I will chime in here...Does anyone by chance have a client that doesn't use the enhanced client?
This update is a must have, a ton of bug fixes (they never end!), and most importantly, completely new taming abilities for pets they can gain as they level up. fixed breeding issues, fixes balance issue ... another must have update. to see the full list of what's changes check the april-august updates on the annoucement channel on the discord.
Cheers!
good to see you Djeryv.I will chime in here...
The Enhanced Client is what Broadsword has for their game...which reworks the interface and changes some graphics. I think it sucks but I played with the classic client for years.
Then you have the Classic Client that is the 2D one most of us are used to...with the now considered crappy frames per second and horrible resolution options from the CRT monitor days.
ClassicUO is what games based on R&R use, and it is developed by an emulator community member.
So I assume you are asking if anyone has a "Classic Client" for these games instead of "ClassicUO".
Basically...no. The Classic Client was abandoned quite a long time ago now...because I was maintaining both Classic Client and ClassicUO. The thing is...ClassicUO just allowed me to do more things with the game. Certain things like how containers work, and the fact that I could make way more mounts...just sealed the deal for me to give up on the Classic Client (which handcuffed my creativity).
Hello, where I can get that "clues tiles" script? I found only ClueGump.cs in UA files, but I think I miss something.Adding more Flavor to the world.
I was sitting one evening remembering with fondness the good old days of Muds (text multiplayer dungeons). I found myself looking at a few websites from muds still operating since the early 90's... 30 years of online presence. I studdenly felt the need to immerse myself in one, to see if i still get the same feeling.
Oddly enough I did! The text opens the imagination, hints at what is around the corner, leaving everything up to you to create in your own mind. Graphic games have removed this... we enter now, we see what is around, but it feels... bland compared to a mud's description.
With this in mind, I decided to add a new texttile to Adventures that displays flavor text when a player enters a new area. I felt Djeryvs clues tiles were a great tool and were really underused in the game so made a few tweaks to them. You can now place them anywhere, add 3 different text strings and itll pick randomly from the 3 and display above the player's head. I added a few of these to the world, and lo and behold, I got that very same feeling from the text-only mud, but in UO!
For example, here is my character approaching an inn
View attachment 18744
Ah... lovely UO graphics. That's nice, but i felt something was missing... see how different the scene looks with a bit of flavor text.
View attachment 18745
I started populating one dungeon... hinting at previous inhabitants, wondering at some decor or book left behind, or adding hints of sounds coming from the walls. The entire experience of walking in the dungeon feels more alive, deeper.
I'll be populating dungeons as i go, and hoping that other GMs on the server do the same. These little tiles are an easy add to the game, but do wonders in adding flavor to the game, and bringing back those good old days of text-adventuring.
This sounds awesome, is it by chance something that you can create a 'patch' for?well amazingly a player of the server has volunteered to completely populate a system we had added that was never used to the fullest. We added a conversational townsperson NPC to the server very early on. This system relies on a database that needs to be manually populated and allows the players to converse with the npcs on various topics.
He has now added a full database of most quest items and world and dungeon and cities locations... for example, you could ask one of these npcs "where is dungeon XXYY" and he will answer... or "where can I get XX item?" and he will give you hints... this will act a a fully immersive wiki of sorts which can be accessed ingame.
really excited for this addition. Didn't make it to the august package so its going to live on the server in the next day or so.
good to see you Djeryv.
Don't know if you saw how we attribute odyssey to you in the package... if not, create a new character to see. I hope that's fitting as your work needs to be acknowledged and i found this method to be immersive and better than a statue.
are there any messages in the server console? if not, it might be a client side issue?Trying the new version on offline shard server, but when I try to start I get into the screen of verifiing accout, it boots me pretty much directy after.
I got in on the c:\ dir
not sure what is going on. Im happy I got the previously version backupped
I don't create patches since really this is just the entire server code/save. making a patch is really tricky since many of the changes we make are included in the world (spawners, map edits, etc) and im already super busy with making the actual fixes/changes to the code. that being said, if anyone wants to step in and create patches for changes, it would be welcomed!This sounds awesome, is it by chance something that you can create a 'patch' for?
due to the fact im logging in here from my work computer and can't access the code to answer you and certainly not due to me not knowing the answer off the top of my head....oh wow, got ignored...
zip up your client, and extract the client from the package (clean) and see if it works or not.Well no real error:
Client: 127.0.0.1: Connected. [1 Online]
Login: 127.0.0.1: Valid credentials for 'Playername'
Client: 127.0.0.1: Disconnected. [0 Online] [Playername]
the disconnect is due to the client it seems.
With the previous version I do get to login, so no clue whats going on now
Same issue unfortunately . I even used the client for the working copy of Ultima Adventures, issue still remainszip up your client, and extract the client from the package (clean) and see if it works or not.
you're not using the correct client. you need to use the client files in the distro.Hey there, I'm experiencing some missing textures on certain things, is this a known issue? What can I do to correct it? Thanks!View attachment 20602View attachment 20603
create a new account with your password, then edit accounts.xml in the save folder and copy/paste your desired encrypted password into the wizard account.I have this working well for solo play.
I want to have access to a GM or Owner account, but wizard/admin does not respond to [add or [delete. The text just shows up in chat.
I cant figure out how to reset the password for "Admin" it looks like this doesn't just use a simple sha-1 password, it must be salted.
<PlainPassword>blah</PlainPassword> does not work either, maybe that is to old.
I move over <accessLevel>Owner</accessLevel> to another account I know the password to, but that does not work either.
What the heck am I doing wrong?
I need help please i want to start a fresh server or world of this to play alone or with 1 guy, but i don't know how. I think i delete saves folder and need to type worldgen stuff? im lost
Thanks a lot sir also is the main server pvp? Just curious im a bit scared of pvp ahah i know it's a core thing in uo tho i used to love it but I can't imagine pvp in this crazy world heheNo worries, dude. Just follow these steps and you'll soon be lost in a wonderful world:
1: Download the package: https://drive.google.com/file/d/1msOYn-xA6dV4mshNfDFLzO--tQ0oHLPN/view
2: Start the server (Adventures Server.exe)
3: Start the client (Runme Option 2 - ClassicAssist Launcher)
4: Pick the Testing server
5: Enjoy
As far as I know it's non-PvP.Thanks a lot sir also is the main server pvp? Just curious im a bit scared of pvp ahah i know it's a core thing in uo tho i used to love it but I can't imagine pvp in this crazy world hehe
No pvp unless players consent to it. We are all mature players who just want to have a fun experience.Thanks a lot sir also is the main server pvp? Just curious im a bit scared of pvp ahah i know it's a core thing in uo tho i used to love it but I can't imagine pvp in this crazy world hehe
Glad you like the npcs... Made a ton of changes to situational awareness and ai. You should try barracoon champ.... Its completely redoneAs far as I know it's non-PvP.
Although watch out for NPC gank squads.
The NPC's here can be pretty convincing.
Dude, I'm still at the starter graveyard.No pvp unless players consent to it. We are all mature players who just want to have a fun experience.
Glad you like the npcs... Made a ton of changes to situational awareness and ai. You should try barracoon champ.... Its completely redone
Join the server there's plenty of people who can help. Might be good to load the discord too!Dude, I'm still at the starter graveyard.
Went down to Lord British's cellar and instantly got smacked. Got ressurected (this time without a horse 'cuz maybe the horse couldn't handle the stairs) and then I heard a very familiar laugh along with a flash of a well known newbie killer starting with an L.
It's gonna be a while until I meet Barracoon.
I gave it another go, while all is really easy to follow, I just get instantly disconnected from the Adventures Server. (even with with override client setting selected om classicAssist). Anyone know why?No worries, dude. Just follow these steps and you'll soon be lost in a wonderful world:
1: Download the package: https://drive.google.com/file/d/1msOYn-xA6dV4mshNfDFLzO--tQ0oHLPN/view
2: Start the server (Adventures Server.exe)
3: Start the client (Runme Option 2 - ClassicAssist Launcher)
4: Pick the Testing server
5: Enjoy
in ServerList.cs at Line 41 change your ip.without posting the whole server text, nothing seems really unusual. All seems to load up well without any really errors as far as I can see
Here the last bit of it:
Warning: 1 bad spawns detected, logged: 'PremiumBadspawn.log'
Beginning Hourly Tasks
Done Hourly Tasks
Cleanup: Detected 377 inaccessible items, removing..
BEgin 150 min tasks
End 150 min tasks
Done 200 Minute Tasks
That's a classicuo crash, and I assume its because you aren't using the right client files, since its never happened to anyone I knowFound an error Log, anyone an idea?
ClassicUO [STANDARD_BUILD] - 0.1.10.285 - 10/26/2022 21:08:11
OS: Win32NT x64
Thread: CUO_MAIN_THREAD
Shard: 127.0.0.1
ClientVersion: 0.1.7.10
Exception:
System.IO.FileNotFoundException: cant find C:\Ultima-Adventures\ClassicUO\statics36.mul .
Filename: C:\Ultima-Adventures\ClassicUO\statics36.mul
bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
interesting when you say comes the release? jejejeBalladier playstyle added to the server! This is a huge change to bards and really allows them to compete with any other playstyle in terms of damage and killing power.
massive increase to all bard skills, including ability to do area provoke
cooldown after using bard skill dramatically reduced for balladiers dexterity now plays a role in effect and duration (was skill value only before)
balladiers will be able to affect bardimmune mobs at a rate based on their music skill and dex (up to 50%)
balladiers will find it much easier to influence higher difficulty mobs.
balladiers can provoke/discord while hidden with high enough hiding
they can provoke a creature unto itself and it deal itself damage as if it were attacking itself
they can use provoke on themselves and do area provoke for all mobs around it which will include any tamed mobs wrestling does massive damage to mob if mob is discorded
two new valid playstyles in UA! no more melee-rocks-everything!
downloaded the whole pack again. unzipped to c:\, started the server and finally started the client.That's a classicuo crash, and I assume its because you aren't using the right client files, since its never happened to anyone I know
Runmeopion #?
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