Admin Function - Deletehow can I remove entire areas of a map?
This means that your land tiles have no corresponding terrain tile, so when "stretched" it shows as black. You'll either have to create a new terrain and link it to the tile in TileData, utilize an existing terrain and link it in Tiledata, or use a different land tile.but what I want is for example to make all the water a certain area but draws soils causes me all different heights and blacks tile.
I'm not sure I follow. In the bottom right corner of CED+ you can see the x, y, z, and hue of a tile when hovered over it.I also understand how the height of a tile?
You can sure. Whatever is easier/quicker for you. Just make sure to replace all the files you modfified when done, and keep making backups as you go. Just like with writing code, backups of art/map files will save you a lot of bloody foreheads.
I understand but I when I opened ced+ (server and client) I always closed servuo / razor / uoam etc.Well first, I would always recommend using different sets of UO files for server, client (CED and server login client can be the same), and CED+ (these would be the ones that are being modified). You're 1 million percent less prone to errors if you don't cross-use client files for different purposes, and the only difficult thing about it is disk space (but really not even that in the past 10 years) and remembering to copy your changes into the respective folders.
It definitely looks like the mapx.mul didn't save or update, but the staticsx.mul and stiadx.mul did. The map file is what holds the terrain info. You said you keep backups? Now is a good time to re-do the operation using different file sets and see if that fixes it. My guess is that the map tried to save, but it was in use by you on either the server, client or otherwise which would prevent it from saving. Back to my recommendation of separate files.
Let me know if that solves it.
still nothing, I did other tests by moving various areas, varied terrain and nothing.I really have no possible explanation as to why that would be the case, I'm sorry.
I also have no idea how CED+ works with clients that use .uop format files, which may be part of your issue.
If your files are in MUL format you can use UOFiddler to copy a section of one map to another map.
These are the instruction m309 gave me a while back and they still work great for me! (Thanks m309!)
If you just want to save the Cities you can copy them into the dungeon area of your map if you have any space left. (The far right side of your map that is all black) If you want to save the entire tokuno and ter mur facets you may be able to squeeze them onto a trammel/felucca sized map but you would have to go through all the code for those facets and change it to be on the one map.
You should make a new thread that is specifically about this if you have more questions, be sure to give as much detail as possible. This thread is about Crentred+ which can only copy/move areas on a single map at a time. (from my understanding)
ok thanks, I open a new thread:As explained in the quote I added in that post. You have to use UOFiddler. Not CentrED+ to copy from one map to another.
You should make a separate thread if you need help using UOFiddler. As this thread is about CentrED+ which to the best of my knowledge can not copy from one map to another.
======= CentrED+ Server [Version: 0.7.7 Build: 260] =======
Copyright: "UO CentrED" ver 0.6.1 (c) 2009 Andreas Schneider
: "CentrED+" version (c) 2013 StaticZ (uoquint.ru)
[22:43:29] Language loaded: English
[22:43:29] Config file loaded: "cedserver.xml"
[22:43:29] Initialization starting
[22:43:29] Loading: Map, Statics, StaIdx, Tiledata
[22:43:29] Initialization complete
[22:43:29] Bad mul files. Check map and file sizes.
[22:43:29] Shuting down...done
-<CEDConfig Version="5">
<Language>..\Language\English.ini</Language>
<Port>2597</Port>
-<Map>
<Map>C:\CentrED+\map0.mul</Map>
<StaIdx>C:\CentrED+\staidx0.mul</StaIdx>
<Statics>C:\CentrED+\statics0.mul</Statics>
<Width>896</Width>
<Height>512</Height>
<Format>0x00000010</Format>
</Map>
<Tiledata>C:\CentrED+\tiledata.mul</Tiledata>
<Radarcol>C:\CentrED+\radarcol.mul</Radarcol>
First of all your screenshot looks like your server is bad configured, check version format it seems like client read tiledata wrong (typacaly it cause errors like problems with 3d landscape).I solved the client's "Range Check Error" removing bad content from TilesEntry.xml and now I'm able to login and enter the editor, but...
CentrEd support maps of any sizes it just need know its dimension, in wiki I just give summary about original OSI files. What is exactly yours map size in bytes? Does it work anywhere else (client, fiddler etc), if yes you can try to resave it there or just to add zero bytes to the end of file up to size you need. (Map files are just array of tiles blocks, so if file format not damaged zero byte will just add empty tiles to right side from bottom)My map0LegacyMUL.uop is at 87,857KB once converted over to map0.mul it is 87,809KB. So like I stated above it's not the correct sizing. I was using a custom map, but that file size is at 294,393KB.
CentrEd support maps of any sizes it just need know its dimension, in wiki I just give summary about original OSI files. What is exactly yours map size in bytes? Does it work anywhere else (client, fiddler etc), if yes you can try to resave it there or just to add zero bytes to the end of file up to size you need. (Map files are just array of tiles blocks, so if file format not damaged zero byte will just add empty tiles to right side from bottom)
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