<?xml version="1.0"?>
<CEDConfig Version="6">
<Language>..\Language\English.ini</Language>
<Port>2597</Port>
<Map>
<Map>K:\Ultima Server2\UltimaLive\ClientFiles\map6.mul</Map>
<StaIdx>K:\Ultima Server2\UltimaLive\ClientFiles\Staidx6.mul</StaIdx>
<Statics>K:\Ultima Server2\UltimaLive\ClientFiles\Statics6.mul</Statics>
<Width>896</Width>
<Height>512</Height>
<Prefix>0</Prefix>
<Format>0х0008</Format>
</Map>
<Tiledata>K:\Ultima Server2\UltimaLive\ClientFiles\tiledata.mul</Tiledata>
<Radarcol>K:\Ultima Server2\UltimaLive\ClientFiles\radarcol.mul</Radarcol>
<Accounts>
<Account>
<Name>rushhour</Name>
<PasswordHash>91f450fce55d3dbcd7ca449dbd905a73</PasswordHash>
<AccessLevel>255</AccessLevel>
<LastPos x="804" y="686"/>
<Regions/>
</Account>
</Accounts>
<Regions/>
</CEDConfig>
Already tried it, same problemTry the flag I used 0x00000008
Ok thank you, going to check the wiki0x0000000C isnot flag. Flags are 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 and so on. All this values are flags as they contains only one bit set to 1, while all others are set to 0. So you can easily specify severel flags as sum of each of them. For example 0x0C = 0x08 + 0x04, so its combination of 2 flags. First one switch tiledata format, other is reserved for supporting dif files, which not implemented now. See wiki for more info, I all describe there
Textures can't overlap you can only ever have 1 texture per tile and statics can be over that. It is impossible to have 2 textures this is why they are seperated by the check boxes top left side of the screen. You can turn off statics with the check box to make sure you are only working with textures. And vice versa.I've also encountered a bit of a bug.
When you restrict your viewable area by height (say making it so you can only see -5 tiles and below), then try to paint a new texture in an area, it paints the texture over the entire area regardless of the restriction.
I regularly need to reduce or change the scope of visibility to change, say, grass to dirt in a big area. I don't want to change the mountains I've painstakingly put in, but the area around them. This needs to be done square by square, or in very small chunks, so I don't overwrite the higher textures.
As an aside: Thank you so very much for updating CentrED+. The new edition is exhibiting far less errors and crashing when running under WINE, and is generally feels much snappier.
Textures can't overlap you can only ever have 1 texture per tile and statics can be over that. It is impossible to have 2 textures this is why they are seperated by the check boxes top left side of the screen. You can turn off statics with the check box to make sure you are only working with textures. And vice versa.
Possibly you turn on flat render mode in centred, it works like the result on your screen. Also places look little different.I got issues with terrain, it looks different and bugged in game. I applied the same tile upon others few times, might be that the issue?
It's impossible to delete terrain tiles, it's not bag or problem of centred it's specific of UO engine and map files format. Each terrain tile have only one texture and altitude, mo less, no more. It possible only to change them for others.also there are tiles i cant not remove, i have to use that dark space tile (The one around malas)
Indeed, never take attention.. Seems it's very old bug...When you restrict your viewable area by height (say making it so you can only see -5 tiles and below), then try to paint a new texture in an area, it paints the texture over the entire area regardless of the restriction.
Thanks, glad to hear that this is required and helpfull)As an aside: Thank you so very much for updating CentrED+. The new edition is exhibiting far less errors and crashing when running under WINE, and is generally feels much snappier.
<?xml version="1.0"?>
<CEDConfig Version="6">
<Language>..\Language\English.ini</Language>
<Port>2597</Port>
<Map>
<Map>..\UOFiles\map0LegacyMUL.uop</Map>
<StaIdx>..\UOFiles\staidx0x.mul</StaIdx>
<Statics>..\UOFiles\statics0.mul</Statics>
<Width>896</Width>
<Height>512</Height>
<Prefix>0</Prefix>
<Format>0х001C</Format>
</Map>
<Tiledata>..\UOFiles\tiledata.mul</Tiledata>
<Radarcol>..\UOFiles\radarcol.mul</Radarcol>
<Accounts>
<!--[REDACTED]-->
</Accounts>
<Regions/>
</CEDConfig>
======= CentrED+ Server [Version: 0.7.9 Build: 270] =======
Copyright: "UO CentrED" ver 0.6.1 (c) 2009 Andreas Schneider
: "CentrED+" version (c) 2017 StaticZ (uoquint.com)
[16:57:43] Language loaded: English
[16:57:43] Config file loaded: "cedserver.xml"
[16:57:43] Initialization starting
[16:57:43] Loading: Map, Statics, StaIdx, Tiledata
[16:57:43] Initialization complete
[16:57:43] Bad mul files. Check map and file sizes.
[16:57:43] Shuting down...done
Seems all fine, is map0LegacyMUL.uop original or already moddified file?
I noticed this wants MUL map files but ServUO only has UOP. How do you get around this?
When I get to the final step, the window just closes. I am assuming it's because it does not recognize the UOP map file. Also, ServUO has like legaxyx and legacy0.uop's. Crazy, is very confusing. Any help is appreciated.
Ori
last version add support uop files, thow seems 7.0.60 uop files not work. I tested myself only with 7.0.59.4 and its worked fine.I noticed this wants MUL map files but ServUO only has UOP. How do you get around this?
I dont really remember, changed the UO directory probably, but i set it back to the ones i was using before and still getting that error.@sahisahi what vesrion you use? What steps you done before you get this problems?
@sahisahi - upon a google search on that error, it may be related to a language file. Just something to check on. Make sure that the language you choose on the first window is set to the default language of your machine. I think it defaults to the language the program was written for initially.
View attachment 10157
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