mana = 0;
ProcessDeltaQueue();
IsDeadPet = false;
Effects.SendPacket(Location, Map, new BondedStatus(0, Serial, 0));
SendIncomingPacket();
SendIncomingPacket();
OnAfterResurrect();
Mobile owner = ControlMaster;
if (owner == null || owner.Deleted || owner.Map != Map || !owner.InRange(this, 12) || !CanSee(owner) || !InLOS(owner))
{
if (OwnerAbandonTime == DateTime.MinValue)
{
OwnerAbandonTime = DateTime.UtcNow;
}
}
else
{
OwnerAbandonTime = DateTime.MinValue;
}
CheckStatTimers();
}
public override bool CanBeDamaged()
{
if (IsDeadPet || IsInvulnerable)
{
return false;
}
return base.CanBeDamaged();
}
public virtual bool PlayerRangeSensitive { get { return (CurrentWayPoint == null); } }
//If they are following a waypoint, they'll continue to follow it even if players aren't around
/* until we are sure about who should be getting deleted, move them instead */
/* On OSI, they despawn */
private bool m_ReturnQueued;
private bool IsSpawnerBound()
{
if ((Map != null) && (Map != Map.Internal))
{
if (FightMode != FightMode.None && (RangeHome >= 0))
{
if (!Controlled && !Summoned)
{
if (Spawner != null && Spawner is Spawner && ((Spawner as Spawner).Map) == Map)
{
return true;
}
}
}
}
return false;
}
public virtual bool ReturnsToHome { get { return (m_SeeksHome && (Home != Point3D.Zero) && !m_ReturnQueued && !Controlled && !Summoned); } }
public override void OnSectorDeactivate()
{
if (!Deleted && ReturnsToHome && IsSpawnerBound() && !InRange(Home, (RangeHome + 5)))
{
Timer.DelayCall(TimeSpan.FromSeconds((Utility.Random(45) + 15)), GoHome_Callback);
m_ReturnQueued = true;
}
else if (PlayerRangeSensitive && m_AI != null)
{
m_AI.Deactivate();
}
base.OnSectorDeactivate();
}
public void GoHome_Callback()
{
if (m_ReturnQueued && IsSpawnerBound())
{
if (!((Map.GetSector(X, Y)).Active))
{
SetLocation(Home, true);
if (!((Map.GetSector(X, Y)).Active) && m_AI != null)
{
m_AI.Deactivate();
}
}
}
m_ReturnQueued = false;
}
public override void OnSectorActivate()
{
if (PlayerRangeSensitive && m_AI != null)
{
m_AI.Activate();
}
base.OnSectorActivate();
}
private bool m_RemoveIfUntamed;
// used for deleting untamed creatures [in houses]
private int m_RemoveStep;
[CommandProperty(AccessLevel.GameMaster)]
public bool RemoveIfUntamed { get { return m_RemoveIfUntamed; } set { m_RemoveIfUntamed = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int RemoveStep { get { return m_RemoveStep; } set { m_RemoveStep = value; } }
}
public class LoyaltyTimer : Timer
{
private static readonly TimeSpan InternalDelay = TimeSpan.FromMinutes(5.0);
public static void Initialize()
{
new LoyaltyTimer().Start();
}
public LoyaltyTimer()
: base(InternalDelay, InternalDelay)
{
m_NextHourlyCheck = DateTime.UtcNow + TimeSpan.FromHours(1.0);
Priority = TimerPriority.FiveSeconds;
}
private DateTime m_NextHourlyCheck;
protected override void OnTick()
{
if (DateTime.UtcNow >= m_NextHourlyCheck)
{
m_NextHourlyCheck = DateTime.UtcNow + TimeSpan.FromHours(1.0);
}
else
{
return;
}
var toRelease = new List<BaseCreature>();
// added array for wild creatures in house regions to be removed
var toRemove = new List<BaseCreature>();
Parallel.ForEach(
World.Mobiles.Values,
m =>
{
if (m is BaseMount && ((BaseMount)m).Rider != null)
{
((BaseCreature)m).OwnerAbandonTime = DateTime.MinValue;
return;
}
if (m is BaseCreature)
{
BaseCreature c = (BaseCreature)m;
if (c.IsDeadPet)
{
Mobile owner = c.ControlMaster;
if (!c.IsStabled &&
(owner == null || owner.Deleted || owner.Map != c.Map || !owner.InRange(c, 12) || !c.CanSee(owner) ||
!c.InLOS(owner)))
{
if (c.OwnerAbandonTime == DateTime.MinValue)
{
c.OwnerAbandonTime = DateTime.UtcNow;
}
else if ((c.OwnerAbandonTime + c.BondingAbandonDelay) <= DateTime.UtcNow)
{
toRemove.Add(c);
}
}
else
{
c.OwnerAbandonTime = DateTime.MinValue;
}
}
else if (c.Controlled && c.Commandable)
{
c.OwnerAbandonTime = DateTime.MinValue;
if (c.Map != Map.Internal)
{
c.Loyalty -= (BaseCreature.MaxLoyalty / 10);
if (c.Loyalty < (BaseCreature.MaxLoyalty / 10))
{
c.Say(1043270, c.Name); // * ~1_NAME~ looks around desperately *
c.PlaySound(c.GetIdleSound());
}
if (c.Loyalty <= 0)
{
toRelease.Add(c);
}
}
}
// added lines to check if a wild creature in a house region has to be removed or not
if (!c.Controlled && !c.IsStabled &&
((c.Region.IsPartOf(typeof(HouseRegion)) && c.CanBeDamaged()) || (c.RemoveIfUntamed && c.Spawner == null)))
{
c.RemoveStep++;
if (c.RemoveStep >= 20)
{
lock (toRemove)
toRemove.Add(c);
}
}
else
{
c.RemoveStep = 0;
}
}
});
foreach (BaseCreature c in toRelease)
{
c.Say(1043255, c.Name); // ~1_NAME~ appears to have decided that is better off without a master!
c.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
c.IsBonded = false;
c.BondingBegin = DateTime.MinValue;
c.OwnerAbandonTime = DateTime.MinValue;
c.ControlTarget = null;
//c.ControlOrder = OrderType.Release;
c.AIObject.DoOrderRelease();
// this will prevent no release of creatures left alone with AI disabled (and consequent bug of Followers)
c.DropBackpack();
}
// added code to handle removing of wild creatures in house regions
foreach (BaseCreature c in toRemove)
{
c.Delete();
}
}
}
}